Flamer rifles OP plz nerf
Posts: 1702
I propose a much simpler, easier solution.
Lets just simply make the flamers of riflemen weaker. This can be done in the many ways such as
1) Reducing range from 20 to 15
2) Reducing the rate of fire of the rifle flamers
3) Something else
Keep in mind that this would not affect the flamers that assault engies , pios and other flamer units have. This would simply make the rifle version of flamers weaker. From a realism perspective , this also makes some sense, as trained specialists such as pioneers or assault engineers would obviously make better use of flamethrowers than general riflemen that are not trained in specialist roles such as flamethrower usage.
Meanwhile , penal flamethrowers need buffs, they are convicted criminals, they obviously know how to use flamethrowers well
Posts: 2819
Posts: 1702
Dude. Flamers are getting a nerf next patch. Just wait.
No they aren't. Infantry held flamethrowers will get a minor nerf to damage againts buildings and that's it.
Posts: 2819
No they aren't. Infantry held flamethrowers will get a minor nerf to damage againts buildings and that's it.
Imo that's the only thing that's needed. But that's my opinion ofc
Posts: 1593 | Subs: 1
So. It is very well known among the competitive community that rifle flamers are overperforming. However, people seem to have a very weird idea of fixing this balance issue. Most people i have seen say that flamer rifles need to be outright removed and replaced with something else, or that flamer rifles need to be their own seperate unit.
I propose a much simpler, easier solution.
Lets just simply make the flamers of riflemen weaker. This can be done in the many ways such as
1) Reducing range from 20 to 15
2) Reducing the rate of fire of the rifle flamers
3) Something else
Keep in mind that this would not affect the flamers that assault engies , pios and other flamer units have. This would simply make the rifle version of flamers weaker. From a realism perspective , this also makes some sense, as trained specialists such as pioneers or assault engineers would obviously make better use of flamethrowers than general riflemen that are not trained in specialist roles such as flamethrower usage.
Meanwhile , penal flamethrowers need buffs, they are convicted criminals, they obviously know how to use flamethrowers well
rifle flamers are ok because volks flamer would be OP, hmkay?
Posts: 658
Posts: 1116 | Subs: 1
Permanently BannedPosts: 742 | Subs: 1
I prefer to face (faster) 2 bars rifle than face 1 Bar + 1 Flamer rifles.
Posts: 2885
How about giving flamers to REs?
Oh man, that would be RE apocalipse. Bar REs are already very good for such a cheap unit. On the other hand if usf flamers could take 2 weapon slots they could be implemented as a weapon rack instead of upgrade, it may be ok in terms of ballance.
Just remove flamers for rifles, and replace it by like "Reduce the price for Bars and Zooks for rifle squad by (insert number)"
I prefer to face (faster) 2 bars rifle than face 1 Bar + 1 Flamer rifles.
Yeah, thats why I thought about above solution.
Posts: 2561
Posts: 1702
I dont understand why nerfing the stats of the flamers is wrong.
Giving flamer to rear echelons would be disastrous.
Posts: 742 | Subs: 1
I really don't see how a flamethrower is any more effective then a bar. So I'd disagree.
Would you prefer a Rifle with double bar or Rifle with double flamer ? personaly, i don't hesitate a second for second option.
- Good Aoe Damage, ignore cover bonus (am i right there ?) ( "nullify" cover advantage, cause units in cover will regroup, so heavily affected by aoe weapon)
- Clear buildings
- Can set building on fire
- Can shoot througt fog of war
Posts: 742 | Subs: 1
The problem with just removing the ability is that relic is not going to remove an entire doctrinal ability and replace it with something mundane.. Plus that is like really boring.
I dont understand why nerfing the stats of the flamers is wrong.
Giving flamer to rear echelons would be disastrous.
Anyway, this doctrine is banned in any serious tournament, so that's a good point
Posts: 393
Anyway, this doctrine is banned in any serious tournament, so that's a good point
Posts: 1094 | Subs: 20
Again, specialist weapons like Flamers, Panzerschrecks, etc belong to Specialists like Engineers, Pioneers, dedicated AT squads. It's just bad design in my opinion.
I really don't see how a flamethrower is any more effective then a bar. So I'd disagree.
The big diffrence is that you can fight Riflemen with bars with good positioning like buildings or in cover. Flamer-Riflemen completely negate that.
Posts: 621
Posts: 238
So. It is very well known among the competitive community that rifle flamers are overperforming. However, people seem to have a very weird idea of fixing this balance issue. Most people i have seen say that flamer rifles need to be outright removed and replaced with something else, or that flamer rifles need to be their own seperate unit.
I propose a much simpler, easier solution.
Lets just simply make the flamers of riflemen weaker. This can be done in the many ways such as
1) Reducing range from 20 to 15
2) Reducing the rate of fire of the rifle flamers
3) Something else
Keep in mind that this would not affect the flamers that assault engies , pios and other flamer units have. This would simply make the rifle version of flamers weaker. From a realism perspective , this also makes some sense, as trained specialists such as pioneers or assault engineers would obviously make better use of flamethrowers than general riflemen that are not trained in specialist roles such as flamethrower usage.
Meanwhile , penal flamethrowers need buffs, they are convicted criminals, they obviously know how to use flamethrowers well
Remove Weapon racks and have riflemen able to upgrade BARS/30cals/zooks on the field, and i'll let them do this.
Posts: 2487 | Subs: 21
Posts: 4314 | Subs: 7
How about giving flamers to REs?
Sprice :bananadance
Posts: 238
Give flamers to REs. Problem solved.
Give RE mines and fix volley fire
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