A couple USF suggestions..
Posts: 334
-M4A3 Sherman front armour increase to 200, stays at 640 HP. Cost increase by (?) MP and fuel cost to 120.
-M36 Jackson front armour to 180, increase HP to 540 from 480. Alternatively, leave the armour as is but increase HPs to 640.
The Sherman change would give it some breathing space from Axis AT, which can pretty much always pen the front hitbox at far ranges. Some 7.5cm guns would actually have a hard time penetrating Sherman fronts at longer distances, and to do so at such ranges specialised AP rounds would be needed. Leaving the rear armour value the same, as Shermans had rather thin and flat side/rear armour "irl". Panthers and such wouldn't have trouble with penetration however.
The Jackson change would make them more survivable and not so much of a "more glass than cannon" unit. All other USF armour is fairly well balanced imo (well maybe not the M3 HT lol).
So what do you guys think? They're not drastic changes by any means and it would make USF armour a bit more durable.
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Posts: 334
I think that after oct 29 patch, all USF units will finally be in the spot where they need to be. Except m8 greyhound and M3 ht, but overall USF will be well balanced.
What specific adjustments are there regarding the Sherman and Jackson? I saw that Sherman armour was increased to 180 but it was then reverted to 160 again. That's all I saw.
Unless you mean Pershings all day 'er day..
Posts: 473
Permanently BannedJust have a few ideas. Let me know what you think:
-M4A3 Sherman front armour increase to 200, stays at 640 HP. Cost increase by (?) MP and fuel cost to 120.
-M36 Jackson front armour to 180, increase HP to 540 from 480. Alternatively, leave the armour as is but increase HPs to 640.
The Sherman change would give it some breathing space from Axis AT, which can pretty much always pen the front hitbox at far ranges. Some 7.5cm guns would actually have a hard time penetrating Sherman fronts at longer distances, and to do so at such ranges specialised AP rounds would be needed. Leaving the rear armour value the same, as Shermans had rather thin and flat side/rear armour "irl". Panthers and such wouldn't have trouble with penetration however.
The Jackson change would make them more survivable and not so much of a "more glass than cannon" unit. All other USF armour is fairly well balanced imo (well maybe not the M3 HT lol).
So what do you guys think? They're not drastic changes by any means and it would make USF armour a bit more durable.
Nah let us first see what the Pershing will do for the USF faction. Sherman is fine imo and Jackson has good range, just keep it behind your sherman or other units.
Posts: 334
Nah let us first see what the Pershing will do for the USF faction. Sherman is fine imo and Jackson has good range, just keep it behind your sherman or other units.
Yeah we have to wait for the Pershing. But we can't just base decisions around a new and popular unit. I disagree regarding the Sherman and Jackson. Jackson has the same range as the Jagdpanzer. Guess who wins that fight? Shermans just need a slight armour buff alongside a small cost increase like I mentioned. Then they're fine.
Posts: 1702
Yeah we have to wait for the Pershing. But we can't just base decisions around a new and popular unit. I disagree regarding the Sherman and Jackson. Jackson has the same range as the Jagdpanzer. Guess who wins that fight? Shermans just need a slight armour buff alongside a small cost increase like I mentioned. Then they're fine.
No they don't. Both the sherman and jackson are fine. Sherman got a handy pen buff a few patches ago, and jackson has always been good.
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Posts: 334
No they don't. Both the sherman and jackson are fine. Sherman got a handy pen buff a few patches ago, and jackson has always been good.
You'd have to agree that 160 front armour is abysmal though surely? On a tank that historically had decent front armour protection (despite popular belief). Even an increase to 540HP on the Jackson would suffice, although it had thicker effective sloped front armour than a Tiger I lol..
Posts: 444
I think that after oct 29 patch, all USF units will finally be in the spot where they need to be. Except m8 greyhound and M3 ht, but overall USF will be well balanced.
Posts: 473
Permanently Banned
You'd have to agree that 160 front armour is abysmal though surely? On a tank that historically had decent front armour protection (despite popular belief). Even an increase to 540HP on the Jackson would suffice, although it had thicker effective sloped front armour than a Tiger I lol..
Sherman still better than ost p4
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Entirely random: But, is it just me...or is the recent release of the OKW flame grenade really showing how terrible, expensive, and ineffective the USF grenades is?
I do like my grenades but I'd rather take the Incendiary grenade over any other grenade any, theyre just too damn good and hard to dodge but atleast its on a weaker unit
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I think that after oct 29 patch, all USF units will finally be in the spot where they need to be. Except m8 greyhound and M3 ht, but overall USF will be well balanced.
240mm Howitzer barrage: at least make the first shell land accurately
Fix forward observers
IR Pathfinders (just make them 3 man pathfinders)
Recon sweep needs to be -10muni or it's duration to be extended just a little.
Airdropped Combat Group needs to be reworked.
Dodge: cut down popcap to 5 (same as M3). Reduce fuel cost by 5 and mp by 15. Give it a cooldown when selected to account for the 5f cutdown.
Pack Howitzer n M8: just make their barrage more meaningful. In case of Pack Howitzer, just give it at least 2 more shells, reduce a bit RoF.
Not sure how you could tone down Rifle Flamers (maybe a unit on itself)
Fix or balance instant glue repairs
Maybe increase cost of AT gun to 290mp and make AP shells free (making it pen like any other AT gun) but with long cooldown. Focus sight should not be permanent or at least reduce a bit arc (not a nobrainer decision)
Some things that come to my mind.
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Sherman still better than ost p4
Only in the AI department. Other than that it really isn't.
lol 640 hp jacksons. Rip balance.
540HP would be more reasonable alongside a small armour buff. Imo jagdpanzers outclass them by quite a bit, especially with vet (insta- stealth cloaking anyone?)
Posts: 334
OP: tanks are fine
240mm Howitzer barrage: at least make the first shell land accurately
Fix forward observers
IR Pathfinders (just make them 3 man pathfinders)
Recon sweep needs to be -10muni or it's duration to be extended just a little.
Airdropped Combat Group needs to be reworked.
Dodge: cut down popcap to 5 (same as M3). Reduce fuel cost by 5 and mp by 15. Give it a cooldown when selected to account for the 5f cutdown.
Pack Howitzer n M8: just make their barrage more meaningful. In case of Pack Howitzer, just give it at least 2 more shells, reduce a bit RoF.
Not sure how you could tone down Rifle Flamers (maybe a unit on itself)
Fix or balance instant glue repairs
Maybe increase cost of AT gun to 290mp and make AP shells free (making it pen like any other AT gun) but with long cooldown. Focus sight should not be permanent or at least reduce a bit arc (not a nobrainer decision)
Some things that come to my mind.
I agree with these changes, especially the M7 AT gun change. Increasing the cost and pen with a RoF reduction would make it a lot more useful. Its counter productive that the HVAP shells need to be activated and it only adds more micro on top of an already micro heavy faction. A 300 MP cost would be justifiable with these changes.
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