Why flamethrower on Strumpios?
Posts: 362
Posts: 172
You must be new. There's been plenty of worse ones.
LoL, I've bought every commander DLC before UKF and tried it.
I admit there are other unviable commanders.
Then let me put it this way. One of the worst commanders = The same category of unused commanders.
Anyway, if this doctrine do not get any change, it will be extinct in no time.
Posts: 112
Obviously Volks with Flamers would be over the top...they would actually threaten Vet3 Rifles or any other allied-ubermensch infantry!
Lelic couldnt have this!
Rangers go from vet 0-2 with one grenade.
Flame pios with 45 kills, still vet 2.
GG Lelic.
Time to go back to VCOH, where there was actually balance.
did sega change all the good staff?
or they all just converted to communism?
Posts: 112
LoL, I've bought every commander DLC before UKF abd tried it.
I admit there are other unviable commanders.
Then let me put it this way. One of the worst commanders = The same category of unused commanders.
Anyway, if this doctrine do not get any change, it will be extinct in no time.
^This, WTF is reccoup losses?
Posts: 172
First post here. OKW needs help, but Flamethrowers on Volksgrenadiers is a terrible idea. So was Flamethrowers on Riflemen.
The thing is, that terrible idea of giving flamethrowers to riflemen won't get fixed.
And this new OKW commander...
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Permanently BannedPosts: 112
Needs to be dual flamethrower to be worth it.
Not at all, the dps drop with one is also too large as it is, with 2 flamers, they may aswell just urinate on their opponents while waiting to be shot.
At least we can keep rangers warm!
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Permanently Banned
Not at all, the dps drop with one is also too large as it is, with 2 flamers, they may aswell just urinate on their opponents while waiting to be shot.
At least we can keep rangers warm!
If you must use the flames, EMBRACE THEM.
Posts: 112
If you must use the flames, EMBRACE THEM.
Lelic should just give us campfires in non winter maps.
Maybe doctrinal marshmellows?
45 muni same as pgren bundled grenade and as much dmg?
or, make german infantry just drop their guns and pants as soon as they see the first sign of combat?
it was like that IRL right?
Posts: 1144 | Subs: 7
Posts: 474
you gotta be kidding me, every time i use flamer sturms they get to vet 3 ATLEAST
I noticed that any early sturmpio squad that runs around with a flammenwerfer starts getting to vet 5 REALLY fast.
I don't know what dark sorcery is behind this(maybe flammenwerfer werfs xp too?) but I guess this is another boni point to the commander until hetzer gets adjusted a bit more(that popcap lol) to perform for its cost.
Posts: 1144 | Subs: 7
Posts: 112
no its cause the massive amount of damage u can dish out with a flamer on certain maps
Tried using on rangers yet?
Posts: 323
Flamers make them vet like hell, got to vet 5 in 10 minutes, recoup losses can allow you to play with lots of sturm and volks.
Cool commanders for new strats, i love sturms far more than volks, it might be my favourite commander
Posts: 521
Posts: 1144 | Subs: 7
Tried using on rangers yet?
do you really expect sturms to beat rangers. come the fuck on.
Posts: 112
do you really expect sturms to beat rangers. come the fuck on.
Where did i say i expect them to beat rangers, please READ my comments.
rangers are completely immune to fire.
I expect them to take damage.
Posts: 1144 | Subs: 7
Where did i say i expect them to beat rangers, please READ my comments.
rangers are completely immune to fire.
I expect them to take damage.
rangers are not immune to fire
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