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russian armor

Axis incendiary grenades

28 Oct 2015, 11:19 AM
#61
avatar of AngryKitten465

Posts: 473

Permanently Banned


Well it's not free is it? :foreveralone:


Nope neither is it expensive :foreveralone:
28 Oct 2015, 11:30 AM
#62
avatar of vietnamabc

Posts: 1063

Oh yeah and Lelic should also looks into its dmg vs building, right now 1 nade is enough to burn down fighting positions, while molotov cannot burn down MG bunker like that.
28 Oct 2015, 14:51 PM
#63
avatar of WingZero

Posts: 1484

Honestly, I don't mind the incendiary grenades for OKW as this makes the infantry squad more anti infantry-ish. Also, if an OKW player is spamming incendiary grenades, he is forfeiting Shrek upgrades and opening himself to centaur or Sherman rush. The only thing this grenade needs is animation like the Molotov, this grenade is way to quick.
28 Oct 2015, 19:37 PM
#64
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Whats it matter, they are getting nerfed again.
29 Oct 2015, 07:42 AM
#65
avatar of Maschinengewehr

Posts: 334



Nope neither is it expensive :foreveralone:


Why not just add them into tech then, like OKW?
29 Oct 2015, 07:44 AM
#66
avatar of Bananenheld

Posts: 1593 | Subs: 1



Why not just add them into tech then, like OKW?

WhY not just remove the resource penaltys, like every other faction? :snfAmi:
Cherry picKing at its finest
29 Oct 2015, 07:46 AM
#67
avatar of JohnnyB

Posts: 2396 | Subs: 1


WhY not just remove the resource penaltys, like every other faction? :snfAmi:
Cherry picKing at its finest


Removing resources penalty would be a mistake and a bad move for balance. Reducing the fuel penalty would be a good idea. Like 80% fuel income for OKW instead 66%.
29 Oct 2015, 07:51 AM
#68
avatar of Maschinengewehr

Posts: 334


WhY not just remove the resource penaltys, like every other faction? :snfAmi:
Cherry picKing at its finest


I'd be up for that. Remove the stupid 5 levels of vet too. Then it is heading in the right direction.
29 Oct 2015, 07:52 AM
#69
avatar of Bananenheld

Posts: 1593 | Subs: 1

jump backJump back to quoted post29 Oct 2015, 07:46 AMJohnnyB


Removing resources penalty would be a mistake and a bad move for balance. Reducing the fuel penalty would be a good idea. Like 80% fuel income for OKW instead 66%.

Sorry for the missunderstanding i wasnt serious! Just wanted to point out the flaw of Putting molo into normal tech, hence why i said Cherry picking..will try to be more clear next time
Hat
29 Oct 2015, 19:15 PM
#70
avatar of Hat

Posts: 166



15 fuel for a faction that isn't fuel starved :foreveralone:


Flame nade should be a conscious choice.
29 Oct 2015, 20:24 PM
#71
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Should ostruppen have to buy faust upgrade?
29 Oct 2015, 21:43 PM
#72
avatar of medhood

Posts: 621

I just wish it was easier to dodge it just flys at you really fast and implodes immediately atleast the conscripts have a long animation and I hate alot of things in this game and incendiary grenades and rifle grenades are some of em but rifle nades arnt that annoying :)
29 Oct 2015, 21:43 PM
#73
avatar of medhood

Posts: 621

double post :P someone delete this post
16 Nov 2015, 14:59 PM
#74
avatar of Blackart

Posts: 344

They are still to fast, it takes ~2.7 s to throw them and hit the target while it takes ~3.7 s to throw a molotov and hit.
16 Nov 2015, 15:33 PM
#75
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

They are still to fast, it takes ~2.7 s to throw them and hit the target while it takes ~3.7 s to throw a molotov and hit.


They cost twice as much as molotovs. If you want them to be the same reduce their cost to 15.
16 Nov 2015, 15:43 PM
#76
avatar of Katitof

Posts: 17914 | Subs: 8



They cost twice as much as molotovs. If you want them to be the same reduce their cost to 15.

I wouldn't mind, they would lose half of the squad before they would throw it and MGs would never be hit again, regardless if its maxim or vickers.
16 Nov 2015, 15:46 PM
#77
avatar of bicho1

Posts: 168

What in the holy FUCK is up with those things ? Speaking of items which do not leave enough time to react, how about nerfing these fucking handheld doomsday devices ? Can't garrison buildings, can't leave an MG set up, can't fucking do anything without watching it like a hawk in case it burns to a goddamn crisp in 0.0025 seconds. Anything on the nerf radar for this, or is some genius going to tell me to L2P ?


wermaht grenades need a nerf too

greens just shoot and wipe with it no timer huge radius really conters tommis in a map without buildings

NERF AIXS !!! already

or buf allice to the same LVL
16 Nov 2015, 15:49 PM
#78
avatar of bicho1

Posts: 168

Should ostruppen have to buy faust upgrade?

ye they should ...
or like rifels at vet one they'll get it

the granades should be a chouse for aixe too asss it is for all factions
and not just half of the tec so u will get it any way

16 Nov 2015, 17:16 PM
#79
avatar of __deleted__

Posts: 4314 | Subs: 7



15 fuel for a faction that isn't fuel starved :foreveralone:


125 manpower for manpower starved faction :p
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