British bombing run
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Honestly, a 325 muni ability should take out a 40/80 fuel truck.
it is not 40/80 fuel really, it is 60/121 fuel. if you think of fuel income reduction. that is no little fuel for a fuel starving faction.
what i don't like is it kills everything in the radius, while other 300mu abilily like OKW zeroing art only kills everything in the mid of radius outer ring only got few random inaccurate shots. not mention it have smaller radius than air raid, i don't think 25 more mu should be that much more powerful than the 300mu ability.
It's getting nerfed in the next patch I thought.
only the explosive radius for each shell not damage, it is already applied to preview mod. as I said even after nerf I destoryed 2 and half (3rd one is on the eage still only have 1/3 hp left) HT HQ
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Only too good in team games really. For taking out entrenched positions it's one of the only particularly good options the UKF gets. Arty is hopeless from brits.
i totally agree UKF indirect fire is junk, motar pit and suxton either dies very fast or sux at damage anything, suxton should be similar to priest, and base howitzer can't hit anything for 45mu each time it fires.
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I have tested the upcoming patch on the mod,the bombs still wipe out full health OKW trucks...
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it is not 40/80 fuel really, it is 60/121 fuel. if you think of fuel income reduction. that is no little fuel for a fuel starving faction.
OKW starts with 40 fuel so the first building is free man.
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But fanboys said it's fine to wipe out trucks and do so much dmg.lol...This ability is just one of the OP units and abilities of the new faction.
I have tested the upcoming patch on the mod,the bombs still wipe out full health OKW trucks...
Meanwhile, fanboys from opposing camp are zealously convinced that only thing that should be taking the trucks down is the self destruct button, but its fine and 100% balanced for MHT to pay 45 muni and eradicate every single brit structure placed outside of base sector
Posts: 145
Meanwhile, fanboys from opposing camp are zealously convinced that only thing that should be taking the trucks down is the self destruct button, but its fine and 100% balanced for MHT to pay 45 muni and eradicate every single brit structure placed outside of base sector
It's OK for OKW 1-shoot-lose-base because Ostheer Mortar Halftruck
And to be clear ... I'm not OK with British bombing run destroying OKW trucks as much as MHT killing emplacements...
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It's OK for OKW 1-shoot-lose-base because Ostheer Mortar Halftruck
And to be clear ... I'm not OK with British bombing run destroying OKW trucks as much as MHT killing emplacements...
Replace MHT with 30 muni inc nade then if it makes you feel better.
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Replace MHT with 30 muni inc nade then if it makes you feel better.
Let's talk about doctrinal flak emplacement that cost fuel and dies by only looking at it IF it makes you feel better
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OKW starts with 40 fuel so the first building is free man.
that doesn't mean those buildings are cheap, i am saying they are expansive that means it won't be easy for OKW to replace them.
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Let's talk about doctrinal flak emplacement that cost fuel and dies by only looking at it IF it makes you feel better
I was never against buffing it, because you know, I'm a fan of ALL units being viable.
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