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russian armor

British bombing run

19 Oct 2015, 00:16 AM
#1
avatar of Bananainpajamas

Posts: 123

Just gauging interest does anyone find this ability spammed in theam games and is an utter game changer especially against okw because i take out a truck in one wave... i no it cost alot but this thing rips and sort of defense apart with ease.
19 Oct 2015, 00:36 AM
#2
avatar of Appleseed

Posts: 622

i been complain about from day 1, it change a little but still OP for 325mu, my OKW 300mu zeroingin art don't have great damage only in mid of the strike area, this air raid have entire area covered. but since relic don't seems changing it anytime soon, I joined those who spamming it. (detoryed 2 and half OKW HQ in 1 run today in a 4v4 game.)
19 Oct 2015, 00:55 AM
#3
avatar of F1sh

Posts: 521

Honestly, a 325 muni ability should take out a 40/80 fuel truck.
19 Oct 2015, 01:15 AM
#4
avatar of Dr. Green Thumb

Posts: 132

It's getting nerfed in the next patch I thought.
19 Oct 2015, 02:32 AM
#5
avatar of Appleseed

Posts: 622

jump backJump back to quoted post19 Oct 2015, 00:55 AMF1sh
Honestly, a 325 muni ability should take out a 40/80 fuel truck.

it is not 40/80 fuel really, it is 60/121 fuel. if you think of fuel income reduction. that is no little fuel for a fuel starving faction.

what i don't like is it kills everything in the radius, while other 300mu abilily like OKW zeroing art only kills everything in the mid of radius outer ring only got few random inaccurate shots. not mention it have smaller radius than air raid, i don't think 25 more mu should be that much more powerful than the 300mu ability.

It's getting nerfed in the next patch I thought.


only the explosive radius for each shell not damage, it is already applied to preview mod. as I said even after nerf I destoryed 2 and half (3rd one is on the eage still only have 1/3 hp left) HT HQ
19 Oct 2015, 03:08 AM
#6
avatar of ThoseDeafMutes

Posts: 1026

Only too good in team games really. For taking out entrenched positions it's one of the only particularly good options the UKF gets. Arty is hopeless from brits.
19 Oct 2015, 03:15 AM
#7
avatar of Appleseed

Posts: 622

Only too good in team games really. For taking out entrenched positions it's one of the only particularly good options the UKF gets. Arty is hopeless from brits.


i totally agree UKF indirect fire is junk, motar pit and suxton either dies very fast or sux at damage anything, suxton should be similar to priest, and base howitzer can't hit anything for 45mu each time it fires.
19 Oct 2015, 05:12 AM
#8
avatar of CadianGuardsman

Posts: 348

Try putting your Base Buildings in your Base maybe?
19 Oct 2015, 05:52 AM
#9
avatar of atouba

Posts: 482

But fanboys said it's fine to wipe out trucks and do so much dmg.lol...This ability is just one of the OP units and abilities of the new faction.

I have tested the upcoming patch on the mod,the bombs still wipe out full health OKW trucks...
23 Oct 2015, 14:44 PM
#10
avatar of steel

Posts: 1963 | Subs: 1

I was wondering what if they made it cheaper, swapped it out for a Spitfire that fly around to shoot down call-in planes from the Germans. Would fit the name of the ability. If need be change the name to Air superiority. I feel like it would fit the WW2 Royal Commandos stealthy work.
23 Oct 2015, 15:21 PM
#11
avatar of vietnamabc

Posts: 1063


it is not 40/80 fuel really, it is 60/121 fuel. if you think of fuel income reduction. that is no little fuel for a fuel starving faction.

OKW starts with 40 fuel so the first building is free man.
23 Oct 2015, 16:06 PM
#12
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post19 Oct 2015, 05:52 AMatouba
But fanboys said it's fine to wipe out trucks and do so much dmg.lol...This ability is just one of the OP units and abilities of the new faction.

I have tested the upcoming patch on the mod,the bombs still wipe out full health OKW trucks...


Meanwhile, fanboys from opposing camp are zealously convinced that only thing that should be taking the trucks down is the self destruct button, but its fine and 100% balanced for MHT to pay 45 muni and eradicate every single brit structure placed outside of base sector <444>_<444>
23 Oct 2015, 16:39 PM
#13
avatar of slother

Posts: 145

jump backJump back to quoted post23 Oct 2015, 16:06 PMKatitof


Meanwhile, fanboys from opposing camp are zealously convinced that only thing that should be taking the trucks down is the self destruct button, but its fine and 100% balanced for MHT to pay 45 muni and eradicate every single brit structure placed outside of base sector <444>_<444>


It's OK for OKW 1-shoot-lose-base because Ostheer Mortar Halftruck :snfPeter:

And to be clear ... I'm not OK with British bombing run destroying OKW trucks as much as MHT killing emplacements...
23 Oct 2015, 16:57 PM
#14
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post23 Oct 2015, 16:39 PMslother


It's OK for OKW 1-shoot-lose-base because Ostheer Mortar Halftruck :snfPeter:

And to be clear ... I'm not OK with British bombing run destroying OKW trucks as much as MHT killing emplacements...


Replace MHT with 30 muni inc nade then if it makes you feel better. :sibPheasant:
23 Oct 2015, 17:15 PM
#15
avatar of vietnamabc

Posts: 1063

The idea of bombing run is just plain wonky, because asides from truck bombing it is worse than Strafe Support in every way.
23 Oct 2015, 17:33 PM
#16
avatar of slother

Posts: 145

jump backJump back to quoted post23 Oct 2015, 16:57 PMKatitof


Replace MHT with 30 muni inc nade then if it makes you feel better. :sibPheasant:


Let's talk about doctrinal flak emplacement that cost fuel and dies by only looking at it IF it makes you feel better :sibPheasant:
23 Oct 2015, 17:43 PM
#17
avatar of Appleseed

Posts: 622


OKW starts with 40 fuel so the first building is free man.


that doesn't mean those buildings are cheap, i am saying they are expansive that means it won't be easy for OKW to replace them.
23 Oct 2015, 17:45 PM
#18
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post23 Oct 2015, 17:33 PMslother


Let's talk about doctrinal flak emplacement that cost fuel and dies by only looking at it IF it makes you feel better :sibPheasant:

I was never against buffing it, because you know, I'm a fan of ALL units being viable. :romeoPro:
23 Oct 2015, 18:05 PM
#19
avatar of JohnnyB

Posts: 2396 | Subs: 1

Again this thread. Yes, we know, everybody knows it - except Katitof, but he's living in another world, so it's not really his fault - the ability is super-OP especially against OKW. Next thread.
23 Oct 2015, 19:17 PM
#20
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
People bitch about stukas destroying howitzers, but everyone tries to defend carpet bombing decimating entire areas and tech structures. #balanced ##notbiased #hawt
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Rosbone: Everyone ready for some deep penetration :snfPeter:
Today, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Today, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Today, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Today, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Yesterday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Yesterday, 23:34 PM
Willy Pete: Really
Yesterday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Yesterday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Yesterday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Yesterday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Yesterday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Yesterday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Yesterday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM

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