M26 Pershing performance discussion
Posts: 758
Posts: 1283 | Subs: 4
Wait and see??
Posts: 279
Posts: 758
Posts: 1248
2) They release commanders OP as hell for a whole month
3) 1 month because they don't want to start losing the playerbase
4) They balance it after a month of receiving fanboy money.
Posts: 455
Posts: 758
Posts: 758
My expectations are that the Pershing will be similar to the Comet, but will have a slightly greater penetration since it carries a 90mm gun and the Comet uses a 77mm. Those are my thoughts on it. Other than that, I don't have much else to say.
thats good to know armor and firepower to be on par against axis heavies
Posts: 1604 | Subs: 3
Additionally it needs to be limited to one and vehicle crews need to be disabled for the Pershing so you can't bypass the limit.
Posts: 758
It should be like the comet/panther imo. A clunky slow ass tank just doesn't fit the USF faction.
Additionally it needs to be limited to one and vehicle crews need to be disabled for the Pershing so you can't bypass the limit.
i dont know about that since OKW can build more than 1 King Tiger but maybe relic will find a way or something?
Posts: 760
It should be like the comet/panther imo. A clunky slow ass tank just doesn't fit the USF faction.If its going to mirror the panther/comet then why limit it to one?
Additionally it needs to be limited to one and vehicle crews need to be disabled for the Pershing so you can't bypass the limit.
Posts: 1304 | Subs: 13
If its going to mirror the panther/comet then why limit it to one?
Because it costs nothing to tech to and call-in meta for heavies should die? At least for Comets and Panthers, you need to go to the end tech tree so you should be rewarded for something rather than hoarding fuel and clicking a button when you hit the right amount of CPs.
It should be Comet 1.5 where it has decent to good mobility, armour that's good enough to deflect medium tanks consistently and occasional ATG rounds, range 50, and can engage both armour and infantry.
Posts: 760
Because it costs nothing to tech to and call-in meta for heavies should die? At least for Comets and Panthers, you need to go to the end tech tree so you should be rewarded for something rather than hoarding fuel and clicking a button when you hit the right amount of CPs.
It should be Comet 1.5 where it has decent to good mobility, armour that's good enough to deflect medium tanks consistently and occasional ATG rounds, range 50, and can engage both armour and infantry.
That doesn't make any sense, if its not going to have the same stats as a heavy tank it shouldn't be limit to one tank. That is a poor excuse, if that is what you're going to use then they could easily tie it to tech or increase the cp requirements.
Posts: 2307 | Subs: 4
That doesn't make any sense, if its not going to have the same stats as a heavy tank it shouldn't be limit to one tank. That is a poor excuse, if that is what you're going to use then they could easily tie it to tech or increase the cp requirements.
It's not like it's going to be like the KV-1, which is the only comparable call-in that doesn't have a limit.
Posts: 1604 | Subs: 3
i dont know about that since OKW can build more than 1 King Tiger but maybe relic will find a way or something?
Core units are not limited. Otherwise you would be also only allowed to build one churchill.
That doesn't make any sense, if its not going to have the same stats as a heavy tank it shouldn't be limit to one tank. That is a poor excuse, if that is what you're going to use then they could easily tie it to tech or increase the cp requirements.
He already said Comet 1.5. You could give the Pershing 960 HP, 300 Armour 45 to 50 range, anti inf / anti tank gun and it would be perfectly fine.
Heavy call in units should be limited so you actually use combined arms.
Posts: 73
lol i just like speculating and guessing it makes things more interesting and productiveSpeculation is almost the exact opposite of productivity.
Posts: 760
960hp and 300 armour doesn't warrant a single call in restriction, unless it gets over 1,000 health like the other heavy tanks.
Core units are not limited. Otherwise you would be also only allowed to build one churchill.
He already said Comet 1.5. You could give the Pershing 960 HP, 300 Armour 45 to 50 range, anti inf / anti tank gun and it would be perfectly fine.
Heavy call in units should be limited so you actually use combined arms.
Posts: 760
From what the previous post implied it should be like a panther/comet, which doesn't warrant a single call in cap.
It's not like it's going to be like the KV-1, which is the only comparable call-in that doesn't have a limit.
Posts: 2053
And seeing multiple Pershings in one game, every game would be so hilariously bad...
Besides, any tank more durable than a medium tank is good enough for USF, and especially one with a 90mm cannon.
Posts: 1116 | Subs: 1
Permanently BannedAs for stats, I would of preferred
960 health (or 800, with 960 at vet like panther)
330 armor
pen like panther
6 second reload
45 range and 50 with vet 2
mobility like is2
640 mp 220 fuel
Infantry fighting similar to p4.
That'd be my guess.
Livestreams
10 | |||||
9 | |||||
4 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.554203.732+8
- 2.830222.789+36
- 3.34957.860+14
- 4.1095612.641+19
- 5.916404.694-1
- 6.280162.633+8
- 7.305114.728+1
- 8.721440.621+3
- 9.14758.717+1
- 10.17046.787-1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
16 posts in the last week
38 posts in the last month
Welcome our newest member, jigspatels
Most online: 2043 users on 29 Oct 2023, 01:04 AM