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russian armor

lets talk about medium tanks vs schrecks (AGAIN)

12 Oct 2015, 21:17 PM
#1
avatar of kafrion

Posts: 371

As the title says SCHRECKBLOBS rek too much shit for their vallue and early accessibility meanwhile all too often a superior force of medium tanks (shermans cromwells t34s) as far as resources spent for their creation is forced to flee with their tails between their legs when confronted by a team of schrecked pgrens or volks grens because the tanks are too unreliable at their shooting even with the top gunner . Do you agree with the statement and if you do are you satisfied with it ?
12 Oct 2015, 21:24 PM
#2
avatar of dreamerdude
Benefactor 392

Posts: 374

let the flame wars begin!
12 Oct 2015, 21:25 PM
#3
avatar of niutudis

Posts: 276

let the flame wars begin!


Naaa, he has to try harder -_-
12 Oct 2015, 23:01 PM
#6
avatar of The Big Red 1

Posts: 758

funny how relic allows shreck blobs if thats the case maybe they shud buff PIAT and Bazooka so that everyone's a winner in the handheld AT department?
12 Oct 2015, 23:02 PM
#7
avatar of mortiferum

Posts: 571

Kite

The

Bloody

Infantry

Instead

Of

Driving

Straight

On

Into

The

BLOB
Hat
12 Oct 2015, 23:40 PM
#8
avatar of Hat

Posts: 166

The AT rifles of the Soviets are unreliable. Conscripts and guards equipped with them won't stand and fire, instead preferring to find cover and "set up" before firing making them easy to kite. Shreks do not have this problem. Shreks also match the range of most medium tanks.

Soviets are outmatched greatly in that department. That isn't even mentioning that LIGs can instantly pin them.
12 Oct 2015, 23:42 PM
#9
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
This again?
13 Oct 2015, 00:50 AM
#10
avatar of Chet

Posts: 46

The piat and bazooka blobs are arguably more devastating long-term than shreck blobs. This is due to the fact that the squads holding these weapons are far more durable, and their weapons still deal more than sufficient damage to engage in the brainless blobbing employed by shreckblobbers in addition to wrecking the shreckblobbers when the bloblords come to blows in the field.
13 Oct 2015, 01:04 AM
#11
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Kite

The

Bloody

Infantry

Instead

Of

Driving

Straight

On

Into

The

BLOB

True, but to be fair to anyone who has ever lost a tank to an AT blob, pathfinding.
13 Oct 2015, 01:13 AM
#12
avatar of wongtp

Posts: 647

was fine on pgrens who are expensive and few in number. not fine on volks, need a massive long range accuracy nerf, give them faust on upgrade to compensate.

vcoh 1.5 again, laser guided schrecks. mentioned since release, nothing been done.

try to live with it.
13 Oct 2015, 01:18 AM
#13
avatar of Kubelecer

Posts: 403

Buy a croc commander
13 Oct 2015, 01:20 AM
#14
avatar of Horasu

Posts: 279

If nothing else, a shoddy solution would just be to reduce their range from 35 to 30. That would give you additional kiting room or time to realize, "oh shit I'm driving right into one" and reverse out while keeping their lethality against vehicles that run up to them, and they can keep defending flanks adequately too. But like I said, I think it's a shoddy solution and there might be a more elegant answer.
13 Oct 2015, 02:53 AM
#15
avatar of mortiferum

Posts: 571

jump backJump back to quoted post13 Oct 2015, 01:04 AMVuther

True, but to be fair to anyone who has ever lost a tank to an AT blob, pathfinding.


True, lol...

Oh, reverse? I will just face my Tiger's rear armor at the Guards then. (Guards proceeded to button and shoot Tiger to death as Tiger spins in circle doing "reversing") :/
13 Oct 2015, 09:24 AM
#16
avatar of Looney
Patrion 14

Posts: 444

You have plenty counter vs a shreck blob OP.

Literally put troops in front of your tank and watch volks waste there volley on infantry and move in with tanks. Or imagine they ignore your troops so they can fire at the tank. Solution? Backpeddle with the tank while your troops shoot away.

Shreck blobs got solved.
13 Oct 2015, 09:33 AM
#17
avatar of Katitof

Posts: 17914 | Subs: 8

This again?

Come on, you know that "micro is too hard" annual threads always come up this time of the month.
13 Oct 2015, 09:37 AM
#18
avatar of Maschinengewehr

Posts: 334

Why can't schreks just do 80 damage but keep their decent penetration?
13 Oct 2015, 09:37 AM
#19
avatar of KyleAkira

Posts: 410

Maybe the aim time that shreks and bazookas takes could be a bit higher, something like the guard PTRS that doensn't insta-fire. that will give you a extra time to kite or scape with your vehicle.

Medium/Light vehicles would be benefit. Heavies/Slow vehicles no.

I think it's fair.
13 Oct 2015, 09:38 AM
#20
avatar of rejfor

Posts: 101

Schreks will be ok when Relic does next:
1. Remove stupid shcreck's AI-ability. It's really stupid when schreck kills infantry. In fact schreck makes volks squad even stronger against infantry.
2. Make volks cost higher - it's pretty stupid when one of the cheapest stock infantry units can use one of the best AT-weapons in game.
3. Increase schreck's drop rate - it'll make stupid blobbers to think a little before attack.
4. Experience must be gained ONLY for using schrecks against vehicles or buildings not infantry.
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