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Pak 43 shooting through buildings

12 Oct 2015, 08:46 AM
#1
avatar of ezzzz

Posts: 7

Its apsurd, players have started building pak emplacments behind buildings to protect them as they can shoot through every building.

Fix asap please.
12 Oct 2015, 08:51 AM
#2
avatar of kamk
Donator 11

Posts: 764

This is an intended feature, not a bug.
12 Oct 2015, 08:55 AM
#3
avatar of AchtAchter

Posts: 1604 | Subs: 3

Just how new are you to the game?
12 Oct 2015, 09:15 AM
#4
avatar of Highfiveeeee

Posts: 1740

If they take the PaK43's ability to shoot through obstacles, it will be absolutely crap. It's already a hard to use unit that lacks the range it has had in earlier stages of the game (70 now, 100 before) and can be simply countered by a lot of 1 click abilities.
I would say the PaK43 is currently oooookay... or rather a bit UP IMO.
12 Oct 2015, 09:28 AM
#5
avatar of Maschinengewehr

Posts: 334

Can the 17pdr do the same too? And let it not be a timed vet 1 ability that costs muni.
12 Oct 2015, 09:29 AM
#6
avatar of Bananenheld

Posts: 1593 | Subs: 1

Can the 17pdr do the same too? And let it not be a timed vet 1 ability that costs muni.

No because axis are so Elite and kewl. They are the only ones Who get all ze nice stuff
12 Oct 2015, 09:32 AM
#7
avatar of Maschinengewehr

Posts: 334


No because axis are so Elite and kewl. They are the only ones Who get all ze nice stuff


Yeah of course. How could I be so naive...
12 Oct 2015, 09:37 AM
#8
avatar of Shanka

Posts: 323

QF17 cost 400 MP and 75 FU got brace, and can be garrisoned to be more effective

PAK cost 600 MP, no brace, no garrison


Axis don't always have the "best stuff"
12 Oct 2015, 09:51 AM
#10
avatar of RMMLz

Posts: 1802 | Subs: 1


No because axis are so Elite and kewl. They are the only ones Who get all ze nice stuff


Dude, stop with these semi-sarcastic smart-ass looking posts. Despite its flaws (Whole emplacements are UP), 17pdr has a very important feature, its crew can not die, and also its arc.

With the abundance of indirect fire and 1-click doomsday abilities, countering a PaK43 is not that hard. PaK43 is fine.
12 Oct 2015, 09:59 AM
#11
avatar of Highfiveeeee

Posts: 1740


No because axis are so Elite and kewl. They are the only ones Who get all ze nice stuff


Currently cool allied stuff:
Churchill Crocodile, Centaur, Air Superiority, Flamer Rifles, Pak Howie

Past cool allied stuff:
Commandos, Partisans, ISU-152, Old and new KV-8, 120mm mortar, old Guards, old SU-85, Katjusha, Vickers in Buildings, P47 strafe, Bofors, Flak M5, Field HQ rush


Currently cool axis stuff:
Tiger Ace, LeIG, Ost Sniper, Tank Smoke

Past cool axis stuff:
Close Air Support, StuG E, Stug G, Flame 251 (some weeks after CoH2 release), Elite Troops Doctrine, Königskübel, Blitzkrieg Ability


Explanation:
Cool = OP


So you see every faction has and had its OP stuff (and as a good German I'm convinced that OST and OKW had much less OP stuff over the time :snfPeter: ).
But still the PaK43 is everything but OP.
It doesn't change the fact that the Brit Pounder Emplacement sucks ass. But only because the one faction has a sucky emplacement doesn't mean that the other one has to suck that bad too.
12 Oct 2015, 10:36 AM
#12
avatar of Iron Emperor

Posts: 1653

remove the ability and it's useless. It can be countered to soo many stuff. It's not like the 17 pounder that can't be recrewed.
12 Oct 2015, 10:50 AM
#13
avatar of |GB| The Lnt.599

Posts: 323 | Subs: 1


No because axis are so Elite and kewl. They are the only ones Who get all ze nice stuff


you are wrong the 17p can shoot trough building though you got to use his special ability which allows it to shoot trough most object including buildings which i tried out my self
12 Oct 2015, 11:32 AM
#14
avatar of dasheepeh

Posts: 2115 | Subs: 1

pak43 is completely fine
12 Oct 2015, 11:56 AM
#15
avatar of Robbie_Rotten
Donator 11

Posts: 412

If they take the PaK43's ability to shoot through obstacles, it will be absolutely crap. It's already a hard to use unit that lacks the range it has had in earlier stages of the game (70 now, 100 before) and can be simply countered by a lot of 1 click abilities.
I would say the PaK43 is currently oooookay... or rather a bit UP IMO.


Like all static emplacements. There are too many easy counters to them.
12 Oct 2015, 11:59 AM
#16
avatar of JohnnyB

Posts: 2396 | Subs: 1

Troll thread.
13 Oct 2015, 12:44 PM
#17
avatar of ezzzz

Posts: 7

this isn't about unit sucking or not, it's about shooting through buildings, which is utterly ridiculous. Also german panzerfaust ability shoots through buildings if the opponent activates it on my vehicle before it drives around the corner. I repeat, utterly ridiculous.
13 Oct 2015, 12:49 PM
#18
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post12 Oct 2015, 09:37 AMShanka
QF17 cost 400 MP and 75 FU got brace, and can be garrisoned to be more effective


You know that garrison bonus of 17 pounder is the ability to use flare, right? Hardly "more effective" with that.
13 Oct 2015, 13:02 PM
#19
avatar of Nosliw

Posts: 515

Being able to shoot through buildings is the only thing the PaK43 has going for it. Even then, neither I nor any high skilled players I watch ever build it since there are soooo many units and abilities that wipe kill it or decrew it. Unit is fine. Feature intended.
13 Oct 2015, 13:03 PM
#20
avatar of Corndog

Posts: 7

jump backJump back to quoted post13 Oct 2015, 12:49 PMKatitof


You know that garrison bonus of 17 pounder is the ability to use flare, right? Hardly "more effective" with that.


with requirement brit_17_pounder_hold_full:

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