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russian armor

Sherman Bug Fixed

6 Oct 2015, 07:27 AM
#21
avatar of AngryKitten465

Posts: 473

Permanently Banned

kinda fed up too.finally we had tools to deal with the panther hordes but now? and gg leig still doing 100% winrate for axis, enjoy freewinz


Now tow down the bias here! Pack Howitzer still suppresses at one hit and for as far as I know the Panther is still an expensive tank, that requires t4 to even get it for ostheer (not really viable in 1v1) and for OKW it requires even more fuel due to the fuel penalty.

Based upon your "panther hordes" comment, I can safely say that you play 3v3 or 4v4, which isn't a representation of balance to begin with. Balance is done for the sake of 1v1 and perhaps 2v2 at most. Balancing 3v3 and 4v4 is practically impossible without killing 1v1.

Now if you don't play 3v3 or 4v4, forgive my aggressive tongue :)
6 Oct 2015, 07:48 AM
#22
avatar of chipwreckt

Posts: 732

nice to see that this got hotfixed...saw an game with siberian and vonivan yesterday using this and it was just disgusting


These where not the Siberian and VonIvan. It was Barton and Price impersonating. Always check the steam profile.
6 Oct 2015, 11:49 AM
#23
avatar of TickTack

Posts: 578

Trying to introduce people to the game and teach them using replays - almost impossible with all the hotfixes coming out!
6 Oct 2015, 12:05 PM
#24
avatar of Sully

Posts: 390 | Subs: 2

Stacking reload bulletins on Shermans still works fine...
6 Oct 2015, 12:05 PM
#25
avatar of Dick Cockstone, Ph.D

Posts: 143


"Pak howie, although fires almost just as accurately, comes much later, "
Yup much later, like 3 minutes. It is much more accurate and is also a long ranged AT.
6 Oct 2015, 12:10 PM
#26
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post6 Oct 2015, 12:05 PMSully
Stacking reload bulletins on Shermans still works fine...

You might want to wait until the hotfix goes live.
6 Oct 2015, 12:18 PM
#27
avatar of AchtAchter

Posts: 1604 | Subs: 3


You might want to wait until the hotfix goes live.


The hotfix went live already tonight CET. Can confirm, bulletin stacking still works.
6 Oct 2015, 12:21 PM
#28
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

We are glad that Relic took this issue seriously and hotfixed the game that fast, Thanks from all the COH2.ORG team! :)
6 Oct 2015, 12:23 PM
#29
avatar of willyto
Patrion 15

Posts: 115


You might want to wait until the hotfix goes live.


Bugs

- Crew/decrew using USF Radio Net ability will no longer stack reload times on all Sherman tanks.

Tt doesn't say anything about 5% Reload Speed Bulletin stacking. My guess is they haven't fixed that so it is still abusable.
6 Oct 2015, 12:38 PM
#30
avatar of Sully

Posts: 390 | Subs: 2


You might want to wait until the hotfix goes live.


You might want to check your facts before trying to correct others.
6 Oct 2015, 12:47 PM
#31
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

No ISG changes. FFS, just encourages Relic is nothing but Axis fanboyz. Rare bug that's hardly used but gives USF an edge, Relic fixes within 24 hours.

But a stupid, gay, OP ISG BS laser sighting, quick suppression issue that nearly everybody is complaining about for over 3 weeks, doesn't get touched.

pls. you forgot abpout one unit.
6 Oct 2015, 12:49 PM
#32
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post6 Oct 2015, 12:38 PMSully


You might want to check your facts before trying to correct others.


:guyokay:
6 Oct 2015, 14:06 PM
#33
avatar of ThatRabidPotato

Posts: 218


The tanks? Gimme a break, they're all mid to late game and don't have the impact as the ISG.
Centaur deals damage, sure, but it's hardly as a broken contributor as the ISG. It's not a game changer. Do 2 Centaurs give utter map control? I have yet to see that.
Churchill/Croc? Very late game. Good combined arms takes those out. Axis that relies on just the blob...ya...you'll get owned.
Pak howie, although fires almost just as accurately, comes much later, and is more expensive. By the time it's fielded, the ISGs have already given OKW/Axis map control.
Air supremacy? Really? A very expensive late game call in? How about...move the tanks. You have plenty of time. It's a camp buster. Gonna live by the camp, then...well, there ya go.

I'll argue the ISGs have a bigger game impact than the "equivalent" pak howie or the tanks. On top of that, the a fore mentioned map control doesn't allow the Allies to get any of those units.

You cannot be serious.

Centaur comes out at the ten minute mark, you call that late game? The thing is worse than an ISG. Worse. It is absolutely a game changer and if you don't think so you have obviously never once played Axis since the Brits came out.... aaaaaaahhhhhh there we go.


Pack Howitzer comes out within 2 minutes of the LeIG. Faster reload, more damage, twice the AOE. It's just as bad.

"Relies just on the blob"- you sound like Katitof now, except I'm pretty sure not even Katitof has ever gone this much off the deep end. Maybe Nabarxos?
The Crocodile instantly deletes any infantry it faces, including AT guns. 3 Paks can fire at it multiple times and it will shrug off the shots and decrew them all inside 3 seconds then retreat. Oh, and it beats medium tanks 1v1.

Air Supremacy one shots OKW trucks. It one shots all Axis emplacements. It one shots heavies with damaged engines that cannot get out of the area fast enough. It one shots everything in the area, unless you see it coming and tell everything to retreat immediately, and tell your tanks to reverse. Sometimes that's simply impossible.


You seriously need to stop commenting on balance until you play something other than USF.
6 Oct 2015, 15:27 PM
#34
avatar of SgtHackezu

Posts: 33



These where not the Siberian and VonIvan. It was Barton and Price impersonating. Always check the steam profile.


ah ok then i was wrong sorry about that...im glad to hear :D
6 Oct 2015, 15:31 PM
#35
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Bulletin stacking works on every tank, it's just that you can only decrew and recrew Elite Armored OKW tanks on command lol.
6 Oct 2015, 16:34 PM
#36
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

So actually every USF vehicle that has reload bulletins can stack them if your crew gets in and out constantly?

What about the other bulletins, for example those that increase armor, or speed, or penetration, do they stack if you crew-decrew the vehicle constantly? :S
6 Oct 2015, 16:37 PM
#37
avatar of Ace of Swords

Posts: 219

You are all axis fanboys, this is obviously a feature of USF to keep it competitive :sibTux:


https://www.youtube.com/watch?v=9FJEj1XJI2U&feature=youtu.be
6 Oct 2015, 16:38 PM
#38
avatar of I984

Posts: 224

jump backJump back to quoted post6 Oct 2015, 12:38 PMSully


You might want to check your facts before trying to correct others.


dont bother with katitof
6 Oct 2015, 16:41 PM
#39
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

You are all axis fanboys, this is obviously a feature of USF to keep it competitive :sibTux:


https://www.youtube.com/watch?v=9FJEj1XJI2U&feature=youtu.be


Post this on the new thread about Sherman bug not being fixed please.

http://www.coh2.org/topic/42449/sherman-bug-not-fixed/page/1#post_id414109
6 Oct 2015, 20:26 PM
#40
avatar of Sully

Posts: 390 | Subs: 2



Post this on the new thread about Sherman bug not being fixed please.

http://www.coh2.org/topic/42449/sherman-bug-not-fixed/page/1#post_id414109


Buffs from the British Command Vehicle also stack on vehicles and crew weapons. I'd post it into the thread you linked, but it's been locked.
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