Another bug & balance list
Posts: 1124
Commando grenade (gammon bomb medium) should not have such a massive damage increase over other grenade abilities
Command Vehicle recon plane should cost munitions to call in.
These are my favorite.
Posts: 10
Churchill crew grenades should not have a full 120 damage in their entire radius
That explains why I keep getting squad wiped when I try to move away from the grenade instead of retreating.
Ostheer mortar smoke weapon lacks rotation values.
What does this mean?
Posts: 67
Amazing job
Posts: 1164
I've had at least 2 cases in a few weeks where a machine gun garrisoned in a house will not respond to de-garrison commands (regardless of using hotkeys or clicking the button). The "de-garrison" icon appears but the unit won't follow the command to leave.
This happened once with a maxim on the northernmost house in Kharkov, and in other circumstances I can't remember.
I don't see this bug listed here and haven't heard anyone else report it, has anyone else had problems removing MG crews from houses?
had this happen to me once, couldn't reproduce. guess it's not very common.
Posts: 64
Cruzzi a question for you. Whats with the USF Captain, why does he jump arround, sprint, suicide before shooting the bazooka?
Posts: 5
The worst part is that given that some of these are just blatantly wrong values, Cruzz, looking at them, could probably fix them at the same time if he had the means to implement. This list is too much.
Posts: 4314 | Subs: 7
Posts: 1221 | Subs: 41
What does this mean?
The weapon used for firing smoke has no values for how fast and how much the weapon is allowed to rotate. For all I know that might be causing the mortar team to occasionally get stuck while trying to fire smoke, it's not easy to test because getting them stuck is so hard in the first place. Even if it isn't, it's a consistency issue that should be fixed.
Updates:
Soviet m5 (regular and lendlease) have no maingun destroyed crit
British m3 has no maingun destroyed crit
OKW vehicles are the only ones that still have a top gunner killed crit. Either add the gunner crit to everyone else or remove from OKW as well.
Luchs is missing a brew up death crit
Kubelwagen still has destroy engine and destroy maingun as alternatives to dying rather than at 1-25% health like other vehicles.
Balance:
British Artillery Cover should duration should be shorter (70 --> 50 seconds?) and radius lowered (60 --> 50).
Centaur and Cromwell are target_size 18, they should be 22 to be in line with other comparable vehicles.
Posts: 1554 | Subs: 7
How much time did it take to dig out all those issues?
Posts: 34
Posts: 1653
Posts: 10
The weapon used for firing smoke has no values for how fast and how much the weapon is allowed to rotate. For all I know that might be causing the mortar team to occasionally get stuck while trying to fire smoke, it's not easy to test because getting them stuck is so hard in the first place. Even if it isn't, it's a consistency issue that should be fixed.
The Ostheer mortar smoke bug is really easy to replicate. There may be other causes but targeting smoke too close to the edge of the maximum range will trigger it 100% of the time.
Posts: 559 | Subs: 17
Posts: 279
This list was passed to the Balance team. Some of the items are on the bugs are on for the Oct Patch. (unless they cause a knock on) Thanks
Yes! Relic listens to based Cruzz! Round of drinks on me, boys
Posts: 1248
This list was passed to the Balance team. Some of the items are on the bugs are on for the Oct Patch. (unless they cause a knock on) Thanks
Its odd how bugs go unnoticed after being tested by the testers. I can only guess that they wanted to add/change some ability after testing and added some bugs in the process.
Posts: 446 | Subs: 2
And with tiding of Relic view
Oh happy!
Posts: 368
Let's hope they get most of this fixed soon
Posts: 368
Posts: 503
You just go through code looking for this stuff and how much of this is brought to your attention by other gamers. I understand there is a lot of code involved but some
Of these bugs shouldn't be happening. Thank you relic for acknowledging now please follow through promptly.
Posts: 238
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