Jadtiger and isu 152
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the jagd i see every now and then and it is incredibly strong on any open map.
if either vehicle is properly supported (more so the JT because the higher armour necessitates vehicle counters which the JT itself counters) they won't ever die and will inflict a hell of a lot of damage.
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They are fine, I use JagdTiger myself in 2v2 on open maps vs Brits with great succes, its a churchill killer.
its the ONLY churchill killer lol.
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its the ONLY churchill killer lol.
StuG III -cough, cough- it requires some micro though so not for everyone.
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Look at how well korean army used his supported jp4 against ivan on angoville in the ocf qaulifications.
Look at the ISU usage from korean army against aimstrong on langreskya.
Its not popular due to 'easier' - more popular units, but that does not mean they need to be tweaked, at all.
Mobile AT should die easier, and atm, it does. (Jackons / M10 Wolverine)
You pick a style and you combine everything into one big mess of awesomeness.
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And JT acts as that counter for okw, so I'd say both are fine, if you really really wanted to buff the jt it could get a small mobility increase, but It's not necessary really.
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its the ONLY churchill killer lol.
PAK 43 too, if properly supported.
@Oz
Are you serious or just trolling? The talk is about a unit that actualy kills the churchill not tickles it.
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PAK 43 too, if properly supported.
@Oz
Are you serious or just trolling? The talk is about a unit that actualy kills the churchill not tickles it.
Then Oz is correct. Stug is deadly to Churchills. Try it and see.
ISU 152 needs its concrete piercing shell unbugged. It should be a timed ability like JT.
JT appears to have a bug that when AP rounds are loaded you cannot order unit to attack other units behind walls. It will try to move to obtain LoS to do so. If you let it fire naturally it will still fire through structures.
JT is still a problem in team games, where I don't see a fair counter by allies. Not sure how to fix.
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StuG III -cough, cough- it requires some micro though so not for everyone.
Nah, since they lost their effective TWP, and the Pak's is buggy... The Chruchill can just reverses out. Gets repaired comes back.
PAK 43 too, if properly supported.
Sure but good to keep in mind that nearly every brit commander has some insane off-map to hard counter the pak43.
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With the upgrade it's max speed is 3.6 (normally 3) and rotation rate is 14.4 (normally 12) and it's acceleration is .75 (normally .5).
(Did you know that they recently added code for the Jadgtiger to be able to set up camo on itself similar to the JPIV? Cool stuff, obviously it's not functional yet but camo would be awesome)
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.
PAK 43 too, if properly supported.
@Oz
Are you serious or just trolling? The talk is about a unit that actualy kills the churchill not tickles it.
I'm serious but like I said it's not for everyone.
Posts: 1042
]
(Did you know that they recently added code for the Jadgtiger to be able to set up camo on itself similar to the JPIV? Cool stuff, obviously it's not functional yet but camo would be awesome)
Sometimes your imagination scares me Alex.
Posts: 600
its the ONLY churchill killer lol.
Ever tried placing a mine and 2 AT`s? with 1 Stug supporting?
Not a single Churchill can get through that
Posts: 612
(Did you know that they recently added code for the Jadgtiger to be able to set up camo on itself similar to the JPIV? Cool stuff, obviously it's not functional yet but camo would be awesome)
Vanishing camo in its current state on the Jagd Tiger would not be cool at all. You finally get a good surround or flank and the toggle on and off just screws you over in trying to kill it.
Tank camo needs to work like the sniper camo and have a cool down.
Posts: 1108
(Did you know that they recently added code for the Jadgtiger to be able to set up camo on itself similar to the JPIV? Cool stuff, obviously it's not functional yet but camo would be awesome)
imagine a JT with camo and first strike bonus. That would be OP
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