Bugged B2
24 Sep 2015, 20:39 PM
#1
Posts: 59
24 Sep 2015, 20:40 PM
#2
Posts: 59
Build behind a hedge but not too close like i do on other maps - it decided not to shoot over it or at all - just to the left where no hedge was
I didn`t very well but then my B2 decided being able to shoot only to the left side...
So at this Point... i gave up internally...
what usually happens is the arty damages itself shooting. Maybe I had a too intelligent crew
I didn`t very well but then my B2 decided being able to shoot only to the left side...
So at this Point... i gave up internally...
what usually happens is the arty damages itself shooting. Maybe I had a too intelligent crew
24 Sep 2015, 23:34 PM
#3
Posts: 559 | Subs: 17
I'm not able to view your replay. Can you give me some more details? Thanks
24 Sep 2015, 23:36 PM
#4
8
Posts: 2470
i had a guy shoot a katy into the top of a dead building (they hit the air where the building used to be and exploded). idk if it's related.
25 Sep 2015, 09:34 AM
#5
Posts: 59
POST PATCH ...just the Position is bugged not hedges in general
26 Sep 2015, 09:11 AM
#6
Posts: 160 | Subs: 11
This is really a global issue not specific to the Trois Ponts map. It looks like when the tail end of the B-4 Howitzer is off-map (not in the active battlefield) it can't use it's abilities.
This could be an issue with all howitzers/emplacements if you build them close enough to the soft map so that when they rotate they are outside of the active battlefield.
I can think of two possible fixes for this:
1. In the data for abilities there is a setting "can_cast_outside_active_battle_field". I can set that to true for the Howitzer's abilities. I wont be able to change the Stop command to do the same since it is a global command and would affect all units, but this would allow it to continue to use its abilities.
2. I can go through every map and make the territory come in slightly from the soft map edge so you would never be able to build howitzers/emplacement close enough for this issue to occur.
This could be an issue with all howitzers/emplacements if you build them close enough to the soft map so that when they rotate they are outside of the active battlefield.
I can think of two possible fixes for this:
1. In the data for abilities there is a setting "can_cast_outside_active_battle_field". I can set that to true for the Howitzer's abilities. I wont be able to change the Stop command to do the same since it is a global command and would affect all units, but this would allow it to continue to use its abilities.
2. I can go through every map and make the territory come in slightly from the soft map edge so you would never be able to build howitzers/emplacement close enough for this issue to occur.
2 Oct 2015, 00:15 AM
#8
8
Posts: 2470
This is really a global issue not specific to the Trois Ponts map. It looks like when the tail end of the B-4 Howitzer is off-map (not in the active battlefield) it can't use it's abilities.
This could be an issue with all howitzers/emplacements if you build them close enough to the soft map so that when they rotate they are outside of the active battlefield.
I can think of two possible fixes for this:
1. In the data for abilities there is a setting "can_cast_outside_active_battle_field". I can set that to true for the Howitzer's abilities. I wont be able to change the Stop command to do the same since it is a global command and would affect all units, but this would allow it to continue to use its abilities.
2. I can go through every map and make the territory come in slightly from the soft map edge so you would never be able to build howitzers/emplacement close enough for this issue to occur.
couldn't you also increase the footprint of the howitzer so that it can't rotate outside of the footprint? i'm not convinced it's a good solution though.
2 Oct 2015, 02:59 AM
#9
Posts: 4928
couldn't you also increase the footprint of the howitzer so that it can't rotate outside of the footprint? i'm not convinced it's a good solution though.
Also possible, but would make placement much harder since the larger footprint would also pick up on nearby objects, and non-British Engineers lack the ability to destroy obstructions.
2 Oct 2015, 03:46 AM
#10
8
Posts: 2470
Also possible, but would make placement much harder since the larger footprint would also pick up on nearby objects, and non-British Engineers lack the ability to destroy obstructions.
anything the brits can blow up you can run over. that said, i feel that's its a poor solution because it makes placement harder and you can't blow up/run over everything
2 Oct 2015, 04:34 AM
#11
Posts: 4928
anything the brits can blow up you can run over. that said, i feel that's its a poor solution because it makes placement harder and you can't blow up/run over everything
It's poor design because the Engineers and Pioneers cannot clear debris by themselves. That alone is reason enough not to use that solution.
Posts: 160 | Subs: 11
I decided to implement option 1 and made the Howitzer abilities usable outside of the active battlefield. I ran a few tests but didn't see any knock-on issues with this so keep me posted if you see any once this goes live.
thanks!
thanks!
PAGES (1)
0 user is browsing this thread:
Livestreams
8 | |||||
6 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.605218.735+1
- 3.34957.860+14
- 4.1109614.644+10
- 5.276108.719+27
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1235
Board Info
884 users are online:
884 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
8 posts in the last week
34 posts in the last month
Registered members: 49108
Welcome our newest member, Jolliyastefan
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Jolliyastefan
Most online: 2043 users on 29 Oct 2023, 01:04 AM