lets nerf all units coz they can destroy okw buildings too plz...
Yes plz nerf Allies cap rate! They cap merely as fast as myself and thats destroying my strat of capping points first! plllzzzz nerfffff
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lets nerf all units coz they can destroy okw buildings too plz...
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Risk vs reward of forward placement, you can't use it on base sectors.
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The risk of forward trucks comes with the ability to defend them. There is no concept of risk vs reward when they get one shot, without knowing the Brit has the ability until it happens
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Permanently BannedPosts: 17914 | Subs: 8
The only thing I don't like about it is that it can totally deny you map presence by just spending a large sum of muni. I think it is a bit broken vs OKW, but that is my opinion.
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Only partly true because of offmaps.
And stuff like ML-20/B4/Priest bombarding them.
Same principle applies to soviet FHQ or brit forward assembly, except these can be hardcountered for 45 muni instead of 300+.
Now everything can be defended, allied on map arty vs stuka dive is best example.
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So I ask again.
Advantages of Schwerer + Med are enormous. Fast healing, short retreat path, you can get faster on the field, misteakes are not that punishing since there is FRP, locking down whole area for long long time with Schwerer.
These are pros, and every pros should be aligned with cons.
So what are cons? I find only 1. Be able to kill them. Longer game lasts, more option to do that.
And second thing, what are others ways for Brits to kill Trucks before late game?
No mortars,no artyshit arty, hardly with AT guns since 2 leigs are current meta.
Only late game heavy push is able to do that but it can be easily countered back.
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But deleting them with one click? I would agree except for the fact people can drive a vehical in to your base and call it in or call in the Brit railway arty in the fog of war and kill it in one salvo
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So I ask again.
Advantages of Schwerer + Med are enormous. Fast healing, short retreat path, you can get faster on the field, misteakes are not that punishing since there is FRP, locking down whole area for long long time with Schwerer.
These are pros, and every pros should be aligned with cons.
So what are cons? I find only 1. Be able to kill them. Longer game lasts, more option to do that.
And second thing, what are others ways for Brits to kill Trucks before late game?
No mortars,no artyshit arty, hardly with AT guns since 2 leigs are current meta.
Only late game heavy push is able to do that but it can be easily countered back.
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The cons are the whole faction design. These aren't just some units or upgrades, these are core parts of the faction. The cons are the weaknesses of the faction; the lack of core units like snipers, non doctrinal machine guns, long range artillery, caches, reduced income, being completely reliant on the medic truck for healing and reinforcing, etc.
Brits not being able to properly deal with them through indirect fire is a problem with the British faction, not the trucks. Once Relic makes the big changes necessary to deal with how shitty the Brits are right now they will have options. Right now the Brits are relying on a few OP crutch units while have the rest of the faction being pretty lackluster. The rest of the British units need to be brought up to snuff so they don't have to rely on these crutch units, which are terrible from a gameplay perspective.
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Vet 5, cheapest teching, low cost for some upgrades. These are pros for the lower income.
Putting med far away from base leads to huge amount of advantages over enemy.
And those advantages must come with sime disadvantages which is possibility of losing trucks.
I mean, if you lock down sector with schwerer and force enemy to fight for his side while your is peacful and secure, it's fine for you because they can't cap and the game is on my terms.
But if there are some late game, powerful abilities to deny Schwerer, which locked down sector for you, for over 20mins of providing huge advantage, then suddenly it's not OK?
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Why "them" don't place them next to each other. Keep distance.
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