240mm USF needs urgent rework
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Posts: 1891
However, the match really showed how RNG based the 240mm Armor Company arty is. Calling it in on Syms concentration of troops near the south VP, the first shell instead landed 25 meters away, directly on top of Prices troops taking the VP. The ensuing barrage did no damage to Syms forces, cost Price the VP, and killed a huge part of his army. Whether or not this decided the series is up to the observer.
The design of the off-map is truly the anti-thesis of competitive play, and imo what happened in that match is the only example required to prove this.
IMO it should be reworked similar to UKF arty that automatically targets enemy vehicles only, or something that matches armor company thematically without overbuffing it.
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Posts: 1891
Price knew the risks and took the chance- the dead zone is clearly marked by the dashed circle. Railway arty would've worked the same way.
I'm not disputing the fact that he knew how it worked-I'm suggesting that any offmaps revolving that much around RNG to instantly kill units is really bad design. (Same goes for RA)
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Price knew the risks and took the chance- the dead zone is clearly marked by the dashed circle. Railway arty would've worked the same way.
Isn't RA pinpoint on the first shot, though?
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Price knew the risks and took the chance- the dead zone is clearly marked by the dashed circle. Railway arty would've worked the same way.
no it wouldn't. The firsts hit always lands almost dead center
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Isn't RA pinpoint on the first shot, though?
Yep, but the subsequent ones scatter widely in a radius like 240mm. First shot takes 10 seconds to arrive from activation, making it pretty much only area denial since the delay is so long.
240mm on the other hand, the first shot arrives in 6 seconds anywhere in the radius. On second thoughts the Beefsurge probably has a point- slowing arrival of the first shot and making that shot pinpoint accurate would be interesting to test, so at the very least it forces guaranteed movement (symbiosis didn't move his pak/MG at all, which was the right choice on his part).
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On a serious note. The only way this would work is if you made it a railway arty clone and made the first shell fall at 10 seconds. This would make it less viable against enemy units but more so against OKW trucks and stuff.
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Posts: 1891
They ain't called RNG Bombs for nothin!
On a serious note. The only way this would work is if you made it a railway arty clone and made the first shell fall at 10 seconds. This would make it less viable against enemy units but more so against OKW trucks and stuff.
This would be preferable.
In terms of authenticity the Amis having the only totally RNG based off-map also makes no sense, because the Amis were known for pinpoint laser arty irl.
Y relic y
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This would be preferable.
In terms of authenticity the Amis having the only totally RNG based off-map also makes no sense, because the Amis were known for pinpoint laser arty irl.
Y relic y
Haha, on a personal note, I don't want to see RNG bombs go. I love them too much.
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Posts: 1891
Haha, on a personal note, I don't want to see RNG bombs go. I love them too much.
Every bomb tells a story
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it would be cool if they made it into something like the manticore in DOW 2 where you pinpoint strikes, with obviously less power
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Posts: 1891
Where exactly did price click on? The shells were consistently falling on the south side of the vp. Either Price misclick in the heat of the moment or the scatter stats had a mistake.
The flares were dropped on the opening in the bocage, north east of the southernmost VP; directly on top of Symbd Pak guns and MG.
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I still like the idea of this thing being area denial through the sheer power of the shells and the risk of staying in the target zone could be death.
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This would be preferable.
In terms of authenticity the Amis having the only totally RNG based off-map also makes no sense, because the Amis were known for pinpoint laser arty irl.
Y relic y
not to mention air superiority but ironically that honor is given to the axis forces which is depressing as they were a depleted force like the brits
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Yep, but the subsequent ones scatter widely in a radius like 240mm.
The railway has a smaller radius (i might be wrong but that's my impression comparing both).
It should be:
Make it a railway clone and call it a day? First shell lands where you want it, the other shells go wherever they please.
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