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[SOV] [All modes] [ ML20 Wiping full health units at base]

20 Sep 2015, 13:34 PM
#1
avatar of WFA_DoomTornado

Posts: 100


Problem:

  • Once again this unit got overbuffeed and is wiping full health OST units at base even at the maximum possible distance. The supposed counters are too expensive. And its flanks are always protected by cheap anti everything tm35 spam which require 2-4 sweeper pioneers to clear them out. It breaks 1vs1 games and is a long raged wipe machine. There is no reason for a art which is included in multiple decent docs to be the best arty piece in game.


    Solution:
    • Increase the scatter from 5 to 9.5 to match other howies. Or;
    • Lower the ROF to 5, Or;
    • Can't be used on base sectors

20 Sep 2015, 13:39 PM
#2
avatar of Omega_Warrior

Posts: 2561

What are you talking about the counters being too expensive? It's counter is any unit can walk up and shoot it. They are most vulnerable units in the game and immobile to boot. They can no longer be built in the base and be protected.
20 Sep 2015, 13:53 PM
#3
avatar of Qbix

Posts: 254

What are you talking about the counters being too expensive? It's counter is any unit can walk up and shoot it. They are most vulnerable units in the game and immobile to boot. They can no longer be built in the base and be protected.


Maybe you are right, maybe not, but it's amazing how you ask him "how" when he just told you "why".
20 Sep 2015, 13:56 PM
#4
avatar of Flying Dustbin

Posts: 270 | Subs: 1

Artillery shouldn't be able to target base sectors, just like the call-in airstrikes can't.

I have crossing in the woods veto'd all the time to stop this shittery.
20 Sep 2015, 13:56 PM
#5
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post20 Sep 2015, 13:53 PMQbix


Maybe you are right, maybe not, but it's amazing how you ask him "how" when he just told you "why".

Yeah and that doesn't make sense either. Why is he building 3-4 minesweepers. You only need 1 to escort whatever unit you are going to kill the howitzer with.
aaa
20 Sep 2015, 13:57 PM
#6
avatar of aaa

Posts: 1487

cant fix stupid. I just wanna know that game makers wont pay attention to community feedack. Cuz its absolutely retarded ussualy.
Relic have to know better how make their game.
20 Sep 2015, 14:02 PM
#7
avatar of WFA_DoomTornado

Posts: 100

jump backJump back to quoted post20 Sep 2015, 13:57 PMaaa
cant fix stupid
Your hatred (which is indicated clearly in your SteamID) is not a strong enough reason to justify running around and disrespecting members or ruining discussions. At least mix some on-topic stuff in your little post:)

jump backJump back to quoted post20 Sep 2015, 13:57 PMaaa
Relic have to know better how make their game.
You aren't the one to teache them game design.
aaa
20 Sep 2015, 14:10 PM
#8
avatar of aaa

Posts: 1487

nerfgerms was my old steam name of vet3 rifle nade wipe time. Im not sure germs (and any faction) need nerf now. Exept cas.

paying attention to current top 50-100 1v1 seems reasonable. Not if someone was top100 before cuz at certain periods it was not hard.

what you post is just redicolous cuz ml 20 is not viable vs OH at all. 2-4 sweepers is just rofl.
20 Sep 2015, 14:19 PM
#9
avatar of Muxsus

Posts: 170

All arty units can wipe squads at base. Also none of the ML-20 doctrines are seeing play currently (maybe with the exception of terror)
20 Sep 2015, 14:19 PM
#10
avatar of RMMLz

Posts: 1802 | Subs: 1

ML-20 is at a good spot right now. The only change for all heavy arty pieces is to remove the ability which allows them to fire on the base sector. Other than that, they're fine.
20 Sep 2015, 17:04 PM
#11
avatar of Arclyte

Posts: 692

lolcake alt #238
20 Sep 2015, 17:10 PM
#12
avatar of Whoa

Posts: 64

jump backJump back to quoted post20 Sep 2015, 14:19 PMRMMLz
ML-20 is at a good spot right now. The only change for all heavy arty pieces is to remove the ability which allows them to fire on the base sector. Other than that, they're fine.


Why is it so hard to do this.
20 Sep 2015, 17:12 PM
#13
avatar of JohnnyShaun

Posts: 144

Seriously, what an arty piece is supposed to do ? When a ML-20 wipes a full squad it's horrific, but when it's a walking stuka with pinning laser it's #WorkasIntendedRelatedtoHisCost. Go play World of Tank if you don't want to see arty, counters are plenty so L2P.

Actually it's not a buff but a nerf (ML 20 = 300 dmg => 160 dmg => 200 dmg )

+40 dmg (OHMYOVERBUFF :megusta::megusta::megusta: )
20 Sep 2015, 18:46 PM
#14
avatar of Alexzandvar

Posts: 4951 | Subs: 1

The damage an artillery piece does is very, very irrelevant. It's the AoE profile of the howitzer that makes it good. In terms of AoE profile strength it goes:

Priest = ML-20 = Vet 3 LefH > LeFH (Vet 0) > 25 Pounder > Sexton.

Now taking into account scatter, mobility, and ease of use the Priest is pretty much the clear winner. It's the only artillery piece (along with the Sexton) who's vet isn't broken and doesn't work (the ML-20 and LefH don't actually get more scatter and the ML-20 doesn't get a shorter cooldown like it should, counter-barrage on the LefH doesn't get better with vet and fires only 6 shells with the same scatter as the main gun).

You can also decrew the Priest to give you your pop cap back, as the barrage recharges while the crew is absent the vehicle. The commander it comes it also offers a shitload of good stuff like TM-35 mines on Riflemen, 1919 LMG's (which are essentially LMG42's), and loads of other goodies.

In practice the LefH is still kinda pointless to get because heavy artillery is useless versus emplacements compared to fire and mortars and outside of emplacements neither Soviets or USF are camp focused so it has no targets to shoot at. The ML-20 retains usefulness because it's got a shitload of targets the sexton though is unmitigated garbage.
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