Do you want a contentious nerf war?
Posts: 964 | Subs: 11
All these over nerfs and community "nerf wars" between each patch are getting ridiculous. Not just Relic but each passionate player are responsible for this with their IMBA shout; OMG Relic, nerf now or I'll uninstall COH2 mercilessly and tell my friends not to play.
Until Relic learn to successful patch this game without to many mess-ups, it's a better alternative to keep slightly OP units (fight broken with broken) within each faction rather than to start a never ending cycle of nerf wars.
With each Relic over nerf and the nerf war within the COH community it just start a new cycle of Relic rebalancing other units to compensate. It's ofc fine to have passion for this game. But please do not let personal frustrations intervene with the work from the more experience balance testers. No, I am not a balance tester but I try to keep personal frustrations to myself, I suggest you do the same.
Thank you and have a nice day, except maybe Barton (soap King)
Posts: 2115 | Subs: 1
Posts: 354
Posts: 97
Posts: 4630 | Subs: 2
Posts: 928
"How Terrible"
Posts: 2819
All these over nerfs and community "nerf wars" between each patch are getting ridiculous. Not just Relic but each passionate player are responsible for this with their IMBA shout; OMG Relic, nerf now or I'll uninstall COH2 mercilessly and tell my friends not to play.
Until Relic learn to successful patch this game without to many mess-ups, it's a better alternative to keep slightly OP units (fight broken with broken) within each faction rather than to start a never ending cycle of nerf wars.
With each Relic over nerf and the nerf war within the COH community it just start a new cycle of Relic rebalancing other units to compensate. It's ofc fine to have passion for this game. But please do not let personal frustrations intervene with the work from the more experience balance testers. No, I am not a balance tester but I try to keep personal frustrations to myself, I suggest you do the same.
Thank you and have a nice day, except maybe Barton (soap King)
Or fix.
What a post full of ******. Sorry but I really hope this is a troll.
If it's broken, fix it. Don't break something else.
Posts: 708 | Subs: 1
Posts: 1144 | Subs: 7
Or fix.
What a post full of ******. Sorry but I really hope this is a troll.
If it's broken, fix it. Don't break something else.
actually keeping certain strong (but not obviously gamebreaking; obviously this can be kind of a gray area) units at their high powerlevel is not a bad idea from a gameplay and game design point of view.
Posts: 4951 | Subs: 1
Posts: 657
Posts: 3103 | Subs: 1
actually keeping certain strong (but not obviously gamebreaking; obviously this can be kind of a gray area) units at their high powerlevel is not a bad idea from a gameplay and game design point of view.
Indeed. Balance is important, but so is fun. Rock-paper-scissors seems pretty balanced to me, but we sure don't play that (...much, anymore).
Posts: 1891
I'm not a fanboy-I just suck at the game.
Posts: 2819
actually keeping certain strong (but not obviously gamebreaking; obviously this can be kind of a gray area) units at their high powerlevel is not a bad idea from a gameplay and game design point of view.
Strong is something else than broken..
Posts: 1144 | Subs: 7
Strong is something else than broken..
" it's a better alternative to keep slightly OP units "
a lot of people like to use strong/op/broken/bugged interchangeably when they all have pretty clear meanings imo. OPs argument is not to fight bugged units with bugged units, but for strong units to be available in all facitons.
Posts: 622
Posts: 521
I know it's being fixed in a hotfix soon, but I wonder if Relic even does a 5 minute test to see whether it is functioning properly. Anyone with experience in CoH2 could see it is absurd.
ISG was buffed too. Any stationary unit will get rekt. Today, my shock troops got hit by one ISG shell, and they got pinned (not even in negative cover) for about 10 seconds before I had to retreat them.
Posts: 503
Every time Relic buffs/nerfs something, they overdo it. Like look at what they did with the OKW grenade. They made it incendiary with very high damage and no timer or slower throwing time.
I know it's being fixed in a hotfix soon, but I wonder if Relic even does a 5 minute test to see whether it is functioning properly. Anyone with experience in CoH2 could see it is absurd.
ISG was buffed too. Any stationary unit will get rekt. Today, my shock troops got hit by one ISG shell, and they got pinned (not even in negative cover) for about 10 seconds before I had to retreat them.
they do seem to always overshoot UP abilities/units/commanders. Their new rule should be whatever they plan on doing to improve something...do it half as much as that THen we coudl probably zero in on really good balanice.
Posts: 403
Every time Relic buffs/nerfs something, they overdo it.
This is the only truth. Relic should just ignore all the whiny posts and adjust due to ''community feedback'' and just resort to input from good unbiased players. Don't make the game balanced only for the common lowest denominator, a scrub should get stomped to oblivion by a good player, not some i maek tiger ace lolololo comeback shit as we had
Posts: 412
Every time Relic buffs/nerfs something, they overdo it. Like look at what they did with the OKW grenade. They made it incendiary with very high damage and no timer or slower throwing time.
I know it's being fixed in a hotfix soon, but I wonder if Relic even does a 5 minute test to see whether it is functioning properly. Anyone with experience in CoH2 could see it is absurd.
ISG was buffed too. Any stationary unit will get rekt. Today, my shock troops got hit by one ISG shell, and they got pinned (not even in negative cover) for about 10 seconds before I had to retreat them.
Yea, the new Pack Howie and Leig are too good in their suppression/pinning
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