I like how despite the game being borderline unplayable at the moment we can still have "Please Nerf This Axis Unit" threads.
Borderline unplayable?
What game are you playing ?
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Permanently BannedI like how despite the game being borderline unplayable at the moment we can still have "Please Nerf This Axis Unit" threads.
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No Alex, its not nerf axis unit thread. Its fix broken ability thread.
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The ability isn't broken at all. The JPIV needs camo to be highly effective because it's the least mobile TD in the entire game outside of the super heavies. Any nerf to the camo would need to come with either a buff to it's surviability or maneuverability.
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Ok, let me put it this way.
Not long ago I uploaded replay.
On this replay, I attacked almost dead JPIV, on open field with 3 T34/76s.
Next to JP4 was KT.
My plan assumed that I will lose 1 or 2 T34 but I will kill vet 4 JP4.
Guess what.
I went behind JPIV, I was around 20 range from its ass but then it dissapear.
So my T34 automaticly switched to KT and before they could even aim and fire, JP showed up again, so I order them to attack JPIV again. Before they could fire, JP dissapeared again. Over and over.
Finally I lost 2 T34 and JP got away.
Open field, 3 T34 around and it dissapears in the middle of nowehwere in front of 3 tanks.
So, say again it's not broken.
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Can't you just attack ground where the camo'd JP is once you spot it to get around it vanishing?
Works against that infuriating Panzer Tactician ability.
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You charged 3 T34/76's which cost 80 fuel each against a JPIV and KT which combined cost 592.5 fuel and your are surprised you lost? There is nothing wrong at all with what happened to you and the fact you lost is a function of attempting to throw 3 of the cheapest tanks in the game at 2 of the most expensive.
The camo ability has to be really freaking good or else the JPIV would be sucking air as currently the 6 pounder negates it's small target size, USF armor got a good boost, and Soviets can now have access to getting ZiS guns much easier.
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Dude, are you so big Axis fanboy?
I said clearly that I attacked almost dead JP4 (1 shot to die) with 3 T34s, got behind it to shoot it's ass and run away with loss of 1 maybe 2 due to KT.
SO I put 3 T34 vs 1 almost dead JP4.
What is wrong with you... I never said I was charging KT.
KT just sat next to it but my main goal wat to shoot once in the JP4 ass but I couldnt because it was dissapearing all the time in the middle of nowhere.
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Dude, KT has nothing to do with it.
I was perfectly fine with loosing 2 T34s to the KT next to it.
It was fine with me.
I just need to shoot once in the ass of JP4 from 20-30 range but I couldnt because it was consantly dissapearing.
How the hell I was outplayed if I clear all infantry around and was able to get 3 tanks behind JP4?
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You charged 3 tanks with aggressively mediocre pen against a JPIV and KT. Like the fact you were okay with losing them shows your attack was a mistake and you got your just desserts.
Like a single recon plane, recon run, or scout car could have saved the day for you but nope just going to blindly charge 3 T34/76's at the enemy.
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JP4 rear armor : 80 (88 in case of vet 4)
T34 penetration: 120 - 80
Explain what medicore penetration has to do with it?
Im waiting.
How can anyone defend tank which dissapears in the middle of nowhere, in front of 3 tanks next to it
But I belive, 3 tanks shouldnt be able to shoot even once at axis tank then
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Why do all sniper units have cloak that allows them to just phase into the warp? Why do tanks not just instantly explode on first penetration? Why does the Sturmtiger have an effective range of 45 meters when IRL it had a range of 3 miles?
The answer is because it's a video game. The cloaking mechanic exists to give it something to use to escape from enemy armor because it represents a significant investment for the OKW player and it has terrible maneuverability.
I said mediocre pen because you had a high chance to bounce on it's frontal armor and it's frontal armor encases 80% of the tank (Tanks in game are either 50-50 or 80-20). You also were charging a KT as well and fuck if you were going to be taking on that thing.
Regardless my point is that you made a tactical mistake by not bringing a scout with you to support your T34's and you were punished for it.
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Dude, I wasnt charging KT.
I charged JP, shoot one volley and run away.
What front armor has to do with shooting its ass?
Snipers have recloak time and you need cover for this.
You are still Axis fanboy.
You shoulnd need any scout if you have 3 tanks next to enemy, in the middle of nowhere and you see it.
JPIV does not have any requiremtns for its cover while it should.
Increase detection radius from 10 to 25
Snipers have recloak time and you need cover for this.\
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Tanks aren't affected by cover. So unless Relic changes the engine so vehicles are effected by cover your not going to be able to make the JPIV's cloak require cover (it shouldn't anyway).
You were charging a KT, if you are going after a unit next to a KT you are charging a KT. And what exactly makes me an Axis fanboy? The fact that I have in recent memory played OKW while you haven't in weeks?
Literally all you had to do was drop a tiny bit of fuel on one scout car to detect it or call in a recon plane and you would have killed it. Or just support your T34/76's with some AT guns to scare off the KT.
And after each shot the JPIV has a recloak time of 5 seconds like snipers do, so uh ??? at this statement:
\
It also won't cloak if you have infantry shooting at it, so if you just took a single con squad with you to keep shooting at it you would have killed it lol.
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Not going to dig this because it pointless how you are defending broken ability which has no requirements and it's braindead.
Why I consider you as axis fanboy?
"It's OK that flak bases and schwerer can shoot down 540MP commandos and glider because they can't afford to get 251/17"
That's just example from recent days.
By that logic, Brits should be able to destroy truck with glider because they don't have any reasonable artillery expect Sexton which is locked behind doctrine.
Not going to dig this because it pointless how you are defending broken ability which has no requirements and it's braindead.
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On AT games as Axis I play only OKW I and love to see how my JP4 dissapear in front of enemies' ISU/IS/Anything so they are switching target, so I can laught at them and snipe, snipe, snipe...
Btw, Brits can't get anything to kill trucks. Immobile mortars, no other source of effective artillery to kill them. Seems similar things to OKW 251/17 (even worse becuase you don;t have anything until true late game) so by that logic glider should destroy them because most of time you don't have ANY unit to harras forward trucks.
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