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[USF] [1VS1] [Riflemen blobbing]

DeC
18 Sep 2015, 00:08 AM
#1
avatar of DeC

Posts: 102

Formatting based on the new official guidelines

Problem:
  • They are supposed to be good at the earlier stages of a match (which they already were so, oliberating grens, volks and in some scases even sturms) and medicore at the later phases. But after the recent patch you don't need to worry about their late game performance so building 4, 5 units does not have any drawbacks or risk. You will own the whole map and get enough fuel to build your fast light vehicles and start the abuse. And when grouped together there is no effective way of holding them off. 1vs1 you need to send your baseline inf to cap and gather resources, which is not possible when you know it's a losing engagement. With the bar buffs they are just downright silly.




Solutions:
  • Increase their moving penalty in order to discourage blob A-moving :
  • Moving accuracy multiplier could be changed from 0.6 to 0.42
  • Moving cooldown multiplier could be changed from 1.25 to 1.6


  • General stats changes to bring them closer to other starting inf:
    Range distance could be changed from 3/16/35 to 5/12/35
    Far accuracy could be changed from 0.5175 to 0.4175

  • More starting options and alternative build orders :
    Add the m2 60mm Morty to HQ
    Add the WC jeep to HQ
    Move the .50Cal to HQ


18 Sep 2015, 00:11 AM
#2
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Why do they have to be mediocre late game?
They are the most expensive base starting infantry in the game, why can't they be good late game too?

also

jump backJump back to quoted post14 Sep 2015, 21:48 PMDeC
This will be my last post on this forum so be gentle folks, discuss the subject and remain calm.
DeC
18 Sep 2015, 00:14 AM
#3
avatar of DeC

Posts: 102

jump backJump back to quoted post18 Sep 2015, 00:11 AMTobis
Why do they have to be mediocre late game?
They are the most expensive base starting infantry in the game, why can't they be good late game too?



Because you can't have your cake and eat it too, asymetrical balance. Also I'm here to stay and changed my mind. This one is far from being a rant or rage posting, I followed the basic guide lines , offered sensible solutions and looking for a calm environment to discuss the mentioned unit/playstyle (5RM into m20 into sherman)

And what you are doing is called internet bullying; shaming, stalking etc. Keep the discussion on topic.
18 Sep 2015, 00:18 AM
#4
avatar of Basilone

Posts: 1944 | Subs: 2

Jesus H Christ this kid needs to be suspended already makes a dumb thread every 30 minutes for the past few days
18 Sep 2015, 00:19 AM
#5
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

jump backJump back to quoted post18 Sep 2015, 00:14 AMDeC
Because you can't have your cake and eat it too, asymetrical balance.


How does this mean that riflemen should be weak late game?
18 Sep 2015, 00:20 AM
#6
avatar of Napalm

Posts: 1595 | Subs: 2

I actually agree with OP on this one. The new Vet 3 Rifles are insane to deal with and remind me of the old vet 5 volks.



This was after using direct fire against them the entire game via the newly nerfed mortar.
DeC
18 Sep 2015, 00:23 AM
#7
avatar of DeC

Posts: 102

makes a dumb thread every 30 minutes for the past few days
This would be my last topic for a long time to come as I have been warned by a mod and so that trend won't continue, cheers.

jump backJump back to quoted post18 Sep 2015, 00:19 AMTobis


How does this mean that riflemen should be weak late game?
They don't have to sweep the floor from the start of a match and down to the last VP.
18 Sep 2015, 00:25 AM
#8
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

jump backJump back to quoted post18 Sep 2015, 00:23 AMDeC
This would be my last topic for a long time to come as I have been warned by a mod and so that trend won't continue, cheers.

They don't have to sweep the floor from the start of a match and down to the last VP.


given that they cost more, yes they do for everything that isn't a counter. grens and volks are not counters.
18 Sep 2015, 00:28 AM
#9
avatar of Tobis
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Donator 11

Posts: 2307 | Subs: 4

jump backJump back to quoted post18 Sep 2015, 00:23 AMDeC

They don't have to sweep the floor from the start of a match and down to the last VP.

Why should cheaper infantry units beat them in a straight shoot-out?
18 Sep 2015, 00:29 AM
#10
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Use a pair of mg42s, with one slightly behind and to the side of the other. For extra results use an mg bunker.

Rifles are still the same as they were in the early and mid game. They are more survivable in the lategame, but the same counters (mg42, ostwind, new panzerwerfer, etc.) All work against them.
18 Sep 2015, 00:35 AM
#11
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Use a pair of mg42s, with one slightly behind and to the side of the other. For extra results use an mg bunker.

Rifles are still the same as they were in the early and mid game. They are more survivable in the lategame, but the same counters (mg42, ostwind, new panzerwerfer, etc.) All work against them.

BUT SMOKE LITERALLY MAKES ALL OF MY UNITS UNABLE TO MOVE!!!1!111! D-:
18 Sep 2015, 00:37 AM
#12
avatar of BeefSurge

Posts: 1891

This is how the Germans felt irl, just like how American tankers felt going up against Panthers.

Face the fact that Grens and Volks will lose ground to Riflemen. Try bleeding them with lmgs, mines, light arty, and elite infantry instead.
18 Sep 2015, 00:48 AM
#13
avatar of Keaper!
Donator 11

Posts: 135

How many games could you possibly have played with and against USF late game to have an informed opinion? It may be the case they over-buffed the unit sure, time (and OCF) will tell. The amount of uninformed theorycraft on these forums is so annoying. 10 posts spamming this is OP or that needs a buff for every one discussing counter-play or tactics against something.
18 Sep 2015, 01:01 AM
#14
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post18 Sep 2015, 00:20 AMNapalm
I actually agree with OP on this one. The new Vet 3 Rifles are insane to deal with and remind me of the old vet 5 volks.



This was after using direct fire against them the entire game via the newly nerfed mortar.
I'm not quite sure what you are trying to convey with this picture. It's just a bunch of vetted rifles and officers. Pretty standard build to be honest. Maybe a gif would have been more helpful.
18 Sep 2015, 01:01 AM
#15
avatar of AchtAchter

Posts: 1604 | Subs: 3

0.53 received acc was op on Volks & it's op on rifles.
Mainline Infantry should not turn into matrix soldiers.
18 Sep 2015, 01:08 AM
#16
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

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