I would love to see a single 1v1 or 2v2 game when anyone with actually decent rank on a decent game got more then 1 churchill and was able to afford, sustain and repair more then 1 at a time.
A dream comes true
Keepo
Posts: 742 | Subs: 1
I would love to see a single 1v1 or 2v2 game when anyone with actually decent rank on a decent game got more then 1 churchill and was able to afford, sustain and repair more then 1 at a time.
Posts: 392
Posts: 205
Make it very vurnerable against flames would be painful. Almost every Ostplayer (including myself when playing Ost) have the spearhead doctrine or the LeFH doctrine with MHT. Burn it would be too easy. Now with the new incendiary grenades of OKW it would take 2-3 grenades to kill it (probably, havent tested it out yet). (Ofcourse this would only work with the Mortor Emplacement and 17 pounder)
Posts: 25
Posts: 742 | Subs: 1
We need an upgrade where we can put wheels on emplacements so we can move them around. That should sort out all the problems.
Posts: 25
Posts: 4928
Imagine if Royal Engineers could like build train tracks and we could put a mortar emplacement on top of a trainwagon or something to wheel it to and from the frontlines.
Posts: 392
A dream comes true
Keepo
Posts: 453
You have no idea what you are talking about mate. Penetration has nothing to do with health, it has with armor. Let's put it like this: If I try to empty a bucket filled with sand with a spoon it will take longer than it will take with a glass. Every shot that penetrates panther - and at guns have no real problems with that, and not even tanks - will take a much bigger chunk from its health than from churchill's health. Churchill doesn't even feel when shells penetrate it barely loses a tiny piece of its health. And it's armor is not penetrated to often may I say.
Posts: 149
Posts: 453
Imagine if Royal Engineers could like build train tracks and we could put a mortar emplacement on top of a trainwagon or something to wheel it to and from the frontlines.
Posts: 87
+1 for thinking outside the box. That'd be cool if they could limit the vicinity marker (to ensure noone wheels it to a base...), and you could retreat the so called artillery back to back or transport cargo loads.
Posts: 254
Posts: 453
Sometimes I have the feeling that there is no real room for light artillery in a game like CoH2. It's like playing speed chess while your opponent keeps flinging bricks into your chess pieces.
Posts: 1802 | Subs: 1
A dream comes true
Keepo
Posts: 2396 | Subs: 1
a really good game but when OKW lost the jagdpanzer 4 it was GG,a king tiger rush is not a good idea, a panther or a panzer 4 would have been a better idea.
Posts: 392
Wow, the reply simply shows how OP brits are. Lost map control, got outplayed here and there, then they won with 2 churchills. Great game! Pfff.....
How can OKW stand against 2 churchills and constant rocket attack from planes? It's to much, there is absolutely no weakness for brits in lategame while OKW has weaknesses all through the game, including late game, because, you know, they don't have tank hunter planes in addition to KT.
What should I do, build 2 KTs?? How in the world can OKW build 2 KTs in a 1v12? Gsus.... I just hope the new patch will tone down brit lategame though I have serious doubts. The 1400 health for churchill variants is still insufficient, and no heath nerf for the regular churchill!
Posts: 742 | Subs: 1
how op they are???
did you watched the replay???
if not you should
First what do you expect the jagdpanzer 4 to do?? solo churchills??
Second WHY RUSH A KING TIGER??
Third WHY NOT FOCUS THE AT GUNS???
Posts: 392
We can add that for "trolling" he didnt called the all mighty croc
Posts: 742 | Subs: 1
yea i was surpriced he didnt brought the croc and went normal churchills
16 | |||||
21 | |||||
17 | |||||
11 | |||||
4 | |||||
1 |