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SEPTEMBER 17TH PATCH NOTES

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15 Sep 2015, 01:28 AM
#21
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

15 Sep 2015, 01:30 AM
#22
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Very nice. Glad to see they kept almost all of the preview mod changes and fixed those terrible Tommy Squad Vet 3 and Grenadier accidental buff bugs. Also that they listened and slightly nerfed Wehr sniper base unit instead of just tweaking his Vet. Can't wait! :banana:
15 Sep 2015, 01:34 AM
#23
avatar of RetroInferno

Posts: 59

Quick Question: Does the Vet3 on infantry section only increases the power of the 2 scoped enflied or the squad in general? (In theory, I know it was bugged)
15 Sep 2015, 01:34 AM
#24
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
Increased range for heavies.

Jesus Christ
15 Sep 2015, 01:37 AM
#25
avatar of ThoseDeafMutes

Posts: 1026

Sniper ROF nerf praise jesus
15 Sep 2015, 01:40 AM
#26
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

Command Tank / weapon decrew bug fixed?
15 Sep 2015, 01:44 AM
#27
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

"Added support to queue reverse move order via “shift-clicking”"

well, its possible since i get used to queue-movement related stuff on tanks, nothing to add about that, already works :P
Maybe the pathfinding with it got better?

DARE I DREAM!?
15 Sep 2015, 01:47 AM
#28
avatar of Remo

Posts: 111

jump backJump back to quoted post15 Sep 2015, 00:53 AMBanillo
whats the point of the cold immunity with the shreks now?
will the cost of the new volks nade be 30 muni while the molotov costs 15?


Volks nade throws very fast fyi. If you want them to cost the same make molotovs throw just as fast and we have a deal.
15 Sep 2015, 01:50 AM
#29
avatar of Glendizzle

Posts: 149

Did I miss the part where they buffed the m20 scout car against snipers? The dodge buff is nice but why not the nondoc unit like all the others? USF has it a bit easier than Brits but come on. That doctrine to counter snipers isn't practical.
15 Sep 2015, 01:54 AM
#30
avatar of moetschi

Posts: 27

They added the accuracy bonus for the M20 aswell. So you indeed missed it ;)
15 Sep 2015, 01:58 AM
#31
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

Artillery Cover

Added a delay and warning smoke to give players a chance to react to the ability. Change the stun critical with a weapon disable to prevent constant stun.

Added warning smoke
Added 4 second delay
Vehicle Stun Critical removed from penetration table replaced with Main Gun Loader Injured


isn't that an unrepairable crit?
15 Sep 2015, 02:13 AM
#32
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post15 Sep 2015, 00:32 AMnigo
The previous scatter was set fairly low which gave units little chance to doge any of the rockets.




I'm gonna do this until Relic learns how to spell "dodge".
15 Sep 2015, 02:14 AM
#33
avatar of spaz
Donator 11

Posts: 44

jump backJump back to quoted post15 Sep 2015, 00:32 AMnigo

M1 Thompsons

Increase their mid and far range profile so the weapon itself is not an immediate downgrade in overall damage per second.

Mid accuracy increased from 0.173 to 0.43
Far accuracy increased from 0.115 to 0.2


Is this buff going to apply to Lt. and Cpt.?
15 Sep 2015, 02:18 AM
#34
avatar of Hati

Posts: 39

In my opinion, the main problem with ost sniper is his durability and super camo, not rate of fire. But fine, I'll take this nerf :)
15 Sep 2015, 02:22 AM
#35
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post15 Sep 2015, 02:14 AMspaz
Is this buff going to apply to Lt. and Cpt.?


No, the mention of "downgrade" implies it means the upgradable Paratrooper M1's. The Captain and Lieutenant use a different M1.
15 Sep 2015, 02:24 AM
#36
avatar of Remo

Posts: 111

jump backJump back to quoted post15 Sep 2015, 02:14 AMspaz


Is this buff going to apply to Lt. and Cpt.?


It should buff them as well, as they are buffing the weapon as a whole.
15 Sep 2015, 02:26 AM
#37
avatar of Omega_Warrior

Posts: 2561

Did I miss the part where they buffed the m20 scout car against snipers? The dodge buff is nice but why not the nondoc unit like all the others? USF has it a bit easier than Brits but come on. That doctrine to counter snipers isn't practical.
Yes you did. M20 got the buff too.
15 Sep 2015, 02:28 AM
#38
avatar of CavFra

Posts: 52

Out of all this, Was buffing the Tiger really necessary? Was also really necessary nerfing the fuel costs of UKF before they could access Churchills or Comets? A Tiger can come in way earlier than any of those two now, and with the increased Penetration Buffs It leaves very few counterplay to an already easily countered faction, Also USF will suffer about that. The Fuel costs nerf for Soviets don't help either.
Fuel Dependancy is becoming a thorn in the allies' side. While OST needs basic units and a few ammos to counter basically anything. These are just my two cents, my personal sttement based from my (rater weak) gameplay experience. tl dr: 1v1 is gonna be hell.
15 Sep 2015, 02:29 AM
#39
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

thanks relic and OCF hypepepepep!!
15 Sep 2015, 02:34 AM
#40
avatar of ilGetUSomDay

Posts: 612

holy crap what a patch. Impressive work and effort
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