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russian armor

What if the panzerschreck and bazooka...

14 Sep 2015, 16:19 PM
#1
avatar of KingKubel

Posts: 17

...was a skillshot like the sherman fireflies rockets?
Maybe let it hit harder but give it a cooldown.


Dont read this if youre a axis only player pls


What you think?
DeC
14 Sep 2015, 16:26 PM
#2
avatar of DeC

Posts: 102

...was a skillshot like the sherman fireflies rockets?
Maybe let it hit harder but give it a cooldown.



What you think?
That's actually a gread idea and would add a touch of realism.
14 Sep 2015, 17:46 PM
#3
avatar of Panzerschützen

Posts: 186

Yeah it'd be better than guided Schreks and Zookas anyway. Relic should test it.
14 Sep 2015, 17:53 PM
#4
avatar of Thunderhun

Posts: 1617

14 Sep 2015, 17:56 PM
#5
avatar of MoreLess3rd

Posts: 363

its a good idea a skillshot..but it will mess up some Delay Moving player

Like when some1 play at Asia..have like 2 second delay..n u know how ppl like to ramm infantry right?..
with the delay it might be imposible for the Delay player to hit the moving tank..

but i still like the idea :thumbsup:
14 Sep 2015, 17:58 PM
#6
avatar of Katitof

Posts: 17914 | Subs: 8

Why every bad idea always have "team games" phrase in its justification?

There is plenty of stuff to punish blobs, recently buffed HMGs being most logical and straight forward one.
14 Sep 2015, 18:17 PM
#7
avatar of KingKubel

Posts: 17

jump backJump back to quoted post14 Sep 2015, 17:58 PMKatitof
Why every bad idea always have "team games" phrase in its justification?

There is plenty of stuff to punish blobs, recently buffed HMGs being most logical and straight forward one.


whats so bad about this idea can you pls explain?

It could be fun and could be a fun mechanic like the fireflie rockets.

Maybe it could be super accurate and harder hitting ability (maybe shooting trough light cover aswell and some nice "through fog of war"-hits),
so you get rewarded for microing your infatry if you hit and you get rewarded for microing your vehicle to get not hit by it.
14 Sep 2015, 18:22 PM
#8
avatar of newvan

Posts: 354

It could be interesting, I would like to try that. But it will be huge "nerf" for players with poor micro.
14 Sep 2015, 18:37 PM
#9
avatar of Keaper!
Donator 11

Posts: 135

I like the idea of more micro in the game but can you imagine the rage-inducing levels of frustration caused by RNG/bugs/shot blockers/terrain features? It'd be a severe nerf to infantry AT that's for sure.
14 Sep 2015, 18:57 PM
#10
avatar of F1sh

Posts: 521

Good idea, it would make it so schreck blobs don't just roll over everything.
14 Sep 2015, 22:46 PM
#11
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Interesting concept, which will never be implemented in the game.

See old ISU tweaks.
15 Sep 2015, 00:03 AM
#12
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
interesting
15 Sep 2015, 00:15 AM
#13
avatar of Mr. Someguy

Posts: 4928

Could work for a one-shot ability like a Panzerfaust, but for a repeated shot ability? No way, nobody would use that if you literally have to focus 90% of your micro on one unit.
15 Sep 2015, 10:08 AM
#14
avatar of Blalord

Posts: 742 | Subs: 1

Shrek / Zook projectiles should go only in one direction straight, and not follow your vehicule like a javelin missile :P
15 Sep 2015, 10:15 AM
#15
avatar of Esxile

Posts: 3602 | Subs: 1

It does because of server delay.

Shreck squad could simply walk slower to make shreck blob useless vs any vehicle.
15 Sep 2015, 12:31 PM
#16
avatar of The amazing Chandler

Posts: 1355

Maybe it is a good idea but very hard to implement. How will you aim on a singe soldier? They are to small, and even if you do it, what happens when you miss and spend munitions without any success?
I already can see the rage topics.....
15 Sep 2015, 12:45 PM
#17
avatar of newvan

Posts: 354

How will you aim on a singe soldier?

Such weapons shouldn't fire at infantry at all, I never liked this concept, they should fire only at tanks and buildings.
15 Sep 2015, 13:12 PM
#18
avatar of EtherealDragon

Posts: 1890 | Subs: 1

It would make light vehicle play too annoying I think. Can you imagine trying to skill shot a 222 or M20 zipping around harassing your infantry? Cool idea though...
15 Sep 2015, 14:47 PM
#19
avatar of Blalord

Posts: 742 | Subs: 1

It would make light vehicle play too annoying I think. Can you imagine trying to skill shot a 222 or M20 zipping around harassing your infantry? Cool idea though...


If light vehicules are moving, and are far, they will hit like wet noodles, maybe zooks and shreks could "never miss" if the vehicule is slowed ?
15 Sep 2015, 14:50 PM
#20
avatar of Blalord

Posts: 742 | Subs: 1

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