After some more playing around, Infantry flamethrowers are a lot more lethal than the last preview, as a pioneer squad in open ground beat my vet 1 penals who were clumped up in cover.
Partisan camo does not appear to be working in the preview but the little HUD icon is there though.
Also if Partisans are getting camo then they need a hold fire button too (both AT and AI partisans), so that they can put their close range weapons to good effect when in ambush.
For UKF, perhaps the Mills bomb should be auto-unlocked when teching up or when the tommies squad gets vet 1, as it still does not seem like a worthwhile purchase.
Also as the amount of starting fuel for soviets has been changed, perhaps the molotovs and AT grenades could be reduced to 20 or 15 fuel?