If all those changes going live... Im gonna come all over my screen
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If all those changes going live... Im gonna come all over my screen
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IS = Infantry Section.
The issue with IS vet 3 is that the scoped Lee-Enfield rifles are currently decreasing the DPS of the squad instead of increasing it because they do not receive a RoF buff from cover.
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Why do you guys insist on turning heavies into these counter-all vehicles all the sudden. Weren't we working away from a heavy tank meta..
There is no reason give heavy tanks longer ranges to deal with tank destroyers. Tank destroyers are supposed to kite heavy tanks. Is that not obvious?
To deal with this,you support your heavy tank with 50-60 range units...
The KT literally does not need this. Just park a Jp4(which flat out beats SU85s and jacksons) right next to it..
Same with tiger,even though its harder since they lack a 60 range TD(SO BUFF THE STUG TO BE INLINE WITH OTHER FACTIONS 60 RANGE TD's,NOT THE TIGER. #JustRelicBalancing),park double paks,or a couple stugs with a halftrack to reinforce paks that were hit by artillery.
I dont understand. Please dont put this in live. And if youre planning on giving a pershing(when its added) 45-50 range,please reconsider. Its only moving towards taking away from late game combined arms.
The other changes are +1 btw,but why go 4-5 steps forward and 1 step back.
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The Tiger II will still be easy to kite thanks to it being very, very slow. It just won't be as easy as before.
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Reduce jadgtiger cost from 800/290 to 720/245 bringing the cost inline with its performance
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Comet is a better tank than Panther since it has awesome AI capability which the panther has NOT! Comet should be more expensive and less health!
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Snip+1 Can someone please nail this to Relic's front door? I suspect this is Relic's way of giving Wher. a way to better counter British Heavies but it simply has too many other balance implications. Don't even get me started if these changes apply to the Tiger Ace as well...
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I would also like to add that in order to take advantage of the weapon range you will still need units to sight for it as their sight has not been changed.
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Okay why is the King Tiger, Tiger, and Jagdtiger being buffed. These are the changes I am strongly against. Brits and flame definitely needed to be nerfed, but there is absolutely no reason why these heavy tanks need a buff.
These heavy tanks were good enough! That +5 on the Tiger and King Tiger is gonna make the tank way too safe when its shooting especially considering how much armor it has. Honestly this is going to create more incentive for heavy tank gameplay. I suggest reverting the King Tiger, Tiger, and Jagdtiger buff. Think about team games where fuel is a plenty!!!
Can someone explain how the Jagdtiger is only a little more expensive than a Tiger I?
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When one vehicle shoots another from the FoW it is temporarily revealed allowing the hit vehicle and any other AT sources in range to return fire even without vision. Yes the Tiger/KT won't be able to shoot first but it will have an easier time returning fire even without vision.
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We will have to play around with the numbers through testing, maybe we just increase the fuel and not the manpower? testing will reveal this.
Comet still the fastest tank in the game and deals massive damage still. Although its scatter is increase slightly its accuracy, splash etc makes it way more versatile. Problem was it was able to move fast, kill stuff and tank a lot of damage. so yeah, if the cost needs to be adjusted or numbers need to be adjusted thats what testing will prove or disprove.
Yah anti building flame mortar support.
care to elaborate on the IS2 vet 3
We have been looking at UKF early game in regards to how they deal with snipers again we are continuing to monitor all aspects of the game.
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