What exactly is wrong with the changes?
Some are good, to be sure, but 9 pages of passionate debate over half a day is indicative that their changes are indeed questionable. Adjustments are a thing of fiction to Relic, regularly hammering out double or triple nerfs at once. (No, balance preview is no excuse for that. They could just as easily incrementally nerf something on a day-to-day basis as they could triple nerfing one day and undoing 1-2 changes the next).
There are so many things that affect all levels of play that newbs and top tier ladder players alike could agree on. WM sniper. UKF manpower bleed. USF late game. Crocodile. (no, a range nerf isn't going to fix it). Bofors. Some UKF arty strikes. Commandos. and yet what do we get? Fucking adjustments to the molotov? The reintroduction of heavy tank warfare (yet ignoring IS-2) on the most questionable philosophy of "they shouldn't get kited by TDs"? Even though the heavyhanded transition from heavy vehicle spam to light / medium vehicle play was regarded as one of Relic's best moves?