Should nades get a nerf?
Posts: 551
I think nade squad wiping should go, its not fun. At least one model should always make it alive. In exchange nade can get a buff vs garrisoned units.
BTW nades should not have any effect one crawling units or units under hit the dirt in the open simply becouse of basic laws of physics which even programmers/devs should understand.
Posts: 17914 | Subs: 8
Posts: 2280 | Subs: 2
Permanently BannedYes ☑
No
Posts: 80
Its kinda totally not ok to have a vet3 squad wiped becouse some damned halfdead one model Rifleman/Gard/Infantrysection/PGren/.. No ALL INF vet0 squad throws a nade before retreat and wipes your precious well preserved squad which basicly won the engagement and youve already kinda switched to another area.
I think nade squad wiping should go, its like a shell from a 600mm Mörser Karl.. At least one model should always make it alive. In exchange nade can get a buff vs garrisoned units.
BTW nades should be like potatoes that they can be eaten or hug your enemy
Posts: 1617
Posts: 118
It's the easiest source of squad wiping in game (combined with LMG grens lasering left over models). It should definitely be more expensive, but then again Molis are solid this patch too but require actual teching.
During Brit beta riflenade seemed like it had been nerfed to decent levels actually, but that was reverted when they were released.
Posts: 169
Posts: 550 | Subs: 1
Other than that nades are fine. They are a way of countering vet other than vehicles which is a good thing for all factions and they are skill based: you can move out of the way, position your units in green cover etc.
The only exception here can be rifle grenades since the animation can bug out (no early indicator) and the nade warning triggers to late (when the nade is already half way - no time to move out of the way). They also allow to be used more easily behind shot blockers, since if you don't spot the animation, the chances or moving out of the way in time when you see it coming towards you are rather slim, other nades still have the time counter.
The new unit spacing out of cover also severely limit how effective nades are now.
In summation grenades are fine once the cover bonus is applied again.
Posts: 80
Posts: 1653
Posts: 1157 | Subs: 2
Posts: 18
Posts: 403
Gren blob walks into a HMG.
rifle nade
the end
Posts: 150
Posts: 1021 | Subs: 1
Posts: 1108
is it possible to block pussy
Im going to donate 250$ for the OCF, if some ban him from this forum.
Posts: 2819
No, they are perfectly fine.
Posts: 721
Dear Mods,
is it possible to block pussywagonking for open polls.
Im going to donate 250$ for the OCF, if some ban him from this forum.
mods do it for ocf
Posts: 1108
Livestreams
11 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
24 posts in the last month
Welcome our newest member, Howden
Most online: 2043 users on 29 Oct 2023, 01:04 AM