Centaur OP
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It is so very very slow.
Vet 1 ability is hilarious though, I love it against blobs.
Who said it can really hurt a P4? Not from the front definitely.
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Not sure if I like the ability to wipe AT guns in a few seconds from far range, thats the only thing I can think about.
+1 exactly so!
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i got 1 shot off and then it was wiped, centaur seems to have more health or armor than similar vehicles
"Seems", even though it has the exact same armor and health as cromwell, but is much slower...
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"Seems", even though it has the exact same armor and health as cromwell, but is much slower...
Functional similar like m5, luchs, flacktrack, etc
Anyways ...
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The centuar lack the range, suppression, and speed to kite a volks blob the same way the quad .50cal do. The centuar is too reliant on pure dps to do the job.
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Oh and could a mod correct the title it's "Centaur", would be great.
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Penetration wise it's very dangerous to medium tanks when the rear is exposed, making it an effective support/flanking unit when engaging with an other tank.
It also wipes infantry like anyone's buisness and AT guns shit their pants at the sight of it.
In it's current form it should be at least be priced at 130 fuel.
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Permanently BannedWhat armour centaur have ?
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The Centaur can walk right up to double paks while taking hits, destroy them and walk away. It's op. No l2p issue here.
This sums it up. But having in view the quantity of british bias in the forums it will be impossible to convince anyone about the truth these days. No wonder, 80% of the new game searchers are allied and 90% of them are british faction player that masturbates at their new OP faction.
It will take 6 months at least for player base to begin to play with axis too and see what a broken faction brits are. Meanwhile, they can hope that there will be enough suckers playing with axis these days. I learned my lesson, switching for USF for now. I have no worries, if I play 2v2s in 90% of battles I will have a brit faction player beside me, and because of that, 80% chance to win.
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Right now with its fast rate of fire, it happens rather often that a centaur manages to decrew a pak after it got its first(or second) shot off - all while still remaining infront of it and making no attempt to move or flank around. That shouldnt happen, just as an ostwind wont decrew a zis from the front, unless the zis is hurt as hell already. Same goes for infantry. The ostwind is a beast, especially against blobs where it doesnt matter that a shot isnt spot on in the center. But when it comes to fighting 1 lone unit, maybe in cover or retreating, the ostwind is having a relatively hard time wiping it, compared to its general combat effectiveness.
If you make the weapon scatter bigger and maybe increase that even a bit more while on the move, itll be fine. I guess itll take some experimenting to see how much is needed.
I feel like pricing the unit similar to a p4 by increasing the price will just end up killing it, cause at that point ppl will just opt for something that can kill infantry(albeit slower) but also take on tanks. Like the cromwell. We would never see the unit built again with a price increase of 20 fuel, until alterntives get inevitably nerfed(its relic we are talking about here) and someone rediscovers the centaur and we will be at the same point we are at now all over again, asking for nerfs or whatever.
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