Brace
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Posts: 444
The reinforce point does not have a brace function and gets destroyed easily.
Did no one read my post?
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If brace would be nerfed, it would be a huge blow to the already weak early game Brits have.
The reinforce point does not have a brace function and gets destroyed easily.
Did no one read my post?
Consider it a trade off for being able to construct multiple forward retreat points with weapon racks non-doctrinally. The reason why Brace needed a nerf in the form of a cool down increase is it promotes campy play.
Posts: 444
Consider it a trade off for being able to construct multiple forward retreat points with weapon racks non-doctrinally. The reason why Brace needed a nerf in the form of a cool down increase is it promotes campy play.
I agree with campy play, but isn't that the whole design of Brits?
Axis vs sov/USF is all about playing defensively early game.
The buildings are actually units themselves for Brits, so there is almost no way for people to camp more then 1 vp vs strong competent players.
In late game, the only building you have to fear is the British AT pounder, which when using braced can't fire, which you can use to your advantage.
Imagine a single mortar/howitzer kills the emplacement in a couple minutes while you're keeping the enemy at bay or capping the rest of the map because it forces British to atack and desperately keep it alive.
Brits would lose every time, because they have less units when camping with buildings.
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When I think about it, I've literally never seen a shell miss.
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Look man, I know you've only played this game like 2 times and only as USF, but OkW and Wehrmacht are not invincible. Nothing they have is blatantly OP. Do you think Relic makes the Axis ''''''OP'''''''' on purpose or something? How about just nerfing units that overperform, units that are OP? And also just because the Axis factions work better in 3v3/4v4 games doesn't mean you need to give the Allied factions OP shit to win. Like for example, a bofors can wipe an entire squad that is in a building in 2 seconds. Does that seem like fun to you? Or that explosions do nothing to structures that are braced? That isn't fun.
i dont know about that but what i do know is that the psychological impact the axis left on me makes me feel like they ARE invincible. im sure those playing axis are thinking the same way and with confidence
Posts: 1006
Not so sure if the 90s cooldown in the next patch is a good idea
But not long ago I played with a friend some 2v2 and he had a mortar emplacement. He braced it because he saw a Sturmtiger coming. OKW fired on the mortar emplacement. It took 10% of damage? Not more. That was pretty dumb imo.
Maybe Brace should just work vs small artillery fire. But saving an emplacement from a Sturmtiger shot is maybe a bit too much?
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Brits early game indirect issues fixed.
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Posts: 311
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So, you guys know that MHT incendiary barrage one shots mortar emplacement if braced from 100 to 0, right?
This is why all flame weapons are getting a damage nerf next patch. Molotovs can also kill Bunkers atm due to retardly high DOT damage.
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Eys were taking about mid game , where brace save UK ass.
I think 30 second is fine. Its enough to plan attack and destroy it with everything but its not so big overkill.
To compare stuka dive bomb took only 11 seconds to land i think
Posts: 1108
I take everything back. It is easy to destroy Bofors even in its current state, if you know what you do. And if you don't know, you can always prevent it built in a strategic position by spamming grenadiers, so that you can then go around it.
in a 2vs2: 1 stug 1 ostwind & 2 paks was needed to destroy the bofors
Posts: 50
Static and defensive faction, huh ? Lelic plz.
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