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russian armor

Brace

4 Sep 2015, 19:09 PM
#21
avatar of Maschinengewehr

Posts: 334

Brace just needs a cooldown of some sort. It's a bit ridiculous that you can just activate it over and over again.
4 Sep 2015, 22:02 PM
#22
avatar of Corsin

Posts: 600

jump backJump back to quoted post4 Sep 2015, 14:53 PMpugzii


Then they should cost fuel right?


If they become non-doctrinal like the UKF ones then sure.
5 Sep 2015, 00:33 AM
#23
5 Sep 2015, 00:35 AM
#24
avatar of Looney
Patrion 14

Posts: 444

Wow, people please. What part of brace don't people understand.
Brace takes the ability to use the building away, if you do the math you'll notice that the brace buildings use popcap.
So your army has more units in theory then the already low unit count Brits, which you can use to your advantage when brace is active.

If you have skill, you can use brace to your advantage, why the hell do you want to destroy a building if it's stops working the moment it you force it to brace.

I mean, l2to time a push.
5 Sep 2015, 01:20 AM
#25
avatar of PanzerErotica

Posts: 135



Mortar Pit will win a duel against a Mortar squad


Especially if you just sit there.
5 Sep 2015, 01:23 AM
#26
avatar of The_rEd_bEar

Posts: 760

jump backJump back to quoted post4 Sep 2015, 12:34 PMCorsin
I think im actually ok with Brace, but Pak43 & OKW flack emplacements should get it too
thats actually i good idea, both are heafty invesments and they get destroyed to easily
5 Sep 2015, 01:25 AM
#27
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
thats actually i good idea, both are heafty invesments and they get destroyed to easily


Make them cost fuel and take up 12 and 10 pop
5 Sep 2015, 01:28 AM
#28
avatar of The_rEd_bEar

Posts: 760



Make them cost fuel and take up 12 and 10 pop

fine
5 Sep 2015, 01:29 AM
#29
avatar of Woschte

Posts: 54

I would trade 20mm Flak with Bofors without remorse :foreveralone:
5 Sep 2015, 01:53 AM
#30
avatar of Cabreza

Posts: 656

The issue with brace isn't the damage reduction. The issue is that the window of vulnerability after brace is used is too small. Brace should counter offmap arty and rocket barrages when timed correctly but the fact that there is only a 15 second period of vulnerability between when brace expires and when it can be used again leaves little opportunity for the aggressor to then counterattack and eliminate the structure permanently. I suspect brace will be in a better place in the balance mod where the window of vulnerability is 90 seconds instead of 15.

Edit: Just remembered the cooldown timer starts when you use brace not when it expires. So currently brace has a 100% uptime and after the balance mod it will effectively have a 1 minute cooldown. It doesn't change the argument though: there needs to be a large enough period of vulnerability after brace expires for the aggressor to counterattack.
5 Sep 2015, 01:58 AM
#31
avatar of braciszek

Posts: 2053

I would trade 20mm Flak with Bofors without remorse :foreveralone:


Who wouldnt trade a crappy 20mm cannon for a 40mm one?
5 Sep 2015, 09:01 AM
#32
avatar of Firesparks

Posts: 1930

make it so the brace ability require a repair from Sapper every time it's used, similar to the flank speed on hammer.

This way once the axis can easily kill an emplacement once he chased off the british infantry (sapper).
5 Sep 2015, 17:03 PM
#33
avatar of Woschte

Posts: 54



Who wouldnt trade a crappy 20mm cannon for a 40mm one?


I don't think it would make any difference to a human body, if it gets hit by a 20mm, or a 40mm round . . .
5 Sep 2015, 20:23 PM
#34
avatar of UberHanz
Donator 11

Posts: 247 | Subs: 2

I like the brace ability on british emplacements with the cooldown of 90secs like in the patch preview.

I feel like this discussion should more go into the direction of OKW trucks getting something similar.

Right now, the trucks cant withstand any concerted push in a 2v2. The british offmap bombardment of the commando-commander alone destroys full health trucks in one strike.

As long braced, the OKW-trucks also would loose all their functionality (no healing, no repairs, no flak).
5 Sep 2015, 23:05 PM
#35
avatar of pussyking
Donator 11

Posts: 551

I like brace. Its a new and intresting feature.
5 Sep 2015, 23:33 PM
#36
avatar of dasheepeh

Posts: 2115 | Subs: 1

I like brace. Its a new and intresting feature.


ofc you do
5 Sep 2015, 23:51 PM
#37
avatar of Zupadupadude

Posts: 618


in my opinion having brace where it is now is a good thing considering that axis before the brits released had all of the good stuff to themselves. i say they cant have it all its time the allies have something to level the playing field


Giving everyone OP shit isn't the answer.
6 Sep 2015, 00:28 AM
#38
avatar of Jadame!

Posts: 1122

New 90s brace far too long, even 45s is questionable imo. MortarHTcs already murder emplacements, with 90s brace cd only emplacement worth building would be 17 pounder for super late game.
6 Sep 2015, 03:50 AM
#39
avatar of The Big Red 1

Posts: 758



Giving everyone OP shit isn't the answer.

you would prefer axis winning 70-90% of the time as before the brits?
6 Sep 2015, 09:44 AM
#40
avatar of Zupadupadude

Posts: 618


you would prefer axis winning 70-90% of the time as before the brits?


Look man, I know you've only played this game like 2 times and only as USF, but OkW and Wehrmacht are not invincible. Nothing they have is blatantly OP. Do you think Relic makes the Axis ''''''OP'''''''' on purpose or something? How about just nerfing units that overperform, units that are OP? And also just because the Axis factions work better in 3v3/4v4 games doesn't mean you need to give the Allied factions OP shit to win. Like for example, a bofors can wipe an entire squad that is in a building in 2 seconds. Does that seem like fun to you? Or that explosions do nothing to structures that are braced? That isn't fun.
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