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Brits Release Ninjas

3 Sep 2015, 02:53 AM
#21
avatar of Jaedrik

Posts: 446 | Subs: 2

Cruzz, could we please get some verification / clarification?

Are 750 dmg 15 radius plane crashes back or NAW?

pls i need this rage inside me to be released
3 Sep 2015, 03:04 AM
#22
avatar of The_rEd_bEar

Posts: 760

So the ml20 is useless again, yaaay
3 Sep 2015, 03:31 AM
#23
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Yes, in those very very rare instances when someone picks Urban Defense Tactics :snfBarton:

Also, how on earth could the IL-2 Strafe have gotten worse while leaving CAS completely untouched DansGame


No I mean the OKW booby trap pulls from the stats of the Soviet one. So now Scavenge will be even better than it was before. And of course Obers can do it non-doctrinally.
3 Sep 2015, 06:32 AM
#24
avatar of Australian Magic

Posts: 4630 | Subs: 2

Cruzz, do you know exact stats for buffed railway?
Or can anyone say something about it?

Cannot test it myself for now :foreveralone:
3 Sep 2015, 06:35 AM
#25
avatar of Maschinengewehr

Posts: 334

3 Sep 2015, 06:56 AM
#26
avatar of Frost

Posts: 1024 | Subs: 1

Anyone else cheeks new howitzers? They cannot be set up in HQ territory. Compared to ML-20... Thanks reelic
3 Sep 2015, 07:16 AM
#27
avatar of Katitof

Posts: 17914 | Subs: 8

LOLOLOL Lelik, IL-2 strafe nerfed MVGame.
3 Sep 2015, 07:16 AM
#28
avatar of RMMLz

Posts: 1802 | Subs: 1

Thanks Cruzz.

That's why I'm waiting for a couple of patches to buy the game. Seriously LeLik??
3 Sep 2015, 07:43 AM
#29
avatar of Porygon

Posts: 2779

And even more nerf to the ultra-trash Peewerfer? Really?
3 Sep 2015, 07:45 AM
#30
avatar of RMMLz

Posts: 1802 | Subs: 1

And even more nerf to the ultra-trash Peewerfer? Really?


Move close to enemy Pzwerfer is fine KAPPA
3 Sep 2015, 07:51 AM
#31
avatar of Arclyte

Posts: 692

you guys ready for ML-20 to be useless for 2 more years
3 Sep 2015, 07:53 AM
#32
avatar of Katitof

Posts: 17914 | Subs: 8

And even more nerf to the ultra-trash Peewerfer? Really?


Yes.

Lower scatter and added suppression are nerfs. :sibPheasant:
3 Sep 2015, 08:03 AM
#33
avatar of Kreatiir

Posts: 2819

Nerfed:
Panzerwerfer


Nerfed:

Panzerwerfer



3 Sep 2015, 08:29 AM
#34
avatar of Raindrop

Posts: 105


Yes.

Lower scatter and added suppression are nerfs. :sibPheasant:


Did you read the OP of Cruzz?

jump backJump back to quoted post3 Sep 2015, 00:47 AMCruzz

Nerfed:
Priest, B4, IL-2 strafe, Katyusha, Panzerwerfer (reduced aoe damage modifiers), Scott (reduced aoe size)


Panzerwerfer was ninja nerfed.
3 Sep 2015, 09:07 AM
#35
avatar of gokkel

Posts: 542

Just laughing at all the people who said people shouldn't complain because these things are obviously fixed at release patch
3 Sep 2015, 09:16 AM
#36
avatar of dasheepeh

Posts: 2115 | Subs: 1

scott also nerfed lol...
3 Sep 2015, 09:20 AM
#37
avatar of __deleted__

Posts: 830

jump backJump back to quoted post3 Sep 2015, 09:07 AMgokkel
Just laughing at all the people who said people shouldn't complain because these things are obviously fixed at release patch


lol

The new patch notes they released for the somewhere in September patch has opposite changes compared to these ninjas. It just makes no sense
3 Sep 2015, 10:04 AM
#38
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
YAY! Now the IL2 strafe is finally balanced


Lol 180 muni for that shit, and after nerf you write that it balance ? lol
3 Sep 2015, 10:21 AM
#39
avatar of Katitof

Posts: 17914 | Subs: 8



Lol 180 muni for that shit, and after nerf you write that it balance ? lol

Install new sarcasm detector.
3 Sep 2015, 10:36 AM
#40
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post3 Sep 2015, 02:14 AMCieZ


In general the Allied armies are less susceptible to the leFH 18 than Axis are to the ML-20. The ML-20 also generally comes in better doctrines. I think it is fine for the ML-20 to be slightly weaker.


Ok...so ML-20 base damage went from 300 to 160 and it's aoe damage modifiers went from 0.35/0.1 to 0.15/0.05. Basically the radius in which it can kill a full health infantry model went from 4.6 radius to 3.17 radius.

Meanwhile the LEFH's kill radius is now 4. So the LEFH fires faster, is way less likely to get wiped by an offmap, and it does the same or more damage at every point in the aoe. And this is fine?

jump backJump back to quoted post3 Sep 2015, 01:36 AMCieZ
AoE damage was changed more than Cruzz points out.


I'm all ears. Unless you're saying they're actually completely changing how the calculations are done in the engine, which seems weird to say the least.


Yes.

Lower scatter and added suppression are nerfs


Just so people understand, the last patch notes they posted are NOT implemented in any shape or form. They're coming later. This release patch is the 3rd September patch notes. Pwerfer certainly got a small nerf this patch, apparently it will get a buff next patch but in this one all it got was slightly reduced aoe damage modifiers and changed damage modifiers against heavy (0.5 --> 1) and garrison (0.25 --> 1). Though maybe I should list it as neutral due to the cover damage modifiers because you're often firing at sandbags with it so they probably offset the aoe damage change completely...


Cruzz, do you know exact stats for buffed railway?


On first shot, only AOE damage mid from 0.15 to 0.35 (from 90 damage to 210 damage at range 4.5)
On the two following shots, same as above PLUS aoe distances from 3/4.5/6 to 3/6/9 so the damaging part of the aoe is a hell of a lot bigger (210 damage at radius 6 compared to 30 at the same range previously)

Now for the sad part, I really need to apologize this but the Plane Kamikaze was completely my mistake. I had set my file filters to remove the wrong file, what Relic ended up changing in the Brit trials (and subsequently in this patch, though there are some changes to the actual plane crashes too here) was the SINGLEPLAYER plane crash files, and I just failed to check this because I thought they wouldn't be messing around with any singleplayer files in general.

So in the trials patch they had no changes to multiplayer plane crashes. In this patch they do have in the form of the aoe modifications. IL-2 plane crash (used for all allied plane crashes) distance values are going from 3.75/5.625/7.5 to 1.5/3/4.5 meaning the damaging part of the aoe is a lot smaller. The same changes are in for the Axis stuka plane crash, except they also increase the mid damage modifier so Axis plane crashes hurt a lot more if they do crash nearby compared to allied planes. But still less than in previous live versions.
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