Pak43 does the same thing, so it's fair
except you can de-crew that with a single grenade.
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Pak43 does the same thing, so it's fair
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except you can de-crew that with a single grenade.
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Some stats just to give people and idea of what they are dealing with:
-IS/Sappers have 80% received accuracy
-Commando's have 72% received accuracy
-Churchill frontal armor is 280
-Churchill's have 1600 health
-Comet has 800 HP and 290 frontal armor
-Cromwell/Firefly has 160 frontal armor and 640 hit points
-IS rifles have almost uniform accuracy across all ranges meaning getting closer to hit shit isn't going to do much
-British LMG's are inverse to normal LMG's, they do better DPS as you get close.
-The British 6 Pounder Penetration is 210/200/190
-The Churchill/Cromwell's pen is 135/120/105, it's scatter is about 2 lower than that of a PIV's
-The Comets pen is 210/190/170
-It's scatter angle is the same as the Churchill and Cromwells but it's scatter distance is lower than the KT's
-The pen of the Firefly is 260/240/210, it's damage is 200, it's reload is 10 seconds
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except you can de-crew that with a single grenade.
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Emplacements are overpriced and die too easy. Why spend 400mp on an immobile mortar that gets countered by a single wehr mortar/ISG?
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It felt balanced, but I'm not sure I like the fact that you can build multiple emplacements (2 mortar emplacements for example). Imo, it shouldn't be possible to 'spam'. (Teamgames)
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And then you'll have no pop cap and mp for anything else and you won't be able to advance beyond that mortars range.
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Posts: 17914 | Subs: 8
I didn't notice the popcap .
Any idea about the popcap of mortars?
I'm lost in the teching. How do I get to T4 (25 pdr etc)???
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12 or 14, emplacements are extremely pop cap heavy.
There is no T4 for brits.
25 pounders unlock automatically with T2 and T3.
Last building is forward assembly that REs can build and its forward retreat point that requires 450mp in total and dies to small arms fire or 2 tank shots.
#britsmenpowerefficiency
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12 or 14, emplacements are extremely pop cap heavy.
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OK, thx. My misunderstanding.
But how do I build 25 pdrs when I have T2 and T3?
Neither RE nor infantry has any option to build 25 pdrs even after T2 and 3.
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OK, thx. My misunderstanding.
But how do I build 25 pdrs when I have T2 and T3?
Neither RE nor infantry has any option to build 25 pdrs even after T2 and 3.
Posts: 10665 | Subs: 9
horrific balancing by relic. I figure'd there would be changes from the alpha.
the commando DPS is still silly, the stuka is bugged in the "trial", the sound bang bug is back I think (did they ever fix it?) havent heard it in forever until a game I just played. Brits play simcity again, boring as hell matches.
very disappointed. Trying to decide if I should kill my preorder on steam (if its still possible)
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OK, thx. My misunderstanding.
But how do I build 25 pdrs when I have T2 and T3?
Neither RE nor infantry has any option to build 25 pdrs even after T2 and 3.
Thanks Katitof!
Also, is it correct that you can only heal your squads by using the ability on riflemen?
So no other healing ability?
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