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OKW: Searchlight

29 Aug 2015, 16:55 PM
#41
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9



Blowing up the IR HT with attack ground and salvaging the wreck would be an extremely inefficient way of producing fuel. You would be better off just making more infantry to cap the map and get you more fuel income.


And if the OKW infanteers were not making progress in the way you describe? What then? Is it then an abuse?
29 Aug 2015, 16:56 PM
#42
avatar of Just easy

Posts: 110

Needs to be around 10 fuel. right now it's a joke, not only because you get a lot of intel for your 200mp, but also because it's quite a hard unit to get to and kill, and when you do pull off a nice flank or attack and kill it, you realise all you did was kill 1 of the cheapest units in the game that they can basically instantly replace.
and of course if you don't have time to destroy the wreck you will have just given them 5 fuel.
29 Aug 2015, 16:58 PM
#43
avatar of Alexzandvar

Posts: 4951 | Subs: 1



And if the OKW infanteers were not making progress in the way you describe? What then? Is it then an abuse?


For 200 MP you can drop 40 (50?) fuel as Ostheer using Luftwaffe supply. Like yes I agree it costing no fuel is kinda silly and that it should at least cost 5-10 but it's not really all that abusable in it's current state.
29 Aug 2015, 17:00 PM
#44
avatar of MajorBloodnok
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Patrion 314

Posts: 10665 | Subs: 9



For 200 MP you can drop 40 (50?) fuel as Ostheer using Luftwaffe supply. Like yes I agree it costing no fuel is kinda silly and that it should at least cost 5-10 but it's not really all that abusable in it's current state.


Thanks for the reply :)

I disagree with you, but there seem plenty here with whom you can discuss this issue.
29 Aug 2015, 18:46 PM
#45
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
I aslo am gonna have to say spending 200 mp to blow it up for 5 fuel is not good at all.
29 Aug 2015, 19:05 PM
#46
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

200mp for 5 fuel is bad.
In that case, just blow up the OKW trucks (or use it as minesweepers or shot soakers as i do :P)
29 Aug 2015, 20:53 PM
#47
avatar of Zyllen

Posts: 770

20fu would be a fair price increase IMO. Its pretty silly that you can buy a maphack for the price of a pioneer squad, and thus don't have to worry about the consequences on your tech.


nobody bought it at 20 fuel its one of the reasons why they dropped the fuel in the first place.
29 Aug 2015, 21:04 PM
#48
avatar of AchtAchter

Posts: 1604 | Subs: 3

Damnn Bloodnok, if you are keen on losing and doing pointless crap, blowing up your searchlight in order to salvage it would be one way to do it.
29 Aug 2015, 21:38 PM
#49
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Damnn Bloodnok, if you are keen on losing and doing pointless crap, blowing up your searchlight in order to salvage it would be one way to do it.


Oi Oi, AA! :D I have never done it, but it seems an interesting concept.

One 'n' in Damn, FTW. ;)
30 Aug 2015, 06:53 AM
#50
avatar of Esxile

Posts: 3602 | Subs: 1

There is a better way. use you IR to spot enemy lines, use a stuka, erase their lines and go salvage the team weapons left. Cheapest.

Anyway, the unit was under use when it cost fuel because many players didn't even try to understand the advantage of the unit.
Relic decided to help players to try it.
Now the unit is fuel free, everybody has try it and see its potential. Time to put it relevant price back.
After all this is not the only non combatant unit that cost fuel in the game.
30 Aug 2015, 07:36 AM
#51
avatar of iTzDusty

Posts: 836 | Subs: 5


260ish manpower, 10 fuel.

Fuel cost can't really be nuch higher than that, okw has enough fuel trouble as is.

200mp 0 fuel makes it so damn expendable and hardly rewards killing it.
nee
30 Aug 2015, 07:36 AM
#52
avatar of nee

Posts: 1216

I just thought of a way to make the IR halftrack more balanced while also giving it some micro-based utility:

copy the way Starcraft 2's Sensor Tower detects units- units detected are just exclamation marks on the map, so you don't know what it is. All you know is that it's there, and it's either moving or it is not. In that game, you have that intel, but you still need to guess if it's just building, a unit, or a Creep creature roaming around.
You can then justify being able to adjust where the searchlight goes, it's beam can be targeted to a particular location and stay there, and with it's relatively narrow cone it cannot possible cover every angle, not unless you invest in multiple IR halftracks. The back-and-forth sweeping can still be an alternate toggle.

What you have then is an OKW unit that can scan without being threatened by nearby enemy units, but also cannot identify what's being scanned. Balance.
30 Aug 2015, 07:54 AM
#53
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post30 Aug 2015, 06:53 AMEsxile
Anyway, the unit was under use when it cost fuel because many players didn't even try to understand the advantage of the unit.
Relic decided to help players to try it.
Now the unit is fuel free, everybody has try it and see its potential. Time to put it relevant price back.
After all this is not the only non combatant unit that cost fuel in the game.


People didn't use it because it cost fuel on a faction that's very starved of fuel, in a race to get out vehicles in time to counter enemy vehicles. Taking this vehicles which has no offensive abilities would just delay you even further.
30 Aug 2015, 07:54 AM
#54
avatar of Alexzandvar

Posts: 4951 | Subs: 1


260ish manpower, 10 fuel.

Fuel cost can't really be nuch higher than that, okw has enough fuel trouble as is.

200mp 0 fuel makes it so damn expendable and hardly rewards killing it.


+1

30 Aug 2015, 10:17 AM
#55
avatar of Esxile

Posts: 3602 | Subs: 1



People didn't use it because it cost fuel on a faction that's very starved of fuel, in a race to get out vehicles in time to counter enemy vehicles. Taking this vehicles which has no offensive abilities would just delay you even further.


Ambulance and Soviet medics research have something to say about delaying teching and tanks.

What about removing all of their fuel cost because in a race to get out vehicles in time to counter enemy vehicles. Taking this vehicles which has no offensive abilities would just delay you even further.

The faction is fuel starved so let's remove all fuel side costs so the player doesn't have anymore to make choices about how to use their fuel!
30 Aug 2015, 10:30 AM
#56
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post30 Aug 2015, 10:17 AMEsxile
Ambulance and Soviet medics research have something to say about delaying teching and tanks.


Americans don't have a fuel penalty and Soviet Medics cost 200MP / 0FU so I don't know what you're trying to prove with that one.
30 Aug 2015, 10:35 AM
#57
avatar of Iron Emperor

Posts: 1653

Van Voort made the interesting suggestion that this unit was now cheap enough to be destroyed and scavenged.

Does anybody do this?


Personally I'm not into the idea om offering like 1k mp for 25 fuel. So for me it would be a no
30 Aug 2015, 10:39 AM
#58
avatar of Mr. Someguy

Posts: 4928

They could make the searchlight break any time it takes damage. It is a big piece of glass after all!
30 Aug 2015, 17:42 PM
#59
avatar of Alexzandvar

Posts: 4951 | Subs: 1

They could make the searchlight break any time it takes damage. It is a big piece of glass after all!


It actually used to do this before the Crit changes!
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