It is entirely due to the fact that Stuka CAS is amazing.
If you don't know what it is, listen up:
Stuka Close Air Support is a timed ability that costs 200 munitions. It calls in artillery smoke but is a loitering Stuka that attacks any enemy units in the zone (or coming out of the zone) in three passes.
It also does a few reconnaissance passes, making it vulnerable to AA fire.
It works best against Soviets not using ISU-152 or the IS-2, as their gunner is deadly against the Stuka, sometimes killing it before one pass. As a result, it can be 200 munitions well spent or two hundred munitions into the meatgrinder.
Against Americans, it's great. It's only challenge is the M20 or the AAHT but at 12 CPs in the game, neither of those vehicles are usually on the field.
Stuka CAS works great in two ways: To help repel an enemy attack or to assist in an advance. Additionally, it can be used to harass an opponent. If I have enough muni income, I'll often use it just before I believe an enemy attack is about to commence.
I have two examples of Stuka CAS helping me win the game.
The first one was actually a close match.
The second example was simply me using three MGs to basepin my opponent, then Stuka CASing him to death.
Is it OP? It certainly can seem like it.
What do you all think? Is this play style only suitable at my or a more mediocre rank rather than a top 200 level?
I have three of the mine cost reduction bulletins on, moving tellers to a cost of 41.5 muni and S-mines to 49 Muni.
I almost always lay tellers early. 2-3. In order to use Stuka CAS to its fullest, I minimize the use of grenades late game, build 1-2 Munition caches, and make sure my upgraded infantry don't die. If they do, I just don't buy upgrades unless I have a clear advantage and can spare the muni.
Feel free to share your thoughts about the question below i.e, how is it over-performing and how would you like to see it changed?
Edit: just realized I forgot to put in a "working as intended" answer.
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