Profile of Sanguinus
General Information
Register Time: 10 Aug 2015, 01:37 AM
Broadcast: https://www.twitch.tv/Sanguinus123
Steam: 76561198084165861
Nationality: United States
Game Name: Sanguinus
Register Time: 10 Aug 2015, 01:37 AM
Broadcast: https://www.twitch.tv/Sanguinus123
Steam: 76561198084165861
Nationality: United States
Game Name: Sanguinus
Post History of Sanguinus
Thread: Getting back. Need tips.4 Feb 2016, 23:31 PM
You will definitely need ostruppen doctrine or mobile defense doctrine to use against the Brits and Soviets. Ostruppen right now are great due to the recent patches. They also have a nice defensive cover bonus. |
Thread: What to do against T-70 guys?3 Feb 2016, 20:47 PM
One more thing I aactually prefer COH2's starting factions over all the new factions. I find both of these factions to be considerably more balanced than the other 3 factions of course that is probably a no brainer considering they've been in the game longer than the other 3 factions. But maybe I am just old school. I love playing SU and Wehrmact. |
Thread: What to do against T-70 guys?3 Feb 2016, 20:31 PM
I mained SU back when it was T1 cons into T4 SU-85 back in 2013. what you are telling me now is you think T34/76 is useless (I can go halfway there)? It's not as useless as some players may think, make a pair of them or you make 3 of them if able and if you are not content with that you go straight into SU-85 your Shock troops are amazing as the SU though the SU get pigeon holed into them Don't forget the Guards Rifle call in either they recently got a nice buff patch and there are bulletins that make them worth while the 2% accuracy 3% dodge stack all 3. Obviously that's all the Soviets have is ZERG but notice I said Allies in General. then added Soviet's conscripts are not so good. I prefer Soviets over the spammy bullshit USF and UKF. Basically if you want to play soviets you do the same thing you do when the game was released. back when PZ4 were gods. You go conscripts/shocks into SU-85. or you can be brave and Mass T34/76. |
Thread: [1v1] I keep throwing games as Ostheer3 Feb 2016, 19:16 PM
I wish my playercard would fuckin show up too else I'll keep looking like a scrub a dub (name is Space Marine Dave) crapping out random advice. Anyway going onto those games. (btw I don't care much of your playercard as my bro told me you were a good DoW2 player which I can't even at that game.) I approve this message StugLIFE! |
Thread: What to do against T-70 guys?3 Feb 2016, 18:52 PM
What's bullshit is the ability the allies have to just bounce back and the rapid production of replacement vehicles. What's wrong is the spam and cheese bullshit Allies use against the Wehrmact. All factions have their problems but you are so short-sighted it hurts. 240 munitions is ALOT shrecks have been nerfed quite a bit as well they used to have a great long range. They also are a 4 model squad and with shrecks they are only good for AT and emplacements. that upgrade destroys their ability to fight other infantry. it is a trade off. Plus you also forget the fact German armor is expensive thus it takes a longer time to produce unless they go ostruppen into P4's. The manifestation of bullshit you so eloquently put is the allied factions themselves and their ability to fucking ZERG down germans. you are being completely short-sighted. Honestly think and analyze each faction before you show a bias without evidence or informed opinion. As fasr as dealing with T-70 1 TELLER mine blows it up. 222 + gren supporting fausts will kill it. Or rush a pak40 out. you can also harass it with Fausts but as soon as you see it you have to play defensively and if you attack be sure to do so in force. Each faction has their strengths and weaknesses. Germans have quality and Allies have quantity and stronger T1 units with the exceptions of Soviet Conscripts (Still good just not as good as tommies and doughboys) |
Thread: Help VS Ostheer29 Jan 2016, 01:39 AM
Uploading a replay is very helpful so we can see what it is you are doing against them. Plus you are USF your rifles are great and the first build you mentioned "capt-> Stuart/p.howie" is what you should use against the Ostheer. you could even forget about the pak howie and grab an anti tank gun. + make aure you go bazookas. If you go the LT route you need to make SURE YOU GET YOUR M20 OUT fast!!!! it has a small window of oppurtunity to inflict a high amount of damage and secure more of the map for you. + don't be afraid to use the anti-tank mine the M20 gets *correct me on that if I am wrong* but you need to use it to push MGS off the field and secure those cutoffs. You could try a very aggressive early game by fielding 4 rifle squads into ambulance into captain and fast tech into Shermans or jacksons. but that requires you to tech into grenades in order to smoke out his HMG'S he will use to counter you. the USF fair generally well against the axis powers. They have a lot of utility and their tier 1 units are extremely powerful I don't think you are abusing the power your rifles have in the early game. anyone else in the thread can pick apart my suggestions if they want. I do not main USF I play SU and East Germans. I hope the tips help. |
Thread: Assault Grenadiers everywhere8 Dec 2015, 03:47 AM
For the record, re Assault Mechanized Commander (doctrine) abbrev. MAC play. Hey I am using an XFX R9 390 8gig DDR5 card and I love it is wonderful and Amazing I am using an 8350 processor FX AMD 16 gigs of Gskill 1866 Ram Asus M59A R2.0 motherboard (was around 200$) 750WAtt power supply with a 26 overhead Wattage (power left over after running my system) I run basically any game I want any time I want. |
Thread: Prostruppen19 Oct 2015, 07:02 AM
Ostruppen play In: Replays |
Thread: how to play vs soviets?1v16 Oct 2015, 17:36 PM
Also if the Soviet player goes Maxims to try and hold your ostruppen wave use the ARTILLERY officer and drop SMOKE ontop of the maxims and advance! PROSTRUPPEN! |
Thread: how to play vs soviets?1v16 Oct 2015, 17:35 PM
Use the Ostruppen doctrine, get 5-6 ostruppen early in the game build a infantry Kompanie when you think the Soviet player is going clown cars. Cap as much of the map as possible with your ostruppen and engineers. Always use your ostruppen in green cover and use groups of 3 or 2 squads with engineers and slowly push the soviet conscripts and engineers back. Also be sure to equip your pioneeers with minesweepers to preserve your ostruppen. Once you have enough resources go T2 for panzergrens then T3 for pz4's. I will link a replay when I get home of what you can do with Ostruppen. |
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