Off: never ever pull the L2P card, unless you are also a top player and prepare for the consequences (e-peen flame war).
Anyway, theres always a higher chance that someone who puts more time into the game and it's also good knows what is OP or UP in contraposition to someone less skilled or who has invest less time or is not as knowledgeable.
There are other things rather than simple performance of a unit which can make it "OP".
Cost, timing, risk, utility, versatiliy, micro requirement, etc.
When you compare the M5 Quad with other HT, you are forgetting that the other 2 cost more fuel (delaying your tech), do not reinforce and have to be still to actually suppress.
Cost opportuniy is also a factor. The Flak HT will delay your medics and the USF one will put you on a "underwhelming" metawise tier Lieutenant.
1-The M5 needs to ONLY suppress while been inmobile (like other HT or Kubel)
2-Reduce slighly and adjust DPS against vehicles. Reduce damage and increase accuracy instead. This will lead to similar damage against infantry, but won't shred other light vehicles as easily.
Quad also need suppression reduction
it have .3348 near .3400 mid and .3375 far it is madness for a unit that is cheap have good damage and able reinforce. if OH 251 have same suppression or flak HT have reinforce i wont complain this much. i say M5 need either damage nerf or suppression nerf and AT nerf.
USF AA HT wins every 1v1 against the Flak Halftrack as well, can kill a Luchs if well microed, and simply rips through buildings and emplacements. Why aren't you calling for its nerf?
USF AA HT don't have reinforce and it needs it ass facing frontline, why not take out M5 Quad reinforce and make it ass need to face front to fire, no one will call nerf on it same as USF.
also USF AA HT cost 350MP 60FU which is more expansive than M5 even convert mu to FU
T70 is better at running down squads.
not really if there is another gren or shrek sq come to retreat sq aid, T70 need to run, while Quad can just suppress the new sq and ate it and force it to retreat too
Flak HT and AA HT both suppress at max range.
Fine, raise the fuel cost to 45. I'd be ok with that.
compare Quad M5 with flame 251, same price that is 120mp 30fu 120mu the performance is difference between sky and earth.
if compare Quad M5 with flak 251. Quad can chase Flak if flak try to run, yet Flak can't chase Quad if Quad want to run, the sec Flak move it gonna die to Quad. also M5 is 120mp 30FU 120MU and Flak HT is 270MP 55FU i usually conside 5 mu = 1 FU so 120mu = 24FU so M5 price is 120mp 54FU if consider OKW FU income, Flak HT price is really 270MP 83.33FU. so for 130MP and 29FU (which can buy another M5 without Quad) cheaper M5 get reinforcement and fire while moving yet have similar AT, damage and suppression and same HP . all those HT die to any AT gun in two shots.
as i said it before M5 is 251/17 and 251 combine, so price is 390MP 113FU
so it need at least double the price to 240MP 60FU and make upgrade to 240MU or then it should be fine with its price with its preformance.
IT DIES IN TWO HITS OR LESS TO ALL AXIS AT AND GETS ONE SHOTTED BY TELLER MINES. L2P.
all HT and light armor dies to two shot of any AT gun except SU76 and puma. and they all pretty much die to any AT mine, if it lives, usually only have very little hp can be finished with small arms.
It's safe to say we can ignore the opinion of people who call for the M5's nerf and fail to provide any sort of logical argument as whining Axis weeaboos who can't be bothered to prepare for something they know is coming.
well I provide the cost and effective argument, but prob you just gonna ignore it and say some thing else blah blah. whatever, so i prob will ignore your future argument.