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UKF - Know your commanders

21 Aug 2015, 19:09 PM
#1
21 Aug 2015, 19:14 PM
#2
avatar of __deleted__

Posts: 830

Which are the standard ones? Which ones will you have to get via the RNG gods :foreveralone: ?
21 Aug 2015, 19:18 PM
#3
avatar of MarcoRossolini

Posts: 1042

Gnnnn....


RELIC!!!

The Typhoon was armed with Cannons...

And could you guys do a little more proof reading next time...?
21 Aug 2015, 19:20 PM
#4
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Which are the standard ones?


Commandos, eng and arty.
21 Aug 2015, 19:25 PM
#5
avatar of __deleted__

Posts: 830

I wouldn't be surprised when player that don't buy the Brits, get Brit warspoils anyway :foreveralone:
21 Aug 2015, 19:25 PM
#6
avatar of braciszek

Posts: 2053

When Soviet teammate is present, choose Special Weapons Regiment and proceed by spending all your munitions on Vickers K LMG's for conscripts.

Vanguard Operations is my favorite because of the glider. Basically plops down an OKW Battlegroup HQ wherever you want that spits out commandos. Hope its actually given a real price tag instead of being 3x resource efficient for what it does, basically win by having tons of free airlanding officers. And of course the Croc (in combination with Hammer) and the combo rocket+AI typhoon strafes.
21 Aug 2015, 19:29 PM
#7
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Don't forget the HQ Glider also works like a omni-cache that increases resource income.

The craziest ability was artillery cover, it was like zeroing artillery except you don't need sight at all and it could kill tanks almost instantly. Oh and you can do all these abilities on the edge on an enemy base and hit almost the entire base.
21 Aug 2015, 19:39 PM
#8
avatar of Porygon

Posts: 2779

Gnnnn....


RELIC!!!

The Typhoon was armed with Cannons...

And could you guys do a little more proof reading next time...?


You know, Fallshrimmjager were dive-dropped from, hmm, Stuka, so... :foreveralone:
21 Aug 2015, 19:55 PM
#9
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

stoked.
21 Aug 2015, 20:08 PM
#10
avatar of MoerserKarL
Donator 22

Posts: 1108

you can't use several commander items at the same time -_- :guyokay:
21 Aug 2015, 20:20 PM
#11
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Things people should be looking for or what will rustle people's jimmies

1- Assault - Commandos (duh) - Air supremacy operation
2- MAYBE Valentine (?)
3- Anti building flame mortar support (hope they fixed it) - AVRE (Oh god)
4- Resupply HT (Shocktroops and conscripts are happy)
5- Forward operation post
6- Logistic glider
21 Aug 2015, 20:22 PM
#12
avatar of LemonJuice

Posts: 1144 | Subs: 7

Things people should be looking for or what will rustle people's jimmies

1- Assault - Commandos (duh) - Air supremacy operation
2- MAYBE Valentine (?)
3- Anti building flame mortar support (hope they fixed it) - AVRE (Oh god)
4- Resupply HT (Shocktroops and conscripts are happy)
5- Forward operation post
6- Logistic glider


implying relic hasnt done balancing since the alpha.
21 Aug 2015, 20:23 PM
#13
avatar of braciszek

Posts: 2053

you can't use several commander items at the same time -_- :guyokay:


They seem to have gotten rid of the idea as it sure didnt balance two commandos + crocodile for 700 mp, and it appeared on the stream that multiply abilities can be used as normal at once (there wasnt a cooldown on all). Many of the abilities have shorter descriptions, which is now better (in the sense that some of the extra junk in an ability was simply removed altogether).
21 Aug 2015, 20:24 PM
#14
avatar of BeefSurge

Posts: 1891

I can see some really good synergies with the USF.
21 Aug 2015, 20:39 PM
#15
avatar of MoerserKarL
Donator 22

Posts: 1108



They seem to have gotten rid of the idea as it sure didnt balance two commandos + crocodile for 700 mp, and it appeared on the stream that multiply abilities can be used as normal at once (there wasnt a cooldown on all). Many of the abilities have shorter descriptions, which is now better (in the sense that some of the extra junk in an ability was simply removed altogether).


ah okay! thx :) :thumb:
21 Aug 2015, 20:48 PM
#16
avatar of __deleted__

Posts: 4314 | Subs: 7

commader abilities comfirmed op
21 Aug 2015, 20:53 PM
#17
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post21 Aug 2015, 19:09 PMnigo
http://www.companyofheroes.com/blog/2015/08/21/the-british-forces-know-your-commanders
















will we get all those commaders with pre order version or we need some of them buy ?
21 Aug 2015, 20:54 PM
#18
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



implying relic hasnt done balancing since the alpha.


I wouldn't be surprised if some things slipped through or other arised. That list is what i suggest people look for and try.
21 Aug 2015, 20:57 PM
#19
avatar of braciszek

Posts: 2053




will we get all those commaders with pre order version or we need some of them buy ?


First three come with Brits, the other 3 so far have been confirmed war spoils drops.
21 Aug 2015, 21:02 PM
#20
avatar of Australian Magic

Posts: 4630 | Subs: 2

Finally I can post this (since commanders are known).



That range :foreveralone:
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Today, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Today, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Today, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
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aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Today, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Today, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
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Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
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aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
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aaa: Funy thing new players dont know that. And are trying to compete vs hacks
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