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UKF - Know your commanders

21 Aug 2015, 19:09 PM
#1
21 Aug 2015, 19:14 PM
#2
avatar of __deleted__

Posts: 830

Which are the standard ones? Which ones will you have to get via the RNG gods :foreveralone: ?
21 Aug 2015, 19:18 PM
#3
avatar of MarcoRossolini

Posts: 1042

Gnnnn....


RELIC!!!

The Typhoon was armed with Cannons...

And could you guys do a little more proof reading next time...?
21 Aug 2015, 19:20 PM
#4
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Which are the standard ones?


Commandos, eng and arty.
21 Aug 2015, 19:25 PM
#5
avatar of __deleted__

Posts: 830

I wouldn't be surprised when player that don't buy the Brits, get Brit warspoils anyway :foreveralone:
21 Aug 2015, 19:25 PM
#6
avatar of braciszek

Posts: 2053

When Soviet teammate is present, choose Special Weapons Regiment and proceed by spending all your munitions on Vickers K LMG's for conscripts.

Vanguard Operations is my favorite because of the glider. Basically plops down an OKW Battlegroup HQ wherever you want that spits out commandos. Hope its actually given a real price tag instead of being 3x resource efficient for what it does, basically win by having tons of free airlanding officers. And of course the Croc (in combination with Hammer) and the combo rocket+AI typhoon strafes.
21 Aug 2015, 19:29 PM
#7
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Don't forget the HQ Glider also works like a omni-cache that increases resource income.

The craziest ability was artillery cover, it was like zeroing artillery except you don't need sight at all and it could kill tanks almost instantly. Oh and you can do all these abilities on the edge on an enemy base and hit almost the entire base.
21 Aug 2015, 19:39 PM
#8
avatar of Porygon

Posts: 2779

Gnnnn....


RELIC!!!

The Typhoon was armed with Cannons...

And could you guys do a little more proof reading next time...?


You know, Fallshrimmjager were dive-dropped from, hmm, Stuka, so... :foreveralone:
21 Aug 2015, 19:55 PM
#9
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

stoked.
21 Aug 2015, 20:08 PM
#10
avatar of MoerserKarL
Donator 22

Posts: 1108

you can't use several commander items at the same time -_- :guyokay:
21 Aug 2015, 20:20 PM
#11
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Things people should be looking for or what will rustle people's jimmies

1- Assault - Commandos (duh) - Air supremacy operation
2- MAYBE Valentine (?)
3- Anti building flame mortar support (hope they fixed it) - AVRE (Oh god)
4- Resupply HT (Shocktroops and conscripts are happy)
5- Forward operation post
6- Logistic glider
21 Aug 2015, 20:22 PM
#12
avatar of LemonJuice

Posts: 1144 | Subs: 7

Things people should be looking for or what will rustle people's jimmies

1- Assault - Commandos (duh) - Air supremacy operation
2- MAYBE Valentine (?)
3- Anti building flame mortar support (hope they fixed it) - AVRE (Oh god)
4- Resupply HT (Shocktroops and conscripts are happy)
5- Forward operation post
6- Logistic glider


implying relic hasnt done balancing since the alpha.
21 Aug 2015, 20:23 PM
#13
avatar of braciszek

Posts: 2053

you can't use several commander items at the same time -_- :guyokay:


They seem to have gotten rid of the idea as it sure didnt balance two commandos + crocodile for 700 mp, and it appeared on the stream that multiply abilities can be used as normal at once (there wasnt a cooldown on all). Many of the abilities have shorter descriptions, which is now better (in the sense that some of the extra junk in an ability was simply removed altogether).
21 Aug 2015, 20:24 PM
#14
avatar of BeefSurge

Posts: 1891

I can see some really good synergies with the USF.
21 Aug 2015, 20:39 PM
#15
avatar of MoerserKarL
Donator 22

Posts: 1108



They seem to have gotten rid of the idea as it sure didnt balance two commandos + crocodile for 700 mp, and it appeared on the stream that multiply abilities can be used as normal at once (there wasnt a cooldown on all). Many of the abilities have shorter descriptions, which is now better (in the sense that some of the extra junk in an ability was simply removed altogether).


ah okay! thx :) :thumb:
21 Aug 2015, 20:48 PM
#16
avatar of __deleted__

Posts: 4314 | Subs: 7

commader abilities comfirmed op
21 Aug 2015, 20:53 PM
#17
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post21 Aug 2015, 19:09 PMnigo
http://www.companyofheroes.com/blog/2015/08/21/the-british-forces-know-your-commanders
















will we get all those commaders with pre order version or we need some of them buy ?
21 Aug 2015, 20:54 PM
#18
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



implying relic hasnt done balancing since the alpha.


I wouldn't be surprised if some things slipped through or other arised. That list is what i suggest people look for and try.
21 Aug 2015, 20:57 PM
#19
avatar of braciszek

Posts: 2053




will we get all those commaders with pre order version or we need some of them buy ?


First three come with Brits, the other 3 so far have been confirmed war spoils drops.
21 Aug 2015, 21:02 PM
#20
avatar of Australian Magic

Posts: 4630 | Subs: 2

Finally I can post this (since commanders are known).



That range :foreveralone:
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