What to do with the MG34?
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And before you talk about the suppression being better than the maxims: the only range at which the MG34 does more suppression per burst is at 15 and closer while the maxim does almost twice as much suppression per burst at far. The only advantage the MG34 has over the Maxim is a larger AoE (by 3).
I simply propose restoring it's old damage and changing it's vet 1 ability to one that drastically increases it's ROF for 20 seconds but the barrel must cool down (and thus cannot fire) for 10 seconds afterward. You could possibly increase it's cost to 240 after doing this.
There is also the suggestion of making it non-doctrinal but making the Kubel doctrinal on top of this.
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I just don't see why it should do damage. OKW is meant to be a hard hitting specialized infantry army backed by specialist supervehicles.
your explanation doesnt make any sense if its meant to back up your point
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The MG 34 should favour decent suppression over damage, raise it to 240MP and move it to HQ pending possible OKW changes. Replace in doctrine with 280MP MG 42 from Ardennes Assault.
But it doesn't do decent suppression.
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Well only issue im seeing is that the mg34 cannot vet since it does no damage.
Tru dat
your explanation doesnt make any sense if its meant to back up your point
I think Beef was trying to focus on the specialized part, with "hard hitting" being a bit of a poor choice of words to his true point.
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Tru dat
I think Beef was trying to focus on the specialized part, with "hard hitting" being a bit of a poor choice of words to his true point.
I meant hard hitting infantry squads, not support weapons.
I think a bipod MG34 team with fast set up and narrow arc would be really cool and match the OKW flavor.
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I think a bipod MG34 team with fast set up and narrow arc would be really cool and match the OKW flavor.
I really dunno if we can get an HMG team any faster than a Maxim though.
I'm not really sure what'd be perfect for their flavour though, I'd have assumed their infantry being hard-hitting should thus make their HMG rely on said units for actual damage - as we know, either the HMG42 (Best AoE suppression) or Maxim (best single-target suppression) would fit such a concept better, and the HMG34 has no real "I'm just here for suppressing" hook to its stats save for adding on "...because I don't actually do damage" at the end.
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I'm not sure I like how killtastic the MG42 is considering how beastly it is at suppression. Its just so damn good. 34 might need a buff but its closer to how I imagine the MGs should be than the 42 is, personally.
Due to the way grenades work with how you can throw them despite being suppressed there has to be a penalty for staying close to/in front of an MG for to long. That's why MG's have good killing power; the MG34 shouldn't be an exception to this.
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Now, Volks are the worst AI base infantry, in a faction that's designed to have the strongest and best early game. A bipod MG34 available at 0 CP could fill the role of the Maxim, only more support oriented. Very very narrow arc with a very very fast set up time, with extreme suppression and little damage.
This would fit the OKW theme (compare the Raktenwerfer to other AT guns) and also make them weaker at static defense.
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Only downside of this solution is that hmg34 would have very slow vet gain (mb giving hmg34 lots of accuracy and damage on first vet levels would help)?
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I look at it this way. Cons were the worst troops pre WFA, so they got a fast MG that suppressed individual targets, allowing the Cons to overwhelm.
Now, Volks are the worst AI base infantry, in a faction that's designed to have the strongest and best early game. A bipod MG34 available at 0 CP could fill the role of the Maxim, only more support oriented. Very very narrow arc with a very very fast set up time, with extreme suppression and little damage.
This would fit the OKW theme (compare the Raktenwerfer to other AT guns) and also make them weaker at static defense.
that is what kurb is... it is shock unit and very uesless after 5min, also if the arc is narrower than maxim is too narrow.
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Also a Maxim-like MG34 wouldn't become useless after 5 min mark.
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As i see it hmg34 should have good suppression, but deal close to 0 damage (hmg42 and maxim damage need to be nerfed as well, but thats another story).
Only downside of this solution is that hmg34 would have very slow vet gain (mb giving hmg34 lots of accuracy and damage on first vet levels would help)?
You can make MG's gain vet from suppressing units instead of damage.
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You can make MG's gain vet from suppressing units instead of damage.
Could also just reduce its vet requirements a ton, but I'd admit I've long wanted all HMGs to be balanced around doing that as well. They're the only heavy weapon team with a secondary purpose that fulfilling also reduces the XP they will gain (suppressing units will make them harder to damage said units and also encourage enemies to just hit retreat faster and not give them more XP).
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Due to the way grenades work with how you can throw them despite being suppressed there has to be a penalty for staying close to/in front of an MG for to long. That's why MG's have good killing power; the MG34 shouldn't be an exception to this.
Hmm I feel like the solution here would be to rework grenades. Reduced throwing range while suppressed if you get suppressed even after giving the order / pinned cancels the throw.
Molotovs tho
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