StuG Idea - Swap TWP for Barrage
Posts: 508
Posts: 300
I'm not 100% barrage would be the best ability.....
Posts: 1153 | Subs: 1
The allied factions have such a focus on fast, medium armor that TWP is one way to maintain survive-ability and reduce the chances of one's armor being flanked. It costs nearly as much as a teller mine and has an almost identical purpose.
It is not overpriced; as Ostheer, one must often decide between upgrades, mines and unit abilities/actions, especially when the munitions are split even or not going in the axis team's favor. TWP fits Ostheer's faction design.
Does the Elefant need TWP? Eh, maybe not. But that's a different discussion.
If you see vetted Stugs/Paks, expect TWP on important vehicles when pushing.
Edit:
Voted not sure. while I'm 100% against Target Weak Point on Both STuG's and Pak-40s(hard AT weapons should be capable of self stunning you'd think they'd learn that lesson from DOW II)
I'm not 100% barrage would be the best ability.....
I see your point with this... perhaps an ability to fire an HE round effective against soft targets and infantry would be appropriate?
That really defeats the purpose of the Stug though. The Stug III G is a tank destroyer in this iteration.
Posts: 90
Posts: 2779
Posts: 508
Enough one click stupid wipe, ya?
Isn't TWP basically the "one click destroy medium" ability?
Posts: 2779
Is TWP basically the "one click destroy medium" ability?
Maybe shall I teach you not frontally engaging vetted StuG with medium?
Posts: 107
Posts: 1617
Posts: 1122
Posts: 306
Posts: 2280 | Subs: 2
Permanently BannedRemove TWP, give stugs 60 range to fight su76s, adjust cost if needed.
60 range at vet1?
Posts: 3103 | Subs: 1
Maybe shall I teach you not frontally engaging vetted StuG with medium?
Frontally engaging +30 fuel cost vet 1 SU-85es aren't a damn near guaranteed death for mediums.
TWP is fine on Paks, but it's gotten a bit much while it's also on now-great StuG Gs, so now all the TWP allows for stunlocking like their vanilla WoW Ro
Posts: 1122
60 range at vet1?
By default. Or you can give both stug and su76 +10 range on vet 1 or 2. Maybe buff su76s hp to stug level to compensate.
Anyway, su76s should not have 60 range or ostheer should have something else except elefant to fight su76s head on.
Posts: 508
Maybe shall I teach you not frontally engaging vetted StuG with medium?
I expect StuGs to beat medium armor, I'm just not sure it's a good thing that a vet 1 StuG getting one shot off means the medium is guaranteed to die. Honestly, not sure. I mean I'm not an expert player - maybe it's balanced. I don't know. It just seems wrong to me.
edit -
On the other hand, I love rolling up to SU-85s, Shermans, etc, clicking TWP and on them, and then yelling "STUG LIFE!" as the allied tank blows up.
Posts: 424 | Subs: 2
Turreted Tanks would be unable to move their turret but this can be countered by moving the tank.
Non Turreted Tanks wouldn't be able to either fire their gun (but still be able to move, can pull back.) or reduce range of gun. (Now this is interesting as it would make the enemy TD more vulnerable to counter attacks considering the closer range.)
TWP be still useful and deadly but enemy players can counter it with smart positioning.
Posts: 1116 | Subs: 1
Permanently BannedPosts: 8154 | Subs: 2
Posts: 2280 | Subs: 2
Permanently BannedTWP on Stugs/TA changed into Aimed shot.
/thread
Posts: 4951 | Subs: 1
Livestreams
2 | |||||
641 | |||||
4 | |||||
3 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.939410.696+5
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
11 posts in the last week
26 posts in the last month
Welcome our newest member, vip8scom
Most online: 2043 users on 29 Oct 2023, 01:04 AM