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Stuka Barrage bugged? or I remember wrong

9 Aug 2015, 02:27 AM
#1
avatar of Appleseed

Posts: 622

Hi

I just want confirm one thing I remember stuka regular barrage and flame barrage share same CD, this few days I see my Stuka can fire flame barrage after regular barrage they are not share the same CD anymore, does it bugged or I remember it wrong because for every other art all their ability share the same CD, why stuka is exception?
9 Aug 2015, 05:40 AM
#2
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Its mostly bugged. It never got attention, because the stuka never ever got to vet4-5 in most games so nobody ever noticed. It happens more often now, but not by much.
9 Aug 2015, 05:52 AM
#3
avatar of braciszek

Posts: 2053

The stuka zu fuss barrages never shared the same cooldown, but no ever noticed because vet 4 stuka zu fuss's rarely ever happened in real games, even 4v4's. It costs 100 munitions anyways, so like youd be firing a lot of it.
9 Aug 2015, 06:06 AM
#4
avatar of Alexzandvar

Posts: 4951 | Subs: 1

It also got nerfed like all the other flame weapons/effects in the game, so it's not really normally worth it unless you need to burn a building down.
9 Aug 2015, 06:17 AM
#5
avatar of Porygon

Posts: 2779

The stuka zu fuss barrages never shared the same cooldown, but no ever noticed because vet 4 stuka zu fuss's rarely ever happened in real games, even 4v4's. It costs 100 munitions anyways, so like youd be firing a lot of it.


If you truly believe in this, no trolling, L2P is the best answer.
9 Aug 2015, 07:02 AM
#6
avatar of turbotortoise

Posts: 1283 | Subs: 4

relic hasn't exactly got a sterling track record regarding attention to detail, or greater context.
9 Aug 2015, 13:58 PM
#7
avatar of Just easy

Posts: 110

Not sure why people think it's not intended, it costs 100 muni guys, who would use it if it shared the normal cooldown?
nee
9 Aug 2015, 14:04 PM
#8
avatar of nee

Posts: 1216

I think it's fine, 100 muni plus just incendiary just means area denial and not blasting your tanks and defenses apart.

It's not like you can alternate both barrages endlessly, at worst you lose a LOT of munitions in a short amount of time.

THis might be an issue if the price/ vet unlock gets nerfed though. But it's not.
9 Aug 2015, 18:41 PM
#9
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Not sure why people think it's not intended, it costs 100 muni guys, who would use it if it shared the normal cooldown?


Well, there was something called precision strike and nowadays creeping/counter barrage which shares the same cooldown as the main barrage.
MHT/Mortars/Pack/ISG also share cooldown along their barrages.

PD: i still think it's fine. Just not consistent mechanic.
9 Aug 2015, 19:05 PM
#10
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned


Well, there was something called precision strike and nowadays creeping/counter barrage which shares the same cooldown as the main barrage.
MHT/Mortars/Pack/ISG also share cooldown along their barrages.

PD: i still think it's fine. Just not consistent mechanic.
True, but they also autofire. But then again, stuka payload is much higher.
10 Aug 2015, 04:47 AM
#11
avatar of RetroInferno

Posts: 59

relic hasn't exactly got a sterling track record regarding attention to detail, or greater context.


Gotta love dem Relic's 200 rounds automatic FG-42 with a fire rate of 1200 RPM. :foreveralone:
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