as we all know blobs
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Posts: 40
Posts: 773
Posts: 4630 | Subs: 2
There is only 1 way for Relic to completely remove blobbing for the game and they have yet to listen to me.
Have each squad check for another squad within a certain radius, if the amount of squads in said radius is > whatisdeterminedasablob, reduce ROF for each squad and increase damage taken.
No one would blob again.
Posts: 281
or.... give all factions non-doc demo
Currently when you blob Grens/Volks you must consider demos, when you make BARs blob you don't need to.
Posts: 773
or.... give all factions non-doc demo
Currently when you blob Grens/Volks you must consider demos, when you make BARs blob you don't need to.
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Posts: 4951 | Subs: 1
I don't really see blobs that much anymore except vs. OKW. Soviets have demos and maxims that actually do shit now, USF has the .50 which can also suppress blobs without fear of rnades from max distance. The MG42 absolutely wrecks anything in front of it, be it infantry, or light vehicles.
OKW needs something more to help vs. blobs. The best thing to do would be to fix the ISG's vet. Currently, it gives you bonuses to the barrage, which is the worst part of the unit. If the vet helped the auto-fire, the ISG would be in a good place as a blob counter.
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- MG34 to HQ with cost increased to 240 and gets it's old damage back and a vet 1 ability that drastically increases ROF at the cost of not firing for a few seconds after the ability is done
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Posts: 281
But that doesn't guarantee a punished blob, its simply a method TO punish a blob.
Posts: 83
Posts: 824
AOE is how you deal with light blobs in every RTS game.
WEHR- mortar, mortar HT, riflenade, Werfer, FHT, Tiger, Stug E, MG42
SOV-Demos, Mortar, 120mm mortar, ZiS, SU-76M, Quadtrack, KV-8, KV-2
OKW- Leig, Flaktrack, flak cannon, MG34, Stuka, Sturmtiger
USF- AA Track, Pack Howie, HMC, Sherman, Fighting Position rifle grenade
Maxim and .50 cal not mentioned because they don't stop blobs, only single units.
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Posts: 1891
Buffed Maxim disagrees. .50 Cal also disagrees it just hasn't shown up yet.
Posts: 59
I don't really see blobs that much anymore except vs. OKW. Soviets have demos and maxims that actually do shit now, USF has the .50 which can also suppress blobs without fear of rnades from max distance. The MG42 absolutely wrecks anything in front of it, be it infantry, or light vehicles.
OKW needs something more to help vs. blobs. The best thing to do would be to fix the ISG's vet. Currently, it gives you bonuses to the barrage, which is the worst part of the unit. If the vet helped the auto-fire, the ISG would be in a good place as a blob counter.
Posts: 509
Posts: 19
Why do OKW players blob so much? I really hate seeing it when I play ost 2v2 and the OKW guy does nothing but blob. Had to insistently tell him to get a rak for the map was good for it (Lierneux) then later had to tell him again to get a Stuka instead of spamming infantry (for the opposing team was playing maxim-in-the-building)
Posts: 2396 | Subs: 1
Posts: 1891
Blobs, blobs and again blobs.
Just stop people. There is no way to limit blobbing pehnomenon, and I honestly don't care. If I wanna blob, I should be able to, if I wanna counter the opponent's blob, I should be able to. As simple as that. There are plenty of counters, like demos, HMGs - recently buffed - AT guns with light barrage features, katiushas, wurframens, etc....
They should make howitzers more accurate and do something about that Fireworkswerfer, and you will have plenty of counters to chose from.
This anti-blob whinings begun to annoy me.
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