AFK auto-kick?
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Posts: 3052 | Subs: 15
The Loading bars are the bullets right?
game load begins, music plays, yada yada
Load finishes
"Press any Key" appears
When you press it, your bullets turn Green, indicating you are ready to begin the game
If one minute(or two)passes, and not all players have readied, the game will time out, and no win/loss will be recorded for anyone.
This essentially solves the "slow loader lagger", the "moving my first unit 1:30 into the game" types of people
Posts: 4951 | Subs: 1
It could work like this:
The Loading bars are the bullets right?
game load begins, music plays, yada yada
Load finishes
"Press any Key" appears
When you press it, your bullets turn Green, indicating you are ready to begin the game
If one minute(or two)passes, and not all players have readied, the game will time out, and no win/loss will be recorded for anyone.
This essentially solves the "slow loader lagger", the "moving my first unit 1:30 into the game" types of people
Excellent idea
Posts: 824
It could work like this:
The Loading bars are the bullets right?
game load begins, music plays, yada yada
Load finishes
"Press any Key" appears
When you press it, your bullets turn Green, indicating you are ready to begin the game
If one minute(or two)passes, and not all players have readied, the game will time out, and no win/loss will be recorded for anyone.
This essentially solves the "slow loader lagger", the "moving my first unit 1:30 into the game" types of people
That is a really good idea. Relic DO IT!
Posts: 509 | Subs: 1
It could work like this:
The Loading bars are the bullets right?
game load begins, music plays, yada yada
Load finishes
"Press any Key" appears
When you press it, your bullets turn Green, indicating you are ready to begin the game
If one minute(or two)passes, and not all players have readied, the game will time out, and no win/loss will be recorded for anyone.
This essentially solves the "slow loader lagger", the "moving my first unit 1:30 into the game" types of people
+1.
Posts: 110
It could work like this:
The Loading bars are the bullets right?
game load begins, music plays, yada yada
Load finishes
"Press any Key" appears
When you press it, your bullets turn Green, indicating you are ready to begin the game
If one minute(or two)passes, and not all players have readied, the game will time out, and no win/loss will be recorded for anyone.
This essentially solves the "slow loader lagger", the "moving my first unit 1:30 into the game" types of people
So I could just go afk whenever i get matched against good players and win like 95% of games?
Posts: 146
It could work like this:
The Loading bars are the bullets right?
game load begins, music plays, yada yada
Load finishes
"Press any Key" appears
When you press it, your bullets turn Green, indicating you are ready to begin the game
If one minute(or two)passes, and not all players have readied, the game will time out, and no win/loss will be recorded for anyone.
This essentially solves the "slow loader lagger", the "moving my first unit 1:30 into the game" types of people
And another thing that should happen is if you alt tabed out of the game, the game should just automatically maximize. That would probably solve half the problems with AFK peoeple.
Posts: 3052 | Subs: 15
So I could just go afk whenever i get matched against good players and win like 95% of games?
the other idea is that if you dont perform an action or certain amount of actions per minute (like using ability,clicking a move command,or moving the camera) that you will be kicked automatically.
Otherwise I dont know what you mean,if you go AFK no one will win. youll just have to queue again.
Posts: 91
first dota search the players with same level
then u have to click if u are ready
then the game is launched and u see ur opponents
if u dodge -25 mmr and 5 min penalty of seraching another game.
Posts: 640
30 sec inactivity during the first minute of the match = autokick
lol would kick me in every second game then.... how dumb.
I often have a delay of 30-40sec until my game starts (on some maps)
Posts: 824
lol would kick me in every second game then.... how dumb.
I often have a delay of 30-40sec until my game starts (on some maps)
Yes the auto-kick should be fair, a few minutes would be good.
Posts: 3052 | Subs: 15
lol would kick me in every second game then.... how dumb.
I often have a delay of 30-40sec until my game starts (on some maps)
Get a better PC you
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Posts: 306
I veto this stupid idea
Posts: 11
the other idea is that if you dont perform an action or certain amount of actions per minute (like using ability,clicking a move command,or moving the camera) that you will be kicked automatically.
Otherwise I dont know what you mean,if you go AFK no one will win. youll just have to queue again.
it will ruin ladders - as you can avoid better players with just being afk, and only play against easy players.
Fun Factor 0 - but it will be as common as the afk we experience now
Posts: 824
it will ruin ladders - as you can avoid better players with just being afk, and only play against easy players.
Fun Factor 0 - but it will be as common as the afk we experience now
This makes no sense, people can already quit a match if they don't like who they are facing, this way others don't have to suffer from AFKers. And if you get kicked it should count as a loss, you are wasting people's time with your poor decisions and time management.
Posts: 110
the other idea is that if you dont perform an action or certain amount of actions per minute (like using ability,clicking a move command,or moving the camera) that you will be kicked automatically.
Otherwise I dont know what you mean,if you go AFK no one will win. youll just have to queue again.
Right, so I never have to face good players (or more accurately, players I know are good) that's why I end up winning 95% of games.
I personally like the idea that a player gets kicked after about 90 secs after the game starts if they don't act. 3+ mins is too long, unless you're against total noobs the game should be pretty hopelesss if 1 player is afk the first 4 or so mins in a 2v2.
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