Unreleased, Unused & Scrapped Abilities/Units Voice Hints
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credits: SchwanzlutscherIsKaputt in http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/191377-unreleased-unused-scrapped-abilities-units-voice-hints
You can find many of the Ostheer and Soviet abilities on those screenshots:
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Pls;. Relic...add all of them, these sound lines are amazing.
http://davidchambersconcepts.blogspot.hu/2013/06/company-of-heroes-2-concept-art.html
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please no Soviet Warmachine... it was such a dumb ability in coh1
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Penal Batallion call-in? Huh?
Yeah, in campaing lol
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Pz III.
There are actually files for a Panzer III, exact model isn't clear but it was at least a Model L as the gun is named panzer_iii_50mm_mp.xml. Stat-wise, it seems it was intended to be a counterpart to the T-70. Possibly dropped because Relic couldn't spare the resources to make it, it uses the Panzer IV Ausf. F1 model and is not functional as a unit, although if spawned it will shoot at enemies.
why the fuck werent these released
Because design changes or balance problems.
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There are actually files for a Panzer III, exact model isn't clear but it was at least a Model L as the gun is named panzer_iii_50mm_mp.xml. Stat-wise, it seems it was intended to be a counterpart to the T-70. Possibly dropped because Relic couldn't spare the resources to make it, it uses the Panzer IV Ausf. F1 model and is not functional as a unit, although if spawned it will shoot at enemies.
so they would have had a bunch of light vehicles with the II/III being paired off in opposite roles. sounds interesting actually, except that there isn't enough light vehicles on the other factions to warrant having 2 luschs with slight advantages one way or the other.
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so they would have had a bunch of light vehicles with the II/III being paired off in opposite roles. sounds interesting actually, except that there isn't enough light vehicles on the other factions to warrant having 2 luschs with slight advantages one way or the other.
Well keep in mind the unit was dropped during development and that's when the stats were made. CoH2 during Beta and CoH2 right now are very different games. A Panzer III released right now would probably be akin to a StuG's health and armour with a Puma or Panzer IV F1 style gun.
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The Green T-34 cost less than a T-70 but was absolutely worthless. Every penetrating shot on it resulted in Crew Shock, and its accuracy was abysmal landing shots 10 meters off target. It was so bad that Panzer IV Command Tanks could consistently defeat them in a 1v1 fight, because the Green T-34 spent all it's time either Crew Shocked, or missing shots.
It was a silly concept with no practical use, certainly not with the new direction CoH2 is headed in now.
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You often make more stuff during development and scrap it when the concepts prove not to be working. Nothing unusual that there are more unit files then actual units.
Only thing we can ask are the unreleased doctrines, but we have "P2win" bitching crowd to thank for the lack of new doctrines for any faction for over a year.
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