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I had this opinion until I played against
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http://www.coh2.org/replay/37341/2v2-versus-miragefla
Yeah teamgames is whole different game /story, my comment was for 1v1.
Posts: 732
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I had this opinion until I played against
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http://www.coh2.org/replay/37341/2v2-versus-miragefla
Posts: 8154 | Subs: 2
the only thing being demolished is your credibility bro. What kind of games are you playing where 15 rifle squads are in one sector? Do I have to tell you that Fast War compstomps with Last Crusade mod don't count for balance discussion?
Easy to do sensible USF changes:
1. .50 cal to HQ, smoke grenades (10 muni) on Volks and a HE shell barrage on the LeiG to help counter entrenched positions. This way Volks get more useful and USF gets something to support itself early in the game.
2. T0 or T1 mortar
3. M10 crush reduced so it no longer can wipe 3 squads in 2 seconds, price increase, and it's now built after the player unlocks either T1 or T2 (assuming you have the commander)
4. USF AT gun's Tungsten shells are now free but have a much longer cool down on them.
5. Captain and LT don't come with BARs or Zook's but can be purchased on them for a significantly reduced muni cost. Also after you Unlock the captain Zooks a reduced to 40 muni each and BARs after you unlock the LT are reduced to 50 muni each.
6. Jackson health increased to 560, damage reduced to 160, reload reduced by 1 second. HVAP shells give guaranteed penetration but no extra damage.
7. Health on the Eight Eight increased to 800, health on the vet 2 Ost PIV/ OKW PIV increased to 800 to compensate.
thoughts?
Posts: 8154 | Subs: 2
Posts: 453
the only thing being demolished is your credibility bro. What kind of games are you playing where 15 rifle squads are in one sector? Do I have to tell you that Fast War compstomps with Last Crusade mod don't count for balance discussion?
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Acting like you're smarter than everybody on the entire forum doesn't make it true chief
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Beef, the sarcasm in this statement alone wasn't blatent enough for you?
Please learn to real life mate.
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I ain't your mate, dog.
10/10 backpedal
Seriously though just try and contribute please.
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Posts: 453
I'm not trying to bully, son. I'm trying to promote the fluid diffusion of intelligence and ideas.
Not responding next time: GET THIS THREAD ON TOPIC, OR IT WILL BE LOCKED.
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Just watched OCF launch stram vod Aimstrong vs Cruzzi
Cruzzi absolutely bodied Aimstrong early game as USF vs OST
Captain counters 222/251 with zooks.
MG42 rifleman interplay is good deep great Kreygasm
Edit 5 or so: the blob is alive WutFace
I'm not convinced the balance is broken.
Posts: 444
Just watched OCF launch stram vod Aimstrong vs Cruzzi
Cruzzi absolutely bodied Aimstrong early game as USF vs OST
Captain counters 222/251 with zooks.
MG42 rifleman interplay is good deep great Kreygasm
Edit 5 or so: the blob is alive WutFace
I'm not convinced the balance is broken.
Posts: 380
Nope, it's only good on very small maps like Stalingrad. Mg42 and mg34 are more better at defending territories. Maxim is better in attacks.
The maxim is actually really good at denying territory now since it got AoE suppression. It can shut down flanks by repositioning.
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Meh, 1747 rank for usf. Now I can understand your whine and "trolling", asshole.
I've played over 100
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Didn't Cruzzi lose that game? No offense Cruzzi
Aimstrong made alot more mistakes then Cruzzi in the early game. You're not telling the whole story here.
Posts: 587
Didn't Cruzzi lose that game? No offense Cruzzi
Aimstrong made alot more mistakes then Cruzzi in the early game. You're not telling the whole story here.
Posts: 2396 | Subs: 1
USF is not playable after this patch. SU vs OP Axis.
Posts: 453
Meh, 1747 rank for usf. Now I can understand your whine and "trolling", asshole.
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