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russian armor

New usf meta strategies

22 Jul 2015, 17:57 PM
#1
avatar of Gluhoman

Posts: 380

So, after I lost 3 1v1 games in a row versus OKW, I feel like lieutenant open is not working and 120 fuel major is delaying fast Sherman pretty well. So any new advises?
22 Jul 2015, 18:04 PM
#2
avatar of CieZ

Posts: 1468 | Subs: 4

Stuarts are good. They hard counter 251 flak and luchs openings. You can skip the Stuart and grab an AT gun then rush a Sherman if they open puma.

Just have to micro your Stuart well. Capt in general is amazing this patch imo
22 Jul 2015, 18:34 PM
#3
avatar of Gluhoman

Posts: 380

jump backJump back to quoted post22 Jul 2015, 18:04 PMCieZ
Stuarts are good. They hard counter 251 flak and luchs openings. You can skip the Stuart and grab an AT gun then rush a Sherman if they open puma.

Just have to micro your Stuart well. Capt in general is amazing this patch imo
Mostly I have problems with folks blobberino, supporting with falls or fusiliers.
22 Jul 2015, 18:51 PM
#4
avatar of Bryan

Posts: 412

Haven't played much USF this patch, but from what I have, captain tier and Airborne is pretty sweet. The Stuart comes fast enough to give you some good map control unless they rush a puma, in which case, stuart and captain can play cat & mouse.

The Pack Howie will deal with blobs, combine it with a squad or two of Pathfinders with bars for extra sight & they do a number on inf. Screen with your rifles and tech. If they are really blobbing, the 50 cal does some serious work now.



22 Jul 2015, 18:59 PM
#5
avatar of __deleted__

Posts: 830

Have played against solely USF players in 1v1 as OKW. They all go riflespam with Infantry company, get a vet squad right away, go stuart, get zooks and spam like there is no tomorrow.

Unless OKW blobs himself, with shrecks, he can't stop you.
22 Jul 2015, 19:21 PM
#6
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
You need L2P, its just 3 games, i remember i have -9 losestrick in industry time and i think the problem was in hands Kappa.
22 Jul 2015, 19:24 PM
#7
avatar of iTzDusty

Posts: 836 | Subs: 5

LT rush is no longer meta.

Captain tier is much more flexible as it provides actual AT, the AA halftrack only being situational a soft counter. Stu arts hit the field super fast and put immense pressure on OKW especially. Pak howitzer is also much cheaper and is an amazing wiping and suppression platform.
22 Jul 2015, 19:28 PM
#8
avatar of gnaggnoyil

Posts: 65

Mostly I have problems with folks blobberino, supporting with falls or fusiliers.


Riflemen f**k volksgrenadiers and M1919A6 paratroopers f**k LMG34 obers/fallschirmagers/panzerfusiliers. they do not f**k totally though, but indeed f**k.
22 Jul 2015, 21:15 PM
#9
avatar of Gluhoman

Posts: 380

You need L2P, its just 3 games, i remember i have -9 losestrick in industry time and i think the problem was in hands Kappa.
Meh, FOHIZD
22 Jul 2015, 21:35 PM
#10
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Try going LT -> CPT -> MJR

Works fairly well. It gives you access to all of your support weapons, and M2HB is great vs. OKW infantry. If you don't want to tech to major afterwards, you can grab armor company for callins.
22 Jul 2015, 21:35 PM
#11
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
I think Leit will be more power when thay add AT gun in main tier.
22 Jul 2015, 23:46 PM
#12
avatar of simpelekees
Patrion 310

Posts: 159

I'm kinda thinking about changing my play too. I used to go 4 riflemen, lt, capt.
But now I wanna try
3 riflemen,
BAR/zook + 4th riflemen (2 BARs)
Capt
Stuart
pak howi
major
sherman

I further get 2 or 3 double BAR riflemen + 2 double zooks.

But of course it depends upon the opponent's play what exactly will roll.
22 Jul 2015, 23:51 PM
#13
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

Captain Stuart Armor Company will win you every game ever.

Low on fuel? M10
Lose your light vehicle too early and lacking map control with P4 incoming?!? stall for M10

MG in house? Pack howitzer. #MVGame

You're winning dominately and Tiger ace cums?

send like 5 M10s at it.

CAS LMG Gren blob? Demos,and m10 crush

pak wall? 240 artillery + bar blob flank.

STUG E? M10.

Puma? M10.

Luchs in ur base rapiening your shit? M10

M10 M10 M10 M10

GO. Armor. Company, and m10 :foreveralone:

Before they nerf M10 to require major tech too \ :foreveralone: /
23 Jul 2015, 07:25 AM
#14
avatar of NorthWeapon
Donator 11

Posts: 615

Captain Stuart Armor Company will win you every game ever.

Low on fuel? M10
Lose your light vehicle too early and lacking map control with P4 incoming?!? stall for M10

MG in house? Pack howitzer. #MVGame

You're winning dominately and Tiger ace cums?

send like 5 M10s at it.

CAS LMG Gren blob? Demos,and m10 crush

pak wall? 240 artillery + bar blob flank.

STUG E? M10.

Puma? M10.

Luchs in ur base rapiening your shit? M10

M10 M10 M10 M10

GO. Armor. Company, and m10 :foreveralone:

Before they nerf M10 to require major tech too \ :foreveralone: /


Super blob. M10? :D
23 Jul 2015, 07:32 AM
#15
avatar of CadianGuardsman

Posts: 348

I've tended to adopt a more passive hit n run approach combined with allot of flanking and capping trying to win the recourse wars. I've found them very good in 2v2s however I don't really play that many 1v1s so I couldn't help you there.
23 Jul 2015, 07:39 AM
#16
avatar of l4hti

Posts: 476

3 Riflemen -> LT -> M20 Works reliably only vs OKW without MG34. And Luchs is now even more dangerous, because mayor more expensive now. 5 rifles to 1919 spam or flamer spam and captain works fine.
23 Jul 2015, 21:08 PM
#17
avatar of simpelekees
Patrion 310

Posts: 159

I tried elite doctrine, 4 riflemen (4th is vetted riflemen), the 4th picks up 2 bars, then Capt -> either stuart or howitzer. It got me some wins until now...After the patch i got 8 wins, 1 loss..Dunno if that prolongs..
26 Jul 2015, 10:15 AM
#18
avatar of Jiisharo

Posts: 5

Mostly I have problems with folks blobberino, supporting with falls or fusiliers.


That sounds like a LOT of infantry, have you tried using the pak howitzer? I had lots of issues vs blobs playing as OKW until I learned to correctly use the infantry support gun (i.e. not like a mortar, needs direct line of fire). It provides AOE suppression + dmg and is quite precise when not firing indirectly, helped a lot.

The MP bleed should let you field vehicles + infantry while your opponent cannot reinforce + pay MP for tanks.
27 Jul 2015, 00:29 AM
#19
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

Captain Stuart Armor Company will win you every game ever.

Low on fuel? M10
Lose your light vehicle too early and lacking map control with P4 incoming?!? stall for M10

MG in house? Pack howitzer. #MVGame

You're winning dominately and Tiger ace cums?

send like 5 M10s at it.

CAS LMG Gren blob? Demos,and m10 crush

pak wall? 240 artillery + bar blob flank.

STUG E? M10.

Puma? M10.

Luchs in ur base rapiening your shit? M10

M10 M10 M10 M10

GO. Armor. Company, and m10 :foreveralone:

Before they nerf M10 to require major tech too \ :foreveralone: /



I decided to try this in my next match, not expecting much. Oh God the tigers had no chance. The guy sent in a tiger ace and 2 P4s; 5 m10s, a jackson, and a is2 said hello.
27 Jul 2015, 00:46 AM
#20
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15




I decided to try this in my next match, not expecting much. Oh God the tigers had no chance. The guy sent in a tiger ace and 2 P4s; 5 m10s, a jackson, and a is2 said hello.



lol Id never lie to you :luvDerp:
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