LeFH versus the ML-20
Posts: 4951 | Subs: 1
The counter-barrage is interesting, but it's useless against artillery with legs or wheels. Would it be out of the question for the LeFH to lose counter barrage as it's Vet 1 Bonus and replace it with higher damage done?
Alternatively it could get a simple cost reduction and pop cap reduction to reflect it's place as more light support artillery than a heavy howitzer.
Posts: 17914 | Subs: 8
It have much shorter cooldown therefore shoots much more frequently.
Posts: 1194 | Subs: 1
Why?
It have much shorter cooldown therefore shoots much more frequently.
I dont actually think it does.
Posts: 4951 | Subs: 1
Why?
It have much shorter cooldown therefore shoots much more frequently.
The cool downs for the LeFH and the ML-20 are exactly the same.
Not to mention having a shorter cooldown wouldn't justify the LeFH's lack of damage or high cost. Most people will just move out of the way after the first few shells so if those shells really don't do all that much damage then well....
The ML-20 hit's very, very hard making it so even if you react quickly you can still end up with squad wipes happening.
Posts: 1304 | Subs: 13
Why?
It have much shorter cooldown therefore shoots much more frequently.
The reload is not that much different. Le FH reload at 2.25-2.75 seconds versus the ML-20s 2.8-3.2 seconds. Both have the same wind down of 2 seconds after each shot. All other things that affect the time to fire such as cooldown (doesn't exist for either) and aim-times are standardized among the two.
Pretty sure both ability recharges were also standardized.
Edit: Both ML-20 and the LeFH require 90 seconds before they can launch another barrage.
Posts: 4630 | Subs: 2
Versus Soviets, counter barrage takes out 120, ML or even Katy.
Posts: 4951 | Subs: 1
LeFH is amazing vs USF blobs and Major.
Versus Soviets, counter barrage takes out 120, ML or even Katy.
If you lose literally anything to a counter barrage from an LefH then you must have been AFK. When an LeFH counter barrages it must turn, set up, aim, and then fire. By the time all that happens you can easily just move away.
Especially when the shells mostly just miss anyway. Counter barrage is good against static Artillery, but the high damage on the ML-20 makes using it for counter battery fire far easier. Counter barrage also has a long cooldown as well.
And maybe when shooting at an ambulance/major point, but the shells have such low lethality that simply moving away is not that hard.
EDIT: You also can't chose what it counterbarrage's either, so a 82mm mortar might attract it's attention putting the barrage on cool down so you can't preform counterbattery fire against the enemies katyusha's
Posts: 334
Posts: 1605 | Subs: 1
600 MP is a huge investment which almost never pays off unless you've managed to hit mass retreated infantry at their HQ (or Forward Retreat Point).
ML-20 have obvious bonus in comparsion to LeFH - it faces OKW trucks which are perfect targets for such units.
On most 4v4 maps they should be built outside base sector to have effect because of limited range.
Posts: 273
Would it be out of the question for the LeFH to lose counter barrage as it's Vet 1 Bonus and replace it with higher damage done?
Hell no!! Counter Barrage ability is the main purpose for me to built this weapon. I have used it too many times and it is an awesome ability.. I hate people who dont use the weapon itselft and its ability, but still keep sh.ting about the ability..
Posts: 420
Why?
It have much shorter cooldown therefore shoots much more frequently.
It has shorter cooldown at vet 2. but only half the damage per barrage.
Posts: 482
LeFH is amazing vs USF blobs and Major.
Versus Soviets, counter barrage takes out 120, ML or even Katy.
Not really. Use this ability then you'll find that the counter barrage is not accurate at all, sometimes it hits nothing with entire 6 shells and the enemy even don't move their units. This really makes me annoying.
Posts: 513
Posts: 742 | Subs: 1
I used it today and I think its fine, sorry Alex
Read the thread title bro
Posts: 1194 | Subs: 1
Maybe get a new vet 1 for the ML20, like an artillery smoke creeping barrage.
OFC, insta wipes for both units still exist so I doubt they will ever really be seen beyond ones and the occasional 2s.
Posts: 17914 | Subs: 8
Read the thread title bro
Not really important.
There are multiple units of same cost/role where one side have them better then another.
USF MHT vs ost MHT?
Grens scaling vs cons?
ZiS-3 vs PaK40.
ML-20 vs LeFH vs B4.
81mm vs 82mm.
Katy vs pwerfer.
Tiger vs IS-2.
Sniper vs scout sniper.
One is always better, none of them is equal to its counterpart.
Sometimes axis one is better and when allied one is better its not imbalance in any way.
The only valid question is-does the unit perform ok in the given role.
For the most part the answer is yes.
Posts: 513
Read the thread title bro
Yes, I used it today and I think it's fine.
Maybe you are struggling let me help: Je l'ai utilisé aujourd'hui et je pense que son amende
Posts: 2115 | Subs: 1
I also had fun destroying poor Panthers with the ML20. Good times. Also really good for base shelling.
Posts: 1701
Posts: 670
This light 10.5cm Field Howitzer doesn’t have the destructive power of some Soviet artillery, but it counters with a good rate of fire and reasonably long range.
You know what what to do.
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