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OKW Radio Silence

19 Jul 2015, 16:50 PM
#1
avatar of ClassyDavid

Posts: 424 | Subs: 2

What does it exactly do to the enemy forces? It does say hide your units from the enemy map but does it also prevent the solder audio chatter or notifications such as unit sniped or enemy units revealed? I use it time from time but never on the receiving end and would like to know how it effects the battle.
19 Jul 2015, 17:03 PM
#2
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

What does it exactly do to the enemy forces? It does say hide your units from the enemy map but does it also prevent the solder audio chatter or notifications such as unit sniped or enemy units revealed? I use it time from time but never on the receiving end and would like to know how it effects the battle.


I believe that all it does is stop units from showing up on the minimap. Enemy units still scream in pain when they get shot.
19 Jul 2015, 17:08 PM
#3
avatar of Intelligence209

Posts: 1124

I would like to know if anyone at all uses this ability
19 Jul 2015, 17:21 PM
#4
avatar of chipwreckt

Posts: 732

I would like to know if anyone at all uses this ability


http://www.coh2.org/replay/36864/giap-vs-paula-radio-silence-new-meta

I think the ability is really usefull if you know your opponent uses tactical map a lot. Pretty weird to not see enemies on this for a full minute.
19 Jul 2015, 19:53 PM
#5
avatar of Alexzandvar

Posts: 4951 | Subs: 1



http://www.coh2.org/replay/36864/giap-vs-paula-radio-silence-new-meta

I think the ability is really usefull if you know your opponent uses tactical map a lot. Pretty weird to not see enemies on this for a full minute.


You can combine radio silence with encirclement for some pretty fun results.
19 Jul 2015, 20:33 PM
#6
avatar of Highfiveeeee

Posts: 1740

This doctrine is heavily underused.
IMO it's one of the most useful and in addition tactical abilities in the game.
You can fake a fight in the middle to bind the enemy's army and focus his concentration on this point.
Meanwhile you can flank the shit out of your enemy and the chances are high that he will take some seconds to realise. By then it is too late.
19 Jul 2015, 20:59 PM
#7
avatar of Thunderhun

Posts: 1617

Underused because we have STG44s for a T4 unit and a call-in tank that repleaces a T4 unit...
19 Jul 2015, 21:48 PM
#8
avatar of ferwiner
Donator 11

Posts: 2885

Underused because we have STG44s for a T4 unit and a call-in tank that repleaces a T4 unit...


This t4 tank is godly powerfull with its mark target, especially with pak or jpzer support.
19 Jul 2015, 22:03 PM
#9
avatar of Thunderhun

Posts: 1617



This t4 tank is godly powerfull with its mark target, especially with pak or jpzer support.


Then why would you go for T4 with a fuel starved faction when you have this tank in the doctrine...oh wait, I have an upgrade for a T4 unit. The doctrine is flawed...
19 Jul 2015, 22:07 PM
#10
avatar of ferwiner
Donator 11

Posts: 2885



Then why would you go for T4 with a fuel starved faction when you have this tank in the doctrine...oh wait, I have an upgrade for a T4 unit. The doctrine is flawed...


In 1v1 you dont use obers so you should forget about that ability (some kind of like in case of howitzers) in higher game modes you wait for callin first and then you build the t4 an obers, its that simple.
19 Jul 2015, 22:12 PM
#11
avatar of Iron Emperor

Posts: 1653

I'd use them in 1v1's they're strong with some vet on it
19 Jul 2015, 22:54 PM
#12
avatar of ferwiner
Donator 11

Posts: 2885

I'd use them in 1v1's they're strong with some vet on it


Its not that they are bad. Skipping t4 is just simply a lot better.
20 Jul 2015, 01:33 AM
#13
avatar of Thunderhun

Posts: 1617



Its not that they are bad. Skipping t4 is just simply a lot better.


Would be better if OKW had the obers placed in elsewhere, not beyond T4.
20 Jul 2015, 03:39 AM
#14
avatar of vietnamabc

Posts: 1063

Instead of putting Obers in T4, how about Obers only unlocked if OKW has set up 2 trucks, this will promote T1+T2 play.
20 Jul 2015, 03:59 AM
#15
avatar of Intelligence209

Posts: 1124

My most favorite commander for OKW that's forsure, I hardly build T4 with it. So yea the STG44 upgrade is useless to me
20 Jul 2015, 05:40 AM
#16
avatar of Iron Emperor

Posts: 1653

In 2v2s you can easily build T4 but in 1v1s it's somewhat too expensive
nee
5 Aug 2015, 05:23 AM
#17
avatar of nee

Posts: 1216

It's entirely useless against AI enemies, so that takes out quite a lot of players, even if it's a minority.

But I can totally see it as useful against human opponents that need to be aware of the possibility that you're not seeing nothing when facing off a Spec Ops player.
5 Aug 2015, 06:18 AM
#18
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

Underused because we have STG44s for a T4 unit and a call-in tank that repleaces a T4 unit...


Exactly. Plus I don't wanna be stuck on Volks and Obers the entire game. Sadly, I have to pick a doctrine to get a simple MG34 as OKW.
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