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Soviet T3 need cost increase or Ost T3 cost reduction!

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21 Jul 2015, 16:44 PM
#181
avatar of Alexzandvar

Posts: 4951 | Subs: 1

If the Soviets are investing in light vehicles, couldn't the Wehrmacht player be able to rush out P4 to nullify this? Paks, PGS and Grens should be able to keep the HT and T-70 in check until then.

AND please, M5 does not need any changes right now, this unit needed some love since the WFA release. All the HT at this moment should be aligned the same way (high suppression).


The entire point of the thread is that Ostheer T3 comes much later than Soviet T3 making "rushing" a PIV to counter the enemy's light vehicles hard because by the time the PIV hit's the field the enemy will already have extremely plentiful counters.
21 Jul 2015, 19:19 PM
#182
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

The Quad M5 AA halftrack is the easiest light vehicle to micro, there is nothing hard about it. It's fast, has blitz, has long range, fires on the move, suppresses infantry trying to chase it, doesn't have to deal with oorah, has small target size (hard to hit at long range with shreks), has to worry less about enemy mines than axis light vehicles. If the Quad M5 is considered "hard to micro" then units like the OKW Flak AA half track must be considered impossible to micro.



I don't think they have fixed attack move :snfPeter:
21 Jul 2015, 19:28 PM
#183
avatar of Alexzandvar

Posts: 4951 | Subs: 1



I don't think they have fixed attack move :snfPeter:


They did, but in kinda a dumb roundabout way by making it bug out and then set up 3-4 times in a row when you try to get it to attack something.
21 Jul 2015, 20:12 PM
#184
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



They did, but in kinda a dumb roundabout way by making it bug out and then set up 3-4 times in a row when you try to get it to attack something.


If you attack move, you need to wait for it to deploy. Setting an attack order just resets the deploy.
21 Jul 2015, 21:52 PM
#185
avatar of WingZero

Posts: 1484



The entire point of the thread is that Ostheer T3 comes much later than Soviet T3 making "rushing" a PIV to counter the enemy's light vehicles hard because by the time the PIV hit's the field the enemy will already have extremely plentiful counters.


Soviet player is spending fuel for tech + 70 fuel for T-70. When that P4 comes out, Soviet player is SOL cause he will only have an AT gun as hard counter. Whermacht player can hold off with Pak, PGs and Grens and not to mention teller mines until T3. But yes I concede, the scout car could use a bit of a punch against light vehicles.
21 Jul 2015, 21:57 PM
#186
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Soviet player is spending fuel for tech + 70 fuel for T-70. When that P4 comes out, Soviet player is SOL cause he will only have an AT gun as hard counter. Whermacht player can hold off with Pak, PGs and Grens and not to mention teller mines until T3. But yes I concede, the scout car could use a bit of a punch against light vehicles.


And the Ostheer player is paying waaaaaay more than what the Soviet player payed for the T-70. The whole issue is that USF and Soviets can get light vehicles out ridiculously fast and punish Ostheer due to the fact Ostheer is a slow to tech faction. OKW can kinda handle with a quick JPIV and the Rackten + cheap mines.
21 Jul 2015, 22:00 PM
#187
avatar of Iron Emperor

Posts: 1653

Puma works out fine too in the start
21 Jul 2015, 22:33 PM
#188
avatar of Aerohank

Posts: 2693 | Subs: 1



Soviet player is spending fuel for tech + 70 fuel for T-70. When that P4 comes out, Soviet player is SOL cause he will only have an AT gun as hard counter. Whermacht player can hold off with Pak, PGs and Grens and not to mention teller mines until T3. But yes I concede, the scout car could use a bit of a punch against light vehicles.


I think you underestimate the fuel gap between Soviet T3 units and Ostheer T3 units. If both teams have equal fuel income, then the Soviet player can make a Quad AA and 2 SU76s roughly and still have ~35 fuel left before a P4 can be produced.
21 Jul 2015, 22:59 PM
#189
avatar of ZeaviS

Posts: 160



I think you underestimate the fuel gap between Soviet T3 units and Ostheer T3 units. If both teams have equal fuel income, then the Soviet player can make a Quad AA and 2 SU76s roughly and still have ~35 fuel left before a P4 can be produced.


But then they've also spent almost twice as much manpower, which is another resource in this game.
22 Jul 2015, 01:07 AM
#190
avatar of ofield

Posts: 420

Have you tried going for 2 222s yet? They should be able to handle a quad easily.


Not really, the quad cuts through 222s like a hot knife through butter. ironically the 222 have a less hard time against t70. Personally i would just reduce the armor of the M5 and reduce the quad penetration.
22 Jul 2015, 01:26 AM
#191
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post22 Jul 2015, 01:07 AMofield


Not really, the quad cuts through 222s like a hot knife through butter. ironically the 222 have a less hard time against t70. Personally i would just reduce the armor of the M5 and reduce the quad penetration.
Yeah I still haven't experienced the match-up first hand, but from what people are saying it seems like simply reducing it's penetration so it doesn't chew through 222s so quickly would allow ostheer to have a way of countering it proactively rather then only being forced to be reactive with infantry AT. And all the other match-ups would remain pretty much the same.
22 Jul 2015, 01:29 AM
#192
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Yeah I still haven't experienced the match-up first hand, but from what people are saying it seems like simply reducing it's penetration so it doesn't chew through 222s so quickly would allow ostheer to have a way of countering it proactively rather then only being forced to be reactive with infantry AT. And all the other match-ups would remain pretty much the same.


You would need to reduce the pen to next to nothing to have any effect because the 222 has really really thin armor. A better suggestion would be to give the 222 more health to make it more tanky.
22 Jul 2015, 02:16 AM
#193
avatar of atouba

Posts: 482



Pios and Grens aren't the only units that can cap yknow. I often cap the frontline with HMGs initially and backcap with mortar and Pios.

One Faust is all it takes, and the Ostruppen help too.


You stop talking about godamn map control pls! Completely big talk imo. You can control the map with HMGs supported by mortars and pios? Aganist the soviets with T70/M5 supported?
22 Jul 2015, 03:05 AM
#194
avatar of Goldeneale

Posts: 176

jump backJump back to quoted post22 Jul 2015, 02:16 AMatouba


You stop talking about godamn map control pls! Completely big talk imo. You can control the map with HMGs supported by mortars and pios? Aganist the soviets with T70/M5 supported?


Uh... Yes?

What do you use? A sniper and four grens with LMG42s?
22 Jul 2015, 04:38 AM
#195
avatar of flatline115

Posts: 98

M5 idd is really good early game. I had been skeptical of this before I went to play a 2v2 as soviets. I think it just requires you to adapt to it though, if you can beat him at positional play with your PaKs then you've done what CoH2 is about anyway..
22 Jul 2015, 04:52 AM
#196
avatar of KurtWilde
Donator 11

Posts: 440



The entire point of the thread is that Ostheer T3 comes much later than Soviet T3 making "rushing" a PIV to counter the enemy's light vehicles hard because by the time the PIV hit's the field the enemy will already have extremely plentiful counters.


Dude Soviet T3 and OH T3 are NOT the same. How many times do people have to repeat this. And I played a few games with the new patch yesterday, as Soviets and OH. The AA HT is no big deal, One faust and one PAK shot
22 Jul 2015, 05:08 AM
#197
avatar of __deleted__

Posts: 1225



Dude Soviet T3 and OH T3 are NOT the same. How many times do people have to repeat this. And I played a few games with the new patch yesterday, as Soviets and OH. The AA HT is no big deal, One faust and one PAK shot

No offence dude, but what?
I've played a few matches today, against legit opponents (top 200) as Soviets, and the Quad HT is a giant deal. It comes extremely early, it melts infantry, affords you field presence, and forces a major, early AT investment from OH which you can easily exploit by further investing into specialised AI, ie. Shocks, Snipers, 120s, etc. Not to mention that the SU 76 out of the same tier neutralises any eventual PIV at much smaller cost.
22 Jul 2015, 05:37 AM
#198
avatar of KurtWilde
Donator 11

Posts: 440


No offence dude, but what?
I've played a few matches today, against legit opponents (top 200) as Soviets, and the Quad HT is a giant deal. It comes extremely early, it melts infantry, affords you field presence, and forces a major, early AT investment from OH which you can easily exploit by further investing into specialised AI, ie. Shocks, Snipers, 120s, etc. Not to mention that the SU 76 out of the same tier neutralises any eventual PIV at much smaller cost.


You don't build an AT gun by the 8-10 min mark? Your regular build order?
22 Jul 2015, 05:44 AM
#199
avatar of __deleted__

Posts: 1225



You don't build an AT gun by the 8-10 min mark? Your regular build order?

Build order depends too much on opponent/strat/map to generalise.
Of course I'd build early AT to cope with approaches like these, but I seriously doubt thats gonna cut it against people with decent micro that don't sit in front of your camp or drive over the obvious teller spots.
22 Jul 2015, 05:46 AM
#200
avatar of Iron Emperor

Posts: 1653



You don't build an AT gun by the 8-10 min mark? Your regular build order?


Everybody wants to build the pak 40 but even then you've to hope that you conserved your troops well to have enough mp. M5 slaughters everything. I had a inhouse 2v2 against 2 clanmembers and the m5 flanked the pak 40 and took it out in just 2 seconds. OKW FHT came in, got schredded in 3 seconds. While shots on it by the FHT were a joke.
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