USF munitions
Posts: 341
I was just wondering if it just happens to me or is it normal to float munitions as usf.
Also you think they need a conversion system from munitions to fuel ?
imo i think this will improve early and mid game usf superiority and can make up for their lack of late game love.
Ur thoughts ??
Posts: 54
Permanently BannedSince light armor comes quicker now, I think a muni to fuel conversion for the USF is a bad idea. We will see an ever quicker stuart, which is already hard to counter for the Axis.
Perhaps the return of some usefull mines? Anti infantry mines would be helpfull. I would like the USF to have those, could be used as a muni sink togheter with grenades, perhaps flamethrowers for rear echelons, and we can see some nice muni investments for USF.
Posts: 550 | Subs: 1
Get used to throwing a lot of grenades. They don't really have muni dump anymore since the BAR and zook upgrades go universal in the next patch. So my thought will be a lot of m20 mines and a lot of grenades.
I think you misinterpret the change. The change will combine the unlock research upgrades into one that will cost 15 fuel and 150 manpower. This change if anything will give usf players more ways to spend their ammo than before because you unlock zooks and bars for the same price as 1 upgrade before the change.
So if you need zooks and research them, you now (or if you play without the mod, after the patch goes live) can as well throw a bar on one of your squads if you got the munitions for it.
Posts: 380
Posts: 341
Posts: 54
Permanently Banned
I think you misinterpret the change. The change will combine the unlock research upgrades into one that will cost 15 fuel and 150 manpower. This change if anything will give usf players more ways to spend their ammo than before because you unlock zooks and bars for the same price as 1 upgrade before the change.
So if you need zooks and research them, you now (or if you play without the mod, after the patch goes live) can as well throw a bar on one of your squads if you got the munitions for it.
Thank you Sherlock, my thoughts well exceeded my knowledge.
Posts: 54
Permanently Bannedi was not complaining about the lack of ways to spend ur munitions im just saying that as usf conversion of munitions to fuel might come in very handy cuz unlike okw or ostheer they do not rely heavily on munitions .
How do you suppose this munitions transfer comes in to play. Commander wise? What cp count? Not to early otherwise USF will steamrole any allied play, especially Ostheer that basically have no light vehicles apart from their glass cannon
Posts: 341
How do you suppose this munitions transfer comes in to play. Commander wise? What cp count? Not to early otherwise USF will steamrole any allied play, especially Ostheer that basically have no light vehicles apart from their glass cannon
it can be tech wise , same as with okw , maybe the captain gains such an ability instead of the speed production ability no one uses ,especially in the new patch where the m20 will no longer show up early and 222 will be there for the counter anw
players will need stuart to do what the m20 does now.
not to mention major cost was increased from 90 to 120 and by the time shermans hit the field they will be facing heavy axis armor.
i think 150 muni for 50 fuel is a fair trade.
maybe a long cooldown time or a determined number of times u can use the ability can help keep it under control .
Posts: 258
Posts: 67
use it for calling more p47 Kappa
Spam P47 for everything, multiple times. and upgrade all rifles with doubel BARs and throw grenades on everything. u can spam the major artilery strike too. enough ways to dump muni Kappa
Posts: 1891
Ostheer is 2nd most reliant but can circumvent lmg grens kinda with sniper, support weapons, ostruppen, and panzgrens.
Posts: 278
Posts: 1891
Honestly the USF should have had OKWs transfer, if Major is left in base.
Posts: 205
I pretty much use it all on smokes and grenades but on top of that you've got your weapon racks, whatever arty/p47 call ins are available to you and m20 mines.
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