Sandbags Sandbags Everywhere
Posts: 1604 | Subs: 3
Greatly increase their target size so you can easily destroy them with paks/raketenwerfer. Whenever I try to do that half of the shots are missing.
Soviets have no bunkers so it's OK to have superior sandbags for them.
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Wait a second... Cons do not get extra damage while building sandbags? O_O
I think that is every unit that can build, apart from starting units?
Posts: 17914 | Subs: 8
Wait a second... Cons do not get extra damage while building sandbags? O_O
Only engineer squads get extra damage when building anything that have a cost or wires/tank traps.
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But remember when Ostheer spammed bunkers everywhere and their hp was nerfed, maybe nerfing hp is a good thing for Conscript sandbags aswell, or just make all units take extra damage when buildings sandbags/bunkers
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Level: Nuke shelter
Posts: 1963 | Subs: 1
The difference between Soviet and OKW sandbags is that the OKW sandbags can get VET 5
OT: I agree with what AchtAchter said.
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Larger version: http://www.directupload.net/file/d/4049/giw6mieg_jpg.htm
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just asking as a noob.....but, why flanking is not an option? you don´t even need smoke as you may need while flanking a machinegun....more than than, no other sandbag will protect the flanked sandbag as it will happen when flanking a machinegun with other one covering the flanked one...
Lol Flanking, looking at how any Axis player in the thread just dodge your post, I can tell you flanking isn't an option for Axis, its too complicated. If they can't go straight in with a blob and win, this mean the Allied stuff opposed to them is OP.
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lol, bitching about SANDBAGS?
I knew this guy was an axis fanboy, but my god
Are you people serious??
lol
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It is a lame,noob and annoying tactic that only encourages to abuse stuff.
Pls lelic is it that hard to give unfinished defensive positions a huge nerf so they can get easily destroyed by anything ?
Furthermore that would also effect sandbags.
Posts: 587
Posts: 1604 | Subs: 3
The much bigger problem is wire ghosting in any way.
It is a lame,noob and annoying tactic that only encourages to abuse stuff.
Pls lelic is it that hard to give unfinished defensive positions a huge nerf so they can get easily destroyed by anything ?
Furthermore that would also effect sandbags.
I exclusively ghost wire as OKW because it takes so fucking long to build this wire that can now be cut.
COME AT ME
I also ghost sandbag every entrance, simply because relic allows this stuff to happen.
While PTRS blow OKW/USF/BRIT sandbags you need tanks to crush krupp steel soviet sandbags.
They need just to be easier destroyed by paks/raketenwerfer.
And more important, ghosted buildings should have no collision !!! Ghosted tank traps by RE, ghosted Con sandbags & ghosted wire is pure cheese (I abuse it till it gets fixed, LELic knows no other way)
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